forked from cafeberry/cafeberry
feat: add smartcmd dedicated server
major bug: when connecting to the server a second time, it gets softlocked and keeps repeating ticking connection A\n in debug logs until it times out.
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#include "stdafx.h"
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#include "CliCommandTp.h"
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#include "../../ServerCliEngine.h"
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#include "../../ServerCliParser.h"
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#include "../../../../Minecraft.Client/PlayerConnection.h"
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#include "../../../../Minecraft.Client/TeleportCommand.h"
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#include "../../../../Minecraft.Client/ServerPlayer.h"
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#include "../../../../Minecraft.World/GameCommandPacket.h"
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namespace ServerRuntime
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{
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namespace
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{
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const char *kTpUsage = "tp <player> <target>";
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}
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const char *CliCommandTp::Name() const
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{
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return "tp";
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}
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std::vector<std::string> CliCommandTp::Aliases() const
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{
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std::vector<std::string> aliases;
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aliases.push_back("teleport");
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return aliases;
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}
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const char *CliCommandTp::Usage() const
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{
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return kTpUsage;
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}
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const char *CliCommandTp::Description() const
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{
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return "Teleport one player to another via Minecraft.World command dispatcher.";
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}
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bool CliCommandTp::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
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{
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if (line.tokens.size() != 3)
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{
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engine->LogWarn(std::string("Usage: ") + kTpUsage);
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return false;
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}
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std::shared_ptr<ServerPlayer> subject = engine->FindPlayerByNameUtf8(line.tokens[1]);
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std::shared_ptr<ServerPlayer> destination = engine->FindPlayerByNameUtf8(line.tokens[2]);
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if (subject == nullptr)
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{
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engine->LogWarn("Unknown player: " + line.tokens[1]);
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return false;
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}
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if (destination == nullptr)
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{
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engine->LogWarn("Unknown player: " + line.tokens[2]);
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return false;
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}
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if (subject->connection == nullptr)
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{
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engine->LogWarn("Cannot teleport because source player connection is inactive.");
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return false;
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}
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std::shared_ptr<GameCommandPacket> packet = TeleportCommand::preparePacket(subject->getXuid(), destination->getXuid());
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if (packet == nullptr)
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{
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engine->LogError("Failed to build teleport command packet.");
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return false;
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}
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return engine->DispatchWorldCommand(packet->command, packet->data);
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}
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void CliCommandTp::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
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{
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if (context.currentTokenIndex == 1 || context.currentTokenIndex == 2)
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{
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engine->SuggestPlayers(context.prefix, context.linePrefix, out);
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}
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}
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}
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