chore: cleanup function names & update gdraw resolution
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@@ -17,11 +17,11 @@ void ConsoleUIController::render()
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{
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}
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void ConsoleUIController::StartReloadSkinThread()
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void ConsoleUIController::StartReloadSkinsThread()
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{
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}
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bool ConsoleUIController::IsReloadingSkin()
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bool ConsoleUIController::IsReloadingSkins()
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{
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return false;
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}
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@@ -8,8 +8,8 @@ public:
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virtual void init();
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virtual void tick();
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virtual void render();
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virtual void StartReloadSkinThread();
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virtual bool IsReloadingSkin();
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virtual void StartReloadSkinsThread();
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virtual bool IsReloadingSkins();
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virtual void CleanUpSkinReload();
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virtual bool NavigateToScene(int iPad, EUIScene scene, void *initData = NULL, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD);
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virtual bool NavigateBack(int iPad, bool forceUsePad = false, EUIScene eScene = eUIScene_COUNT, EUILayer eLayer = eUILayer_COUNT);
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