Merge remote-tracking branch 'origin/main' into networking

This commit is contained in:
2026-09-06 09:33:19 -04:00
1476 changed files with 260663 additions and 269030 deletions
@@ -37,6 +37,10 @@
#include "..\..\Xbox\Network\NetworkPlayerXbox.h"
#endif
#ifdef _WINDOWS64
#include "..\..\Windows64\Windows64_Minecraft.h"
#endif
#ifdef _DURANGO
#include "..\Minecraft.World\DurangoStats.h"
#endif
@@ -932,11 +936,11 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
if( !success)
{
TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
while ( tPack->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) )
while ( tPack->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkins()) )
{
Sleep(0);
}
ui.CleanUpSkinReload();
ui.CleanUpSkinsReload();
if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
{
app.SetDisconnectReason( DisconnectPacket::eDisconnect_ConnectionCreationFailed );
@@ -969,7 +973,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
// 4J Stu - If we are loading a DLC save that's separate from the texture pack, load
if( param->levelGen != NULL && (param->texturePackId == 0 || param->levelGen->getRequiredTexturePackId() != param->texturePackId) )
{
while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()))
while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkins()))
{
Sleep(0);
}