Merge remote-tracking branch 'origin/main' into networking
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83e11bdf9b
1476 files changed
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@@ -875,7 +875,8 @@ enum EControllerActions
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MINECRAFT_ACTION_SPAWN_CREEPER,
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MINECRAFT_ACTION_CHANGE_SKIN,
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MINECRAFT_ACTION_FLY_TOGGLE,
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MINECRAFT_ACTION_RENDER_DEBUG
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MINECRAFT_ACTION_RENDER_DEBUG,
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MINECRAFT_ACTION_RENDER_DEBUG_SCREEN
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};
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enum eMCLang
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@@ -22,44 +22,13 @@
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#ifdef __ORBIS__
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#include <audioout.h>
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//#define __DISABLE_MILES__ // MGH disabled for now as it crashes if we call sceNpMatching2Initialize
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#endif
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// take out Orbis until they are done
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#if defined _XBOX
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SoundEngine::SoundEngine() {}
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void SoundEngine::init(Options *pOptions)
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{
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}
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void SoundEngine::tick(shared_ptr<Mob> *players, float a)
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{
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}
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void SoundEngine::destroy() {}
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void SoundEngine::play(int iSound, float x, float y, float z, float volume, float pitch)
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{
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app.DebugPrintf("PlaySound - %d\n",iSound);
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}
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void SoundEngine::playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay) {}
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void SoundEngine::playUI(int iSound, float volume, float pitch) {}
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void SoundEngine::updateMusicVolume(float fVal) {}
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void SoundEngine::updateSoundEffectVolume(float fVal) {}
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void SoundEngine::add(const wstring& name, File *file) {}
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void SoundEngine::addMusic(const wstring& name, File *file) {}
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void SoundEngine::addStreaming(const wstring& name, File *file) {}
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char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpaces) { return NULL; }
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bool SoundEngine::isStreamingWavebankReady() { return true; }
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void SoundEngine::playMusicTick() {};
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#else
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#endif
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// str1k3r: previously ps4 needed the durango folder to load sound and so did windows this fixes that and makes them use there own folders.
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#ifdef _WINDOWS64
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char SoundEngine::m_szSoundPath[]={"Windows64Media\\Sound\\"};
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char SoundEngine::m_szMusicPath[]={"music\\"};
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char SoundEngine::m_szRedistName[]={"redist64"};
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char SoundEngine::m_szRedistName[]={"Windows64\\redist64"}; //str1k3r - moved this to the Windows64 dir so its out of plain view
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#elif defined _DURANGO
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char SoundEngine::m_szSoundPath[]={"Sound\\"};
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char SoundEngine::m_szMusicPath[]={"music\\"};
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@@ -79,7 +48,7 @@ char SoundEngine::m_szMusicPath[]={"music/"};
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char SoundEngine::m_szRedistName[]={"redist"};
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#endif
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/*#ifdef _CONTENT_PACKAGE // strk1k3r - not needed use default paths instead.
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/*#ifdef _CONTENT_PACKAGE // str1k3r - not needed use default paths instead.
