Merge upstream/main into main
Brings in dedicated server software, README updates, and .vscode cleanup while preserving hardcore mode, screenshot, and watermark toggle features.
This commit is contained in:
@@ -38,6 +38,9 @@
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#include "GameRules\ConsoleSchematicFile.h"
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#include "..\User.h"
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#include "..\..\Minecraft.World\LevelData.h"
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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#include "..\..\Minecraft.Server\ServerLogManager.h"
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#endif
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#include "..\..\Minecraft.World\net.minecraft.world.entity.player.h"
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#include "..\EntityRenderDispatcher.h"
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#include "..\..\Minecraft.World\compression.h"
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@@ -240,12 +243,21 @@ void CMinecraftApp::DebugPrintf(const char *szFormat, ...)
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{
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#ifndef _FINAL_BUILD
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char buf[1024];
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va_list ap;
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va_start(ap, szFormat);
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vsnprintf(buf, sizeof(buf), szFormat, ap);
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va_end(ap);
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OutputDebugStringA(buf);
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va_list ap;
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va_start(ap, szFormat);
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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// Dedicated server routes client debug spew through ServerLogger so CLI output stays prompt-safe.
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if (ServerRuntime::ServerLogManager::ShouldForwardClientDebugLogs())
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{
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ServerRuntime::ServerLogManager::ForwardClientAppDebugLogV(szFormat, ap);
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va_end(ap);
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return;
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}
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#endif
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char buf[1024];
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vsnprintf(buf, sizeof(buf), szFormat, ap);
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va_end(ap);
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OutputDebugStringA(buf);
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#endif
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}
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@@ -253,53 +265,62 @@ void CMinecraftApp::DebugPrintf(const char *szFormat, ...)
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void CMinecraftApp::DebugPrintf(int user, const char *szFormat, ...)
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{
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#ifndef _FINAL_BUILD
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if(user == USER_NONE)
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return;
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char buf[1024];
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va_list ap;
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va_start(ap, szFormat);
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vsnprintf(buf, sizeof(buf), szFormat, ap);
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va_end(ap);
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if(user == USER_NONE)
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return;
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va_list ap;
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va_start(ap, szFormat);
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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// Dedicated server routes client debug spew through ServerLogger so CLI output stays prompt-safe.
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if (ServerRuntime::ServerLogManager::ShouldForwardClientDebugLogs())
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{
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ServerRuntime::ServerLogManager::ForwardClientUserDebugLogV(user, szFormat, ap);
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va_end(ap);
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return;
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}
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#endif
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char buf[1024];
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vsnprintf(buf, sizeof(buf), szFormat, ap);
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va_end(ap);
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#ifdef __PS3__
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unsigned int writelen;
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sys_tty_write(SYS_TTYP_USER1 + ( user - 1 ), buf, strlen(buf), &writelen );
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unsigned int writelen;
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sys_tty_write(SYS_TTYP_USER1 + ( user - 1 ), buf, strlen(buf), &writelen );
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#elif defined __PSVITA__
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switch(user)
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{
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case 0:
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{
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SceUID tty2 = sceIoOpen("tty2:", SCE_O_WRONLY, 0);
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if(tty2>=0)
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{
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std::string string1(buf);
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sceIoWrite(tty2, string1.c_str(), string1.length());
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sceIoClose(tty2);
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}
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}
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break;
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case 1:
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{
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SceUID tty3 = sceIoOpen("tty3:", SCE_O_WRONLY, 0);
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if(tty3>=0)
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{
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std::string string1(buf);
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sceIoWrite(tty3, string1.c_str(), string1.length());
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sceIoClose(tty3);
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}
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}
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break;
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default:
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OutputDebugStringA(buf);
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break;
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}
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switch(user)
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{
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case 0:
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{
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SceUID tty2 = sceIoOpen("tty2:", SCE_O_WRONLY, 0);
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if(tty2>=0)
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{
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std::string string1(buf);
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sceIoWrite(tty2, string1.c_str(), string1.length());
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sceIoClose(tty2);
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}
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}
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break;
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case 1:
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{
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SceUID tty3 = sceIoOpen("tty3:", SCE_O_WRONLY, 0);
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if(tty3>=0)
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{
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std::string string1(buf);
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sceIoWrite(tty3, string1.c_str(), string1.length());
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sceIoClose(tty3);
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}
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}
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break;
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default:
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OutputDebugStringA(buf);
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break;
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}
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#else
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OutputDebugStringA(buf);
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OutputDebugStringA(buf);
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#endif
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#ifndef _XBOX
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if(user == USER_UI)
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{
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ui.logDebugString(buf);
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}
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if(user == USER_UI)
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{
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ui.logDebugString(buf);
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}
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#endif
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#endif
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}
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