Merge upstream/main into main

Brings in dedicated server software, README updates, and .vscode cleanup
while preserving hardcore mode, screenshot, and watermark toggle features.
This commit is contained in:
Revela
2026-03-15 03:54:11 -05:00
112 changed files with 39006 additions and 185 deletions
+69 -48
View File
@@ -38,6 +38,9 @@
#include "GameRules\ConsoleSchematicFile.h"
#include "..\User.h"
#include "..\..\Minecraft.World\LevelData.h"
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
#include "..\..\Minecraft.Server\ServerLogManager.h"
#endif
#include "..\..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "..\EntityRenderDispatcher.h"
#include "..\..\Minecraft.World\compression.h"
@@ -240,12 +243,21 @@ void CMinecraftApp::DebugPrintf(const char *szFormat, ...)
{
#ifndef _FINAL_BUILD
char buf[1024];
va_list ap;
va_start(ap, szFormat);
vsnprintf(buf, sizeof(buf), szFormat, ap);
va_end(ap);
OutputDebugStringA(buf);
va_list ap;
va_start(ap, szFormat);
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
// Dedicated server routes client debug spew through ServerLogger so CLI output stays prompt-safe.
if (ServerRuntime::ServerLogManager::ShouldForwardClientDebugLogs())
{
ServerRuntime::ServerLogManager::ForwardClientAppDebugLogV(szFormat, ap);
va_end(ap);
return;
}
#endif
char buf[1024];
vsnprintf(buf, sizeof(buf), szFormat, ap);
va_end(ap);
OutputDebugStringA(buf);
#endif
}
@@ -253,53 +265,62 @@ void CMinecraftApp::DebugPrintf(const char *szFormat, ...)
void CMinecraftApp::DebugPrintf(int user, const char *szFormat, ...)
{
#ifndef _FINAL_BUILD
if(user == USER_NONE)
return;
char buf[1024];
va_list ap;
va_start(ap, szFormat);
vsnprintf(buf, sizeof(buf), szFormat, ap);
va_end(ap);
if(user == USER_NONE)
return;
va_list ap;
va_start(ap, szFormat);
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
// Dedicated server routes client debug spew through ServerLogger so CLI output stays prompt-safe.
if (ServerRuntime::ServerLogManager::ShouldForwardClientDebugLogs())
{
ServerRuntime::ServerLogManager::ForwardClientUserDebugLogV(user, szFormat, ap);
va_end(ap);
return;
}
#endif
char buf[1024];
vsnprintf(buf, sizeof(buf), szFormat, ap);
va_end(ap);
#ifdef __PS3__
unsigned int writelen;
sys_tty_write(SYS_TTYP_USER1 + ( user - 1 ), buf, strlen(buf), &writelen );
unsigned int writelen;
sys_tty_write(SYS_TTYP_USER1 + ( user - 1 ), buf, strlen(buf), &writelen );
#elif defined __PSVITA__
switch(user)
{
case 0:
{
SceUID tty2 = sceIoOpen("tty2:", SCE_O_WRONLY, 0);
if(tty2>=0)
{
std::string string1(buf);
sceIoWrite(tty2, string1.c_str(), string1.length());
sceIoClose(tty2);
}
}
break;
case 1:
{
SceUID tty3 = sceIoOpen("tty3:", SCE_O_WRONLY, 0);
if(tty3>=0)
{
std::string string1(buf);
sceIoWrite(tty3, string1.c_str(), string1.length());
sceIoClose(tty3);
}
}
break;
default:
OutputDebugStringA(buf);
break;
}
switch(user)
{
case 0:
{
SceUID tty2 = sceIoOpen("tty2:", SCE_O_WRONLY, 0);
if(tty2>=0)
{
std::string string1(buf);
sceIoWrite(tty2, string1.c_str(), string1.length());
sceIoClose(tty2);
}
}
break;
case 1:
{
SceUID tty3 = sceIoOpen("tty3:", SCE_O_WRONLY, 0);
if(tty3>=0)
{
std::string string1(buf);
sceIoWrite(tty3, string1.c_str(), string1.length());
sceIoClose(tty3);
}
}
break;
default:
OutputDebugStringA(buf);
break;
}
#else
OutputDebugStringA(buf);
OutputDebugStringA(buf);
#endif
#ifndef _XBOX
if(user == USER_UI)
{
ui.logDebugString(buf);
}
if(user == USER_UI)
{
ui.logDebugString(buf);
}
#endif
#endif
}