Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions
+1 -1
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@@ -13,7 +13,7 @@ private:
wstring title;
wstring desc;
Achievement *ach;
__int64 startTime;
int64_t startTime;
ItemRenderer *ir;
bool isHelper;
+3 -3
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@@ -5577,7 +5577,7 @@ void CMinecraftApp::GetTPD(int iConfig,PBYTE *ppbData,DWORD *pdwBytes)
// // read the local file
// File gtsFile( wsFile->c_str() );
//
// __int64 fileSize = gtsFile.length();
// int64_t fileSize = gtsFile.length();
//
// if(fileSize!=0)
// {
@@ -6510,7 +6510,7 @@ HRESULT CMinecraftApp::RegisterConfigValues(WCHAR *pType, int iValue)
}
#if (defined _XBOX || defined _WINDOWS64)
HRESULT CMinecraftApp::RegisterDLCData(WCHAR *pType, WCHAR *pBannerName, int iGender, __uint64 ullOfferID_Full, __uint64 ullOfferID_Trial, WCHAR *pFirstSkin, unsigned int uiSortIndex, int iConfig, WCHAR *pDataFile)
HRESULT CMinecraftApp::RegisterDLCData(WCHAR *pType, WCHAR *pBannerName, int iGender, uint64_t ullOfferID_Full, uint64_t ullOfferID_Trial, WCHAR *pFirstSkin, unsigned int uiSortIndex, int iConfig, WCHAR *pDataFile)
{
HRESULT hr=S_OK;
DLC_INFO *pDLCData=new DLC_INFO;
@@ -7763,7 +7763,7 @@ void CMinecraftApp::GetImageTextData(PBYTE pbImageData, DWORD dwImageBytes,unsig
return;
}
unsigned int CMinecraftApp::CreateImageTextData(PBYTE bTextMetadata, __int64 seed, bool hasSeed, unsigned int uiHostOptions, unsigned int uiTexturePackId)
unsigned int CMinecraftApp::CreateImageTextData(PBYTE bTextMetadata, int64_t seed, bool hasSeed, unsigned int uiHostOptions, unsigned int uiTexturePackId)
{
int iTextMetadataBytes = 0;
if(hasSeed)
+2 -2
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@@ -590,7 +590,7 @@ public:
DLC_INFO *GetDLCInfoForFullOfferID(WCHAR *pwchProductId);
DLC_INFO *GetDLCInfoForProductName(WCHAR *pwchProductName);
#else
static HRESULT RegisterDLCData(WCHAR *, WCHAR *, int, __uint64, __uint64, WCHAR *, unsigned int, int, WCHAR *pDataFile);
static HRESULT RegisterDLCData(WCHAR *, WCHAR *, int, uint64_t, uint64_t, WCHAR *, unsigned int, int, WCHAR *pDataFile);
bool GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLONG *pullVal);
DLC_INFO *GetDLCInfoForTrialOfferID(ULONGLONG ullOfferID_Trial);
DLC_INFO *GetDLCInfoForFullOfferID(ULONGLONG ullOfferID_Full);
@@ -701,7 +701,7 @@ public:
// World seed from png image
void GetImageTextData(PBYTE pbImageData, DWORD dwImageBytes,unsigned char *pszSeed,unsigned int &uiHostOptions,bool &bHostOptionsRead,DWORD &uiTexturePack);
unsigned int CreateImageTextData(PBYTE bTextMetadata, __int64 seed, bool hasSeed, unsigned int uiHostOptions, unsigned int uiTexturePackId);
unsigned int CreateImageTextData(PBYTE bTextMetadata, int64_t seed, bool hasSeed, unsigned int uiHostOptions, unsigned int uiTexturePackId);
// Game rules
GameRuleManager m_gameRules;
@@ -19,8 +19,8 @@ private:
ConsoleSchematicFile::ESchematicRotation m_rotation;
int m_dimension;
__int64 m_totalBlocksChanged;
__int64 m_totalBlocksChangedLighting;
int64_t m_totalBlocksChanged;
int64_t m_totalBlocksChangedLighting;
bool m_completed;
void updateLocationBox();
@@ -184,7 +184,7 @@ void ConsoleSchematicFile::save_tags(DataOutputStream *dos)
delete tag;
}
__int64 ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
int64_t ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
{
int xStart = max(destinationBox->x0, (double)chunk->x*16);
int xEnd = min(destinationBox->x1, (double)((xStart>>4)<<4) + 16);
@@ -323,7 +323,7 @@ __int64 ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkB
// At the point that this is called, we have all the neighbouring chunks loaded in (and generally post-processed, apart from this lighting pass), so
// we can do the sort of lighting that might propagate out of the chunk.
