chore: cleanup function names & update gdraw resolution
This commit is contained in:
1 parent
1e37e0207c
commit
6800455166
19 files changed
+97
-76
No files matched your search
@@ -878,8 +878,9 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
ui.tick();
|
||||
ui.render();
|
||||
|
||||
//str1k3r - now set the resolution a FUCK ton of times to tell 4J to fuck off with their hardcoded shit
|
||||
//str1k3r - update RenderManager's & gdraw's resolution
|
||||
RenderManager.setResolution(g_iScreenWidth, g_iScreenHeight);
|
||||
ui.updateResolution(g_iScreenWidth, g_iScreenHeight);
|
||||
|
||||
// Present the frame.
|
||||
RenderManager.Present();
|
||||
|
||||
@@ -95,6 +95,14 @@ void ConsoleUIController::render()
|
||||
#endif
|
||||
}
|
||||
|
||||
//str1k3r - update gdraw resolution
|
||||
void ConsoleUIController::updateResolution(S32 w, S32 h)
|
||||
{
|
||||
#ifdef _ENABLEIGGY
|
||||
gdraw_D3D11_SetRendertargetSize(w, h);
|
||||
#endif
|
||||
}
|
||||
|
||||
void ConsoleUIController::beginIggyCustomDraw4J(IggyCustomDrawCallbackRegion *region, CustomDrawData *customDrawRegion)
|
||||
{
|
||||
PIXBeginNamedEvent(0,"Starting Iggy custom draw\n");
|
||||
|
||||
@@ -11,6 +11,8 @@ public:
|
||||
void init(ID3D11Device *dev, ID3D11DeviceContext *ctx, ID3D11RenderTargetView* pRenderTargetView, ID3D11DepthStencilView* pDepthStencilView, S32 w, S32 h);
|
||||
|
||||
void render();
|
||||
//str1k3r - updateResolution is a Windows64 exlusive thingy :3
|
||||
void updateResolution(S32 w, S32 h);
|
||||
void beginIggyCustomDraw4J(IggyCustomDrawCallbackRegion *region, CustomDrawData *customDrawRegion);
|
||||
virtual CustomDrawData *setupCustomDraw(UIScene *scene, IggyCustomDrawCallbackRegion *region);
|
||||
virtual CustomDrawData *calculateCustomDraw(IggyCustomDrawCallbackRegion *region);
|
||||
|
||||
Reference in new issue
Block a user