forked from cafeberry/cafeberry
wip_feat(PS3): Implement SPU variants for a portion of TU19's blocks
crashes at a stack overflow, cant be assed to fix it atm
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@@ -7,7 +7,7 @@ class WoolCarpetTile_SPU : public Tile_SPU
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public:
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WoolCarpetTile_SPU(int id) : Tile_SPU(id) {}
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Icon_SPU *getTexture(int face, int data) { return TileRef_SPU(cloth_Id)->getTexture(face, data); }
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Icon_SPU *getTexture(int face, int data) { return TileRef_SPU(wool_Id)->getTexture(face, data); }
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bool isSolidRender(bool isServerLevel = false) { return false; }
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void updateDefaultShape() { updateShape(0); }
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void updateShape(ChunkRebuildData *level, int x, int y, int z) { updateShape(level->getData(x, y, z)); }
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