__int64 ConsoleSchematicFile::applyLighting(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
int64_t ConsoleSchematicFile::applyLighting(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
{
int xStart = max(destinationBox->x0, (double)chunk->x*16);
int xEnd = min(destinationBox->x1, (double)((xStart>>4)<<4) + 16);
@@ -72,8 +72,8 @@ public:
void save(DataOutputStream *dos);
void load(DataInputStream *dis);
__int64 applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
__int64 applyLighting(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
int64_t applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
int64_t applyLighting(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
void applyTileEntities(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
static void generateSchematicFile(DataOutputStream *dos, Level *level, int xStart, int yStart, int zStart, int xEnd, int yEnd, int zEnd, bool bSaveMobs, Compression::ECompressionTypes);
+1 -1
View File
@@ -14,7 +14,7 @@ public:
typedef struct _ValueType
{
union{
__int64 i64;
int64_t i64;
int i;
char c;
bool b;
@@ -391,7 +391,7 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
// Read File.
// version_number
__int64 version = dis.readShort();
int64_t version = dis.readShort();
unsigned char compressionType = 0;
if(version == 0)
{
@@ -162,7 +162,7 @@ void LevelGenerationOptions::addAttribute(const wstring &attributeName, const ws
{
if(attributeName.compare(L"seed") == 0)
{
m_seed = _fromString<__int64>(attributeValue);
m_seed = _fromString<int64_t>(attributeValue);
app.DebugPrintf("LevelGenerationOptions: Adding parameter m_seed=%I64d\n",m_seed);
}
else if(attributeName.compare(L"spawnX") == 0)
@@ -505,7 +505,7 @@ void LevelGenerationOptions::deleteBaseSaveData() { if(m_pbBaseSaveData) delete
bool LevelGenerationOptions::hasLoadedData() { return m_hasLoadedData; }
void LevelGenerationOptions::setLoadedData() { m_hasLoadedData = true; }
__int64 LevelGenerationOptions::getLevelSeed() { return m_seed; }
int64_t LevelGenerationOptions::getLevelSeed() { return m_seed; }
Pos *LevelGenerationOptions::getSpawnPos() { return m_spawnPos; }
bool LevelGenerationOptions::getuseFlatWorld() { return m_useFlatWorld; }
@@ -146,7 +146,7 @@ public:
private:
// This should match the "MapOptionsRule" definition in the XML schema
__int64 m_seed;
int64_t m_seed;
bool m_useFlatWorld;
Pos *m_spawnPos;
vector<ApplySchematicRuleDefinition *> m_schematicRules;
@@ -173,7 +173,7 @@ public:
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
__int64 getLevelSeed();
int64_t getLevelSeed();
Pos *getSpawnPos();
bool getuseFlatWorld();
@@ -44,8 +44,8 @@
CGameNetworkManager g_NetworkManager;
CPlatformNetworkManager *CGameNetworkManager::s_pPlatformNetworkManager;
__int64 CGameNetworkManager::messageQueue[512];
__int64 CGameNetworkManager::byteQueue[512];
int64_t CGameNetworkManager::messageQueue[512];
int64_t CGameNetworkManager::byteQueue[512];
int CGameNetworkManager::messageQueuePos = 0;
CGameNetworkManager::CGameNetworkManager()
@@ -188,7 +188,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
ProfileManager.SetDeferredSignoutEnabled(true);
#endif
__int64 seed = 0;
int64_t seed = 0;
if(lpParameter != NULL)
{
NetworkGameInitData *param = (NetworkGameInitData *)lpParameter;
@@ -209,7 +209,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
}
}
