forked from cafeberry/cafeberry
fix: compile errors
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@@ -441,8 +441,8 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
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// 4J Stu - We were ticking this way too fast which could cause the connection to time out
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// The connections should tick at 20 per second
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Sleep(50);
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} while ( (IsInSession() && !connection->isStarted() && !connection->isClosed() && !g_NetworkManager.IsLeavingGame()) || tPack->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) );
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ui.CleanUpSkinReload();
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} while ( (IsInSession() && !connection->isStarted() && !connection->isClosed() && !g_NetworkManager.IsLeavingGame()) || tPack->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkins()) );
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ui.CleanUpSkinsReload();
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// 4J Stu - Fix for #11279 - CRASH: TCR 001: BAS Game Stability: Signing out of game will cause title to crash
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// We need to break out of the above loop if m_bLeavingGame is set, and close the connection
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