forked from cafeberry/cafeberry
feat: add smartcmd dedicated server
major bug: when connecting to the server a second time, it gets softlocked and keeps repeating ticking connection A\n in debug logs until it times out.
This commit is contained in:
@@ -0,0 +1,117 @@
|
||||
#include "stdafx.h"
|
||||
|
||||
#include "CliCommandDefaultGamemode.h"
|
||||
|
||||
#include "../../ServerCliEngine.h"
|
||||
#include "../../ServerCliParser.h"
|
||||
#include "../../../../Minecraft.Client/MinecraftServer.h"
|
||||
#include "../../../../Minecraft.Client/PlayerList.h"
|
||||
#include "../../../../Minecraft.Client/ServerLevel.h"
|
||||
#include "../../../../Minecraft.Client/ServerPlayer.h"
|
||||
#include "../../../../Minecraft.World/net.minecraft.world.level.storage.h"
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
namespace
|
||||
{
|
||||
const char *kDefaultGamemodeUsage = "defaultgamemode <survival|creative|0|1>";
|
||||
|
||||
static std::string ModeLabel(GameType *mode)
|
||||
{
|
||||
if (mode == GameType::SURVIVAL)
|
||||
{
|
||||
return "survival";
|
||||
}
|
||||
if (mode == GameType::CREATIVE)
|
||||
{
|
||||
return "creative";
|
||||
}
|
||||
if (mode == GameType::ADVENTURE)
|
||||
{
|
||||
return "adventure";
|
||||
}
|
||||
|
||||
return std::to_string(mode != nullptr ? mode->getId() : -1);
|
||||
}
|
||||
}
|
||||
|
||||
const char *CliCommandDefaultGamemode::Name() const
|
||||
{
|
||||
return "defaultgamemode";
|
||||
}
|
||||
|
||||
const char *CliCommandDefaultGamemode::Usage() const
|
||||
{
|
||||
return kDefaultGamemodeUsage;
|
||||
}
|
||||
|
||||
const char *CliCommandDefaultGamemode::Description() const
|
||||
{
|
||||
return "Set the default game mode (server-side implementation).";
|
||||
}
|
||||
|
||||
bool CliCommandDefaultGamemode::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
|
||||
{
|
||||
if (line.tokens.size() != 2)
|
||||
{
|
||||
engine->LogWarn(std::string("Usage: ") + kDefaultGamemodeUsage);
|
||||
return false;
|
||||
}
|
||||
|
||||
GameType *mode = engine->ParseGamemode(line.tokens[1]);
|
||||
if (mode == nullptr)
|
||||
{
|
||||
engine->LogWarn("Unknown gamemode: " + line.tokens[1]);
|
||||
return false;
|
||||
}
|
||||
|
||||
MinecraftServer *server = MinecraftServer::getInstance();
|
||||
if (server == nullptr)
|
||||
{
|
||||
engine->LogWarn("MinecraftServer instance is not available.");
|
||||
return false;
|
||||
}
|
||||
|
||||
PlayerList *players = server->getPlayers();
|
||||
if (players == nullptr)
|
||||
{
|
||||
engine->LogWarn("Player list is not available.");
|
||||
return false;
|
||||
}
|
||||
|
||||
players->setOverrideGameMode(mode);
|
||||
|
||||
for (unsigned int i = 0; i < server->levels.length; ++i)
|
||||
{
|
||||
ServerLevel *level = server->levels[i];
|
||||
if (level != nullptr && level->getLevelData() != nullptr)
|
||||
{
|
||||
level->getLevelData()->setGameType(mode);
|
||||
}
|
||||
}
|
||||
|
||||
if (server->getForceGameType())
|
||||
{
|
||||
for (size_t i = 0; i < players->players.size(); ++i)
|
||||
{
|
||||
std::shared_ptr<ServerPlayer> player = players->players[i];
|
||||
if (player != nullptr)
|
||||
{
|
||||
player->setGameMode(mode);
|
||||
player->fallDistance = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
engine->LogInfo("Default gamemode set to " + ModeLabel(mode) + ".");
|
||||
return true;
|
||||
}
|
||||
|
||||
void CliCommandDefaultGamemode::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
|
||||
{
|
||||
if (context.currentTokenIndex == 1)
|
||||
{
|
||||
engine->SuggestGamemodes(context.prefix, context.linePrefix, out);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "../IServerCliCommand.h"
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
class CliCommandDefaultGamemode : public IServerCliCommand
|
||||
{
|
||||
public:
|
||||
const char *Name() const override;
|
||||
const char *Usage() const override;
|
||||
const char *Description() const override;
|
||||
bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine) override;
|
||||
void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const override;
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user