static __int64 sseed = seed; // Create static version so this will be valid until next call to this function & whilst thread is running
static int64_t sseed = seed; // Create static version so this will be valid until next call to this function & whilst thread is running
ServerStoppedCreate(false);
if( g_NetworkManager.IsHost() )
{
@@ -850,7 +850,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
int CGameNetworkManager::ServerThreadProc( void* lpParameter )
{
__int64 seed = 0;
int64_t seed = 0;
if(lpParameter != NULL)
{
NetworkGameInitData *param = (NetworkGameInitData *)lpParameter;
@@ -163,9 +163,9 @@ public:
// Used for debugging output
static const int messageQueue_length = 512;
static __int64 messageQueue[messageQueue_length];
static int64_t messageQueue[messageQueue_length];
static const int byteQueue_length = 512;
static __int64 byteQueue[byteQueue_length];
static int64_t byteQueue[byteQueue_length];
static int messageQueuePos;
// Methods called from PlatformNetworkManager
@@ -161,7 +161,7 @@ ESavePlatform SonyRemoteStorage::getSavePlatform()
}
__int64 SonyRemoteStorage::getSaveSeed()
int64_t SonyRemoteStorage::getSaveSeed()
{
if(m_getInfoStatus != e_infoFound)
return 0;
@@ -171,7 +171,7 @@ __int64 SonyRemoteStorage::getSaveSeed()
ZeroMemory(seedString,17);
memcpy(seedString, pDescData->m_seed,16);
__uint64 seed = 0;
uint64_t seed = 0;
std::stringstream ss;
ss << seedString;
ss >> std::hex >> seed;
@@ -294,7 +294,7 @@ bool SonyRemoteStorage::saveIsAvailable()
int SonyRemoteStorage::getDataProgress()
{
__int64 time = System::currentTimeMillis();
int64_t time = System::currentTimeMillis();
int elapsedSecs = (time - m_startTime) / 1000;
int progVal = m_dataProgress + (elapsedSecs/3);
if(progVal > 95)
@@ -72,7 +72,7 @@ public:
const char* getLocalFilename();
const char* getSaveNameUTF8();
ESavePlatform getSavePlatform();
__int64 getSaveSeed();
int64_t getSaveSeed();
unsigned int getSaveHostOptions();
unsigned int getSaveTexturePack();
@@ -111,7 +111,7 @@ protected:
unsigned int m_thumbnailDataSize;
C4JThread* m_SetDataThread;
PSAVE_INFO m_setDataSaveInfo;
__int64 m_startTime;
int64_t m_startTime;
bool m_bAborting;
bool m_bTransferStarted;
@@ -1208,7 +1208,7 @@ void Tutorial::tick()
}
else if(m_freezeTime && m_timeFrozen && m_fullTutorialComplete)
{
__int64 currentTime = pMinecraft->level->getTime();
int64_t currentTime = pMinecraft->level->getTime();
int currentDayTime = (currentTime % Level::TICKS_PER_DAY);
int timeToAdd = 0;
if(currentDayTime > m_iTutorialFreezeTimeValue)
@@ -1219,7 +1219,7 @@ void Tutorial::tick()
{
timeToAdd = m_iTutorialFreezeTimeValue - currentDayTime;
}
__int64 targetTime = currentTime + timeToAdd;
int64_t targetTime = currentTime + timeToAdd;
MinecraftServer::SetTimeOfDay(-1);
MinecraftServer::SetTime(targetTime);
pMinecraft->level->setOverrideTimeOfDay(-1);
@@ -47,7 +47,7 @@ void UIComponent_Panorama::tick()
EnterCriticalSection(&pMinecraft->m_setLevelCS);
if(pMinecraft->level!=NULL)
{
__int64 i64TimeOfDay =0;
int64_t i64TimeOfDay =0;
// are we in the Nether? - Leave the time as 0 if we are, so we show daylight
if(pMinecraft->level->dimension->id==0)
{
@@ -24,7 +24,7 @@ bool UIControl_SpaceIndicatorBar::setupControl(UIScene *scene, IggyValuePath *pa
return success;
}
void UIControl_SpaceIndicatorBar::init(const wstring &label, int id, __int64 min, __int64 max)
void UIControl_SpaceIndicatorBar::init(const wstring &label, int id, int64_t min, int64_t max)
