feat: add smartcmd dedicated server

major bug: when connecting to the server a second time, it gets softlocked and keeps repeating ticking connection A\n in debug logs until it times out.
This commit is contained in:
2026-08-29 14:01:24 +03:00
parent a1541c590d
commit 4b962fcb21
146 changed files with 32837 additions and 272 deletions
@@ -0,0 +1,64 @@
#include "stdafx.h"
#include "CliCommandKill.h"
#include "../../ServerCliEngine.h"
#include "../../ServerCliParser.h"
#include "../../../../Minecraft.World/CommandSender.h"
#include "../../../../Minecraft.Client/ServerPlayer.h"
namespace ServerRuntime
{
namespace
{
const char *kKillUsage = "kill <player>";
}
const char *CliCommandKill::Name() const
{
return "kill";
}
const char *CliCommandKill::Usage() const
{
return kKillUsage;
}
const char *CliCommandKill::Description() const
{
return "Kill a player via Minecraft.World command dispatcher.";
}
bool CliCommandKill::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
if (line.tokens.size() != 2)
{
engine->LogWarn(std::string("Usage: ") + kKillUsage);
return false;
}
std::shared_ptr<ServerPlayer> target = engine->FindPlayerByNameUtf8(line.tokens[1]);
if (target == nullptr)
{
engine->LogWarn("Unknown player: " + line.tokens[1]);
return false;
}
std::shared_ptr<CommandSender> sender = std::dynamic_pointer_cast<CommandSender>(target);
if (sender == nullptr)
{
engine->LogWarn("Cannot resolve target command sender.");
return false;
}
return engine->DispatchWorldCommand(eGameCommand_Kill, byteArray(), sender);
}
void CliCommandKill::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
{
if (context.currentTokenIndex == 1)
{
engine->SuggestPlayers(context.prefix, context.linePrefix, out);
}
}
}
@@ -0,0 +1,16 @@
#pragma once
#include "../IServerCliCommand.h"
namespace ServerRuntime
{
class CliCommandKill : public IServerCliCommand
{
public:
const char *Name() const override;
const char *Usage() const override;
const char *Description() const override;
bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine) override;
void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const override;
};
}