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char SoundEngine::m_szSoundPath[]={"Sound/"};
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#elif defined _ART_BUILD
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char SoundEngine::m_szSoundPath[]={"Sound/"};
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@@ -111,7 +80,6 @@ char *SoundEngine::m_szStreamFileA[eStream_Max]=
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"hal4",
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"nuance1",
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"nuance2",
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#ifndef _XBOX
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// add the new music tracks
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"creative1",
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"creative2",
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@@ -123,11 +91,9 @@ char *SoundEngine::m_szStreamFileA[eStream_Max]=
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"menu2",
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"menu3",
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"menu4",
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#endif
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"piano1",
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"piano2",
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"piano3",
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// Nether
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"nether1",
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"nether2",
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@@ -308,9 +274,7 @@ void SoundEngine::init(Options *pOptions)
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sprintf(szBankName,"%s/%s",getUsrDirPath(), m_szSoundPath );
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}
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#elif defined __PSVITA__
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sprintf(szBankName,"%s/%s",getUsrDirPath(), m_szSoundPath );
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#elif defined __ORBIS__
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#elif (defined __PSVITA__ || __ORBIS__)
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sprintf(szBankName,"%s/%s",getUsrDirPath(), m_szSoundPath );
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#else
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strcpy((char *)szBankName,m_szSoundPath);
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@@ -791,7 +755,9 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
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char *SoundName = (char *)ConvertSoundPathToName(name);
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strcat((char *)szSoundName,SoundName);
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// app.DebugPrintf(6,"PlaySound - %d - %s - %s (%f %f %f, vol %f, pitch %f)\n",iSound, SoundName, szSoundName,x,y,z,volume,pitch);
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#ifdef _DEBUG
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app.DebugPrintf(6,"PlaySound - %d - %s - %s (%f %f %f, vol %f, pitch %f)\n",iSound, SoundName, szSoundName,x,y,z,volume,pitch);
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#endif
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AUDIO_INFO AudioInfo;
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AudioInfo.x=x;
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@@ -846,9 +812,11 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
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char *SoundName = (char *)ConvertSoundPathToName(name);
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strcat((char *)szSoundName,SoundName);
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// app.DebugPrintf("UI: Playing %s, volume %f, pitch %f\n",SoundName,volume,pitch);
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//app.DebugPrintf("PlaySound - %d - %s\n",iSound, SoundName);
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#ifdef _DEBUG
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app.DebugPrintf("UI: Playing %s, volume %f, pitch %f\n",SoundName,volume,pitch);
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app.DebugPrintf("PlaySound - %d - %s\n",iSound, SoundName);
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#endif
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AUDIO_INFO AudioInfo;
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memset(&AudioInfo,0,sizeof(AUDIO_INFO));
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@@ -1136,10 +1104,12 @@ int SoundEngine::OpenStreamThreadProc( void* lpParameter )
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SoundEngine *soundEngine = (SoundEngine *)lpParameter;
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soundEngine->m_hStream = AIL_open_stream(soundEngine->m_hDriver,soundEngine->m_szStreamName,0);
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#ifdef _DEBUG
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if(soundEngine->m_hStream==0)
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{
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app.DebugPrintf("SoundEngine::OpenStreamThreadProc - Could not open - %s\n",soundEngine->m_szStreamName);
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}
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#endif
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return 0;
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}
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@@ -1160,13 +1130,17 @@ void SoundEngine::playMusicTick()
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void SoundEngine::playMusicUpdate()
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{
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//return;
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static bool firstCall = true;
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static float fMusicVol = 0.0f;
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#ifndef _WINDOWS64 //str1k3r - if used on windows64 volume doesnt update
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static bool firstCall = true;
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if( firstCall )
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{
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fMusicVol = getMasterMusicVolume();
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firstCall = false;
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}
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#else
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fMusicVol = getMasterMusicVolume();
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#endif
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switch(m_StreamState)
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{
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@@ -1226,7 +1200,7 @@ void SoundEngine::playMusicUpdate()
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m_MusicType=eMusicType_Game;
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m_StreamingAudioInfo.bIs3D=false;
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#ifdef _XBOX_ONE
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#if (defined _XBOX_ONE || _WINDOWS64)
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wstring &wstrSoundName=dlcAudioFile->GetSoundName(m_musicID);
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wstring wstrFile=L"TPACK:\\Data\\" + wstrSoundName +L".binka";
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std::wstring mountedPath = StorageManager.GetMountedPath(wstrFile);
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@@ -1235,12 +1209,7 @@ void SoundEngine::playMusicUpdate()
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wstring &wstrSoundName=dlcAudioFile->GetSoundName(m_musicID);
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char szName[255];
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wcstombs(szName,wstrSoundName.c_str(),255);
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#if defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
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string strFile="TPACK:/Data/" + string(szName) + ".binka";
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#else
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string strFile="TPACK:\\Data\\" + string(szName) + ".binka";
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#endif
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std::string mountedPath = StorageManager.GetMountedPath(strFile);
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strcpy(m_szStreamName,mountedPath.c_str());
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#endif
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@@ -1514,7 +1483,9 @@ void SoundEngine::playMusicUpdate()
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}
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// volume change required?