{
m_label = label;
m_id = id;
@@ -61,11 +61,11 @@ void UIControl_SpaceIndicatorBar::reset()
setSaveGameOffset(0.0f);
}
void UIControl_SpaceIndicatorBar::addSave(__int64 size)
void UIControl_SpaceIndicatorBar::addSave(int64_t size)
{
float startPercent = (float)((m_currentTotal-m_min))/(m_max-m_min);
m_sizeAndOffsets.push_back( pair<__int64, float>(size, startPercent) );
m_sizeAndOffsets.push_back( pair<int64_t, float>(size, startPercent) );
m_currentTotal += size;
setTotalSize(m_currentTotal);
@@ -75,7 +75,7 @@ void UIControl_SpaceIndicatorBar::selectSave(int index)
{
if(index >= 0 && index < m_sizeAndOffsets.size())
{
pair<__int64,float> values = m_sizeAndOffsets[index];
pair<int64_t,float> values = m_sizeAndOffsets[index];
setSaveSize(values.first);
setSaveGameOffset(values.second);
}
@@ -86,7 +86,7 @@ void UIControl_SpaceIndicatorBar::selectSave(int index)
}
}
void UIControl_SpaceIndicatorBar::setSaveSize(__int64 size)
void UIControl_SpaceIndicatorBar::setSaveSize(int64_t size)
{
m_currentSave = size;
@@ -99,7 +99,7 @@ void UIControl_SpaceIndicatorBar::setSaveSize(__int64 size)
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setSaveSizeFunc , 1 , value );
}
void UIControl_SpaceIndicatorBar::setTotalSize(__int64 size)
void UIControl_SpaceIndicatorBar::setTotalSize(int64_t size)
{
float percent = (float)((m_currentTotal-m_min))/(m_max-m_min);
@@ -6,28 +6,28 @@ class UIControl_SpaceIndicatorBar : public UIControl_Base
{
private:
IggyName m_setSaveSizeFunc, m_setTotalSizeFunc, m_setSaveGameOffsetFunc;
__int64 m_min;
__int64 m_max;
__int64 m_currentSave, m_currentTotal;
int64_t m_min;
int64_t m_max;
int64_t m_currentSave, m_currentTotal;
float m_currentOffset;
vector<pair<__int64,float> > m_sizeAndOffsets;
vector<pair<int64_t,float> > m_sizeAndOffsets;
public:
UIControl_SpaceIndicatorBar();
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
void init(const wstring &label, int id, __int64 min, __int64 max);
void init(const wstring &label, int id, int64_t min, int64_t max);
virtual void ReInit();
void reset();
void addSave(__int64 size);
void addSave(int64_t size);
void selectSave(int index);
private:
void setSaveSize(__int64 size);
void setTotalSize(__int64 totalSize);
void setSaveSize(int64_t size);
void setTotalSize(int64_t totalSize);
void setSaveGameOffset(float offset);
};
+8 -8
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@@ -124,7 +124,7 @@ extern "C" void *__real_malloc(size_t t);
extern "C" void __real_free(void *t);
#endif
__int64 UIController::iggyAllocCount = 0;
int64_t UIController::iggyAllocCount = 0;
static unordered_map<void *,size_t> allocations;
static void * RADLINK AllocateFunction ( void * alloc_callback_user_data , size_t size_requested , size_t * size_returned )
{
@@ -402,7 +402,7 @@ void UIController::tick()
EnderDragonRenderer::bossInstance = nullptr;
// Clear out the cached movie file data
__int64 currentTime = System::currentTimeMillis();
int64_t currentTime = System::currentTimeMillis();
for(AUTO_VAR(it, m_cachedMovieData.begin()); it != m_cachedMovieData.end();)
{
if(it->second.m_expiry < currentTime)
@@ -522,7 +522,7 @@ IggyLibrary UIController::loadSkin(const wstring &skinPath, const wstring &skinN
IggyMemoryUseInfo memoryInfo;
rrbool res;
int iteration = 0;
__int64 totalStatic = 0;
int64_t totalStatic = 0;
while(res = IggyDebugGetMemoryUseInfo ( NULL ,
lib ,
"" ,
