feat: FatalLoadError on Windows64
also readded TemporaryCreateGameStart
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@@ -23,6 +23,8 @@ public:
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C4JStringTable *GetStringTable() { return NULL;}
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virtual void TemporaryCreateGameStart();
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// str1k3r - UTF8 to wchar
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std::wstring UTF8ToWide(const char* utf8);
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};
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