wip_feat(PS3): Implement SPU variants for a portion of TU19's blocks

crashes at a stack overflow, cant be assed to fix it atm
This commit is contained in:
2026-07-14 19:52:30 +03:00
parent 976f55c46d
commit 2dfad97503
41 changed files with 574 additions and 308 deletions
@@ -7,7 +7,7 @@ class WoolCarpetTile_SPU : public Tile_SPU
public:
WoolCarpetTile_SPU(int id) : Tile_SPU(id) {}
Icon_SPU *getTexture(int face, int data) { return TileRef_SPU(cloth_Id)->getTexture(face, data); }
Icon_SPU *getTexture(int face, int data) { return TileRef_SPU(wool_Id)->getTexture(face, data); }
bool isSolidRender(bool isServerLevel = false) { return false; }
void updateDefaultShape() { updateShape(0); }
void updateShape(ChunkRebuildData *level, int x, int y, int z) { updateShape(level->getData(x, y, z)); }