@@ -653,7 +653,7 @@ void UIController::CleanUpSkinReload()
byteArray UIController::getMovieData(const wstring &filename)
{
// Cache everything we load in the current tick
__int64 targetTime = System::currentTimeMillis() + (1000LL * 60);
int64_t targetTime = System::currentTimeMillis() + (1000LL * 60);
AUTO_VAR(it,m_cachedMovieData.find(filename));
if(it == m_cachedMovieData.end() )
{
@@ -1006,8 +1006,8 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
//!(app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_ToggleFont)) &&
key == ACTION_MENU_STICK_PRESS)
{
__int64 totalStatic = 0;
__int64 totalDynamic = 0;
int64_t totalStatic = 0;
int64_t totalDynamic = 0;
app.DebugPrintf(app.USER_SR, "********************************\n");
app.DebugPrintf(app.USER_SR, "BEGIN TOTAL SWF MEMORY USAGE\n\n");
for(unsigned int i = 0; i < eUIGroup_COUNT; ++i)
@@ -1016,8 +1016,8 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
}
for(unsigned int i = 0; i < eLibrary_Count; ++i)
{
__int64 libraryStatic = 0;
__int64 libraryDynamic = 0;
int64_t libraryStatic = 0;
int64_t libraryDynamic = 0;
if(m_iggyLibraries[i] != IGGY_INVALID_LIBRARY)
{
+2 -2
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@@ -15,7 +15,7 @@ class UIControl;
class UIController : public IUIController
{
public:
static __int64 iggyAllocCount;
static int64_t iggyAllocCount;
// MGH - added to prevent crash loading Iggy movies while the skins were being reloaded
static CRITICAL_SECTION ms_reloadSkinCS;
@@ -118,7 +118,7 @@ private:
typedef struct _CachedMovieData
{
byteArray m_ba;
__int64 m_expiry;
int64_t m_expiry;
} CachedMovieData;
unordered_map<wstring, CachedMovieData> m_cachedMovieData;
+3 -3
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@@ -380,10 +380,10 @@ unsigned int UIGroup::GetLayerIndex(UILayer* layerPtr)
return 0;
}
void UIGroup::PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic)
void UIGroup::PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic)
{
__int64 groupStatic = 0;
__int64 groupDynamic = 0;
int64_t groupStatic = 0;
int64_t groupDynamic = 0;
app.DebugPrintf(app.USER_SR, "-- BEGIN GROUP %d\n",m_group);
for(unsigned int i = 0; i < eUILayer_COUNT; ++i)
{
+1 -1
View File
@@ -100,7 +100,7 @@ public:
void handleUnlockFullVersion();
void PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic);
void PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic);
unsigned int GetLayerIndex(UILayer* layerPtr);
+3 -3
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@@ -842,10 +842,10 @@ void UILayer::handleUnlockFullVersion()
}
}
void UILayer::PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic)
void UILayer::PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic)
{
__int64 layerStatic = 0;
__int64 layerDynamic = 0;
int64_t layerStatic = 0;
int64_t layerDynamic = 0;
for(AUTO_VAR(it,m_components.begin()); it != m_components.end(); ++it)
{
(*it)->PrintTotalMemoryUsage(layerStatic, layerDynamic);
+1 -1
View File
@@ -86,6 +86,6 @@ public:
void handleUnlockFullVersion();
UIScene *FindScene(EUIScene sceneType);
void PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic);
void PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic);
};
+8 -8
View File
@@ -328,11 +328,11 @@ void UIScene::loadMovie()
}
byteArray baFile = ui.getMovieData(moviePath.c_str());
__int64 beforeLoad = ui.iggyAllocCount;
int64_t beforeLoad = ui.iggyAllocCount;
swf = IggyPlayerCreateFromMemory ( baFile.data , baFile.length, NULL);