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if(fMusicVol!=getMasterMusicVolume())
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#ifndef _WINDOWS64
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if(fMusicVol!=getMasterMusicVolume()) //str1k3r - if used on windows64 music doesnt update its volume
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#endif
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{
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fMusicVol=getMasterMusicVolume();
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HSAMPLE hSample = AIL_stream_sample_handle( m_hStream);
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@@ -1656,8 +1627,6 @@ char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpac
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return buf;
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}
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#endif
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F32 AILCALLBACK custom_falloff_function (HSAMPLE S,
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F32 distance,
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@@ -0,0 +1,80 @@
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param(
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[string]$ProjectDir,
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[string]$Platform,
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[string]$Configuration
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)
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if ($ProjectDir -match "Minecraft.World") {
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$BaseDir = "$ProjectDir..\Minecraft.Client\"
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} elseif ($ProjectDir -match "Minecraft.Client") {
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$BaseDir = $ProjectDir
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} else {
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Write-Host "4JLibs: Unknown project directory: '$ProjectDir'"
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exit 1
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}
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switch ($Platform) {
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"x64" { $LibsDir = Join-Path $BaseDir "Windows64\4JLibs\"; $ExpectedCount = 4; $PlatformName = "Windows64" }
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"Durango" { $LibsDir = Join-Path $BaseDir "Durango\4JLibs\"; $ExpectedCount = 4; $PlatformName = "Durango" }
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"Xbox 360" { $LibsDir = Join-Path $BaseDir "Xbox\4JLibs\"; $ExpectedCount = 5; $PlatformName = "Xbox" }
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"PS3" { $LibsDir = Join-Path $BaseDir "PS3\4JLibs\"; $ExpectedCount = 4; $PlatformName = "PS3" }
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"Orbis" { $LibsDir = Join-Path $BaseDir "Orbis\4JLibs\"; $ExpectedCount = 4; $PlatformName = "Orbis" }
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"PSVita" { $LibsDir = Join-Path $BaseDir "PSVita\4JLibs\"; $ExpectedCount = 4; $PlatformName = "PSVita" }
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default { Write-Host "4JLibs: Unknown platform: '$Platform'"; exit 1 }
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}
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if ($Configuration -match "ContentPackage" -or $Configuration -match "Release") {
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$BuildConfig = "Release"
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} elseif ($Configuration -match "Debug") {
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$BuildConfig = "Debug"
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} else {
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Write-Host "4JLibs: Configuration did not match any known patterns, defaulting to Debug"
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$BuildConfig = "Debug"
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}
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if (-not (Test-Path $LibsDir)) {
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Write-Host "4JLibs: $PlatformName 4JLibs directory not found"
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exit 1
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} elseif (-not (Test-Path "$LibsDir\Headers\$PlatformName")) {
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Write-Host "4JLibs: $PlatformName 4JLibs Headers directory not found"
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exit 1
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} elseif (-not (Test-Path "$LibsDir\Headers")) {
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Write-Host "4JLibs: Headers directory not found"
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exit 1
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}
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$incPath = Join-Path $LibsDir "inc"
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$libsPath = Join-Path $LibsDir "libs"
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$incCount = (Get-ChildItem -Path $incPath -Filter "*.h" -ErrorAction SilentlyContinue).Count
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if ($BuildConfig -eq "Release") {
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$libCount = (Get-ChildItem -Path $libsPath -Filter "*_r.lib" -ErrorAction SilentlyContinue).Count
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} else {
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$libCount = (Get-ChildItem -Path $libsPath -Filter "*_d.lib" -ErrorAction SilentlyContinue).Count
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}
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if ($incCount -lt $ExpectedCount) {
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Write-Host "4JLibs: Copying header files for $PlatformName"
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xcopy "$LibsDir\Headers\$PlatformName\*" "$incPath" /E /I /Y
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} else {
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Write-Host "4JLibs: inc files already present, skipping copy."
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}
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if ($libCount -lt $ExpectedCount) {
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Write-Host "4JLibs: Building 4JLibs for $PlatformName in $BuildConfig"
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& "C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" `
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(Join-Path $LibsDir "4JLibs.sln") `
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/p:Configuration=$BuildConfig `
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/p:Platform=$PlatformName `
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/v:minimal `
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/m
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if ($LASTEXITCODE -ne 0) {
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Write-Host "4JLibs: Build failed with exit code: $LASTEXITCODE"
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exit $LASTEXITCODE
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}
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} else {
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Write-Host "4JLibs: libs already present, skipping build."
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}
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