__int64 afterLoad = ui.iggyAllocCount;
int64_t afterLoad = ui.iggyAllocCount;
IggyPlayerInitializeAndTickRS ( swf );
__int64 afterTick = ui.iggyAllocCount;
int64_t afterTick = ui.iggyAllocCount;
if(!swf)
{
@@ -361,8 +361,8 @@ void UIScene::loadMovie()
IggyMemoryUseInfo memoryInfo;
rrbool res;
int iteration = 0;
__int64 totalStatic = 0;
__int64 totalDynamic = 0;
int64_t totalStatic = 0;
int64_t totalDynamic = 0;
while(res = IggyDebugGetMemoryUseInfo ( swf ,
NULL ,
0 ,
@@ -405,15 +405,15 @@ void UIScene::getDebugMemoryUseRecursive(const wstring &moviePath, IggyMemoryUse
}
}
void UIScene::PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic)
void UIScene::PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic)
{
if(!swf) return;
IggyMemoryUseInfo memoryInfo;
rrbool res;
int iteration = 0;
__int64 sceneStatic = 0;
__int64 sceneDynamic = 0;
int64_t sceneStatic = 0;
int64_t sceneDynamic = 0;
while(res = IggyDebugGetMemoryUseInfo ( swf ,
NULL ,
"" ,
+1 -1
View File
@@ -127,7 +127,7 @@ private:
void getDebugMemoryUseRecursive(const wstring &moviePath, IggyMemoryUseInfo &memoryInfo);
public:
void PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic);
void PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic);
public:
UIScene(int iPad, UILayer *parentLayer);
@@ -1107,13 +1107,13 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD
// start the game
bool isFlat = (pClass->m_MoreOptionsParams.bFlatWorld==TRUE);
__int64 seedValue = 0;
int64_t seedValue = 0;
NetworkGameInitData *param = new NetworkGameInitData();
if (wSeed.length() != 0)
{
__int64 value = 0;
int64_t value = 0;
unsigned int len = (unsigned int)wSeed.length();
//Check if the input string contains a numerical value
@@ -1132,7 +1132,7 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD
//If the input string is a numerical value, convert it to a number
if( isNumber )
value = _fromString<__int64>(wSeed);
value = _fromString<int64_t>(wSeed);
//If the value is not 0 use it, otherwise use the algorithm from the java String.hashCode() function to hash it
if( value != 0 )
@@ -61,7 +61,7 @@ private:
bool m_bRequestQuadrantSignin;
bool m_bIsCorrupt;
bool m_bThumbnailGetFailed;
__int64 m_seed;
int64_t m_seed;
#ifdef __PS3__
std::vector<SonyCommerce::ProductInfo>*m_pvProductInfo;
@@ -1896,7 +1896,7 @@ void UIScene_LoadOrJoinMenu::LoadSaveFromDisk(File *saveFile, ESavePlatform save
// Make our next save default to the name of the level
StorageManager.SetSaveTitle(saveFile->getName().c_str());
__int64 fileSize = saveFile->length();
int64_t fileSize = saveFile->length();
FileInputStream fis(*saveFile);
byteArray ba(fileSize);
fis.read(ba);
@@ -1960,7 +1960,7 @@ void UIScene_LoadOrJoinMenu::LoadSaveFromCloud()
mbstowcs(wSaveName, app.getRemoteStorage()->getSaveNameUTF8(), strlen(app.getRemoteStorage()->getSaveNameUTF8())+1); // plus null
StorageManager.SetSaveTitle(wSaveName);
__int64 fileSize = cloudFile.length();
int64_t fileSize = cloudFile.length();
FileInputStream fis(cloudFile);
byteArray ba(fileSize);
fis.read(ba);
@@ -904,11 +904,11 @@ void CScene_MultiGameCreate::CreateGame(CScene_MultiGameCreate* pClass, DWORD dw
// start the game
bool isFlat = (pClass->m_MoreOptionsParams.bFlatWorld==TRUE);
__int64 seedValue = 0; //BiomeSource::findSeed(isFlat?LevelType::lvl_flat:LevelType::lvl_normal); // 4J - was (new Random())->nextLong() - now trying to actually find a seed to suit our requirements
int64_t seedValue = 0; //BiomeSource::findSeed(isFlat?LevelType::lvl_flat:LevelType::lvl_normal); // 4J - was (new Random())->nextLong() - now trying to actually find a seed to suit our requirements
if (wSeed.length() != 0)
{
__int64 value = 0;
int64_t value = 0;
unsigned int len = (unsigned int)wSeed.length();
//Check if the input string contains a numerical value
@@ -923,7 +923,7 @@ void CScene_MultiGameCreate::CreateGame(CScene_MultiGameCreate* pClass, DWORD dw
//If the input string is a numerical value, convert it to a number
if( isNumber )
value = _fromString<__int64>(wSeed);
value = _fromString<int64_t>(wSeed);
//If the value is not 0 use it, otherwise use the algorithm from the java String.hashCode() function to hash it
if( value != 0 )
@@ -1947,7 +1947,7 @@ void CScene_MultiGameJoinLoad::LoadSaveFromDisk(File *saveFile)
// Make our next save default to the name of the level
StorageManager.SetSaveTitle(saveFile->getName().c_str());
__int64 fileSize = saveFile->length();
int64_t fileSize = saveFile->length();
FileInputStream fis(*saveFile);
byteArray ba(fileSize);
fis.read(ba);
@@ -860,7 +860,7 @@ HRESULT CXuiSceneBase::_ShowBackground( unsigned int iPad, BOOL bShow )
if(bShow && pMinecraft->level!=NULL)
{
__int64 i64TimeOfDay =0;
int64_t i64TimeOfDay =0;
// are we in the Nether? - Leave the time as 0 if we are, so we show daylight
if(pMinecraft->level->dimension->id==0)
{
+1 -1
View File
@@ -485,7 +485,7 @@ typedef uLong FAR uLongf;
# define z_off64_t off64_t
#else
# if defined(_WIN32) && !defined(__GNUC__) && !defined(Z_SOLO)
# define z_off64_t __int64
# define z_off64_t long long
# else
# define z_off64_t z_off_t
# endif
+2 -2
View File
@@ -97,14 +97,14 @@ void CreateWorldScreen::buttonClicked(Button *button)
if (done) return;
done = true;
__int64 seedValue = (new Random())->nextLong();
int64_t seedValue = (new Random())->nextLong();
wstring seedString = seedEdit->getValue();
if (seedString.length() != 0)
{
// try to convert it to a long first
// try { // 4J - removed try/catch
__int64 value = _fromString<__int64>(seedString);
int64_t value = _fromString<int64_t>(seedString);
if (value != 0)
{
seedValue = value;
+1 -1
View File
@@ -4,7 +4,7 @@
class DemoLevel : public Level
{
private:
static const __int64 DEMO_LEVEL_SEED = 0; // 4J - TODO - was "Don't Look Back".hashCode();
static const int64_t DEMO_LEVEL_SEED = 0; // 4J - TODO - was "Don't Look Back".hashCode();
static const int DEMO_SPAWN_X = 796;
static const int DEMO_SPAWN_Y = 72;
static const int DEMO_SPAWN_Z = -731;
+3 -3
View File
@@ -13,8 +13,8 @@ void DemoMode::tick()
SurvivalMode::tick();
/* 4J - TODO - seems unlikely we need this demo mode anyway
__int64 time = minecraft->level->getTime();
__int64 day = (time / Level::TICKS_PER_DAY) + 1;
int64_t time = minecraft->level->getTime();
int64_t day = (time / Level::TICKS_PER_DAY) + 1;
demoHasEnded = (time > (500 + Level::TICKS_PER_DAY * DEMO_DAYS));
if (demoHasEnded)
@@ -26,7 +26,7 @@ void DemoMode::tick()
{
if (day <= (DEMO_DAYS + 1))
{
minecraft->gui->displayClientMessage(L"demo.day." + _toString<__int64>(day));
minecraft->gui->displayClientMessage(L"demo.day." + _toString<int64_t>(day));
}
}
else if (day == 1)
+1 -1
View File
@@ -269,7 +269,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
StorageManager.SetSaveTitle(wWorldName.c_str());
bool isFlat = false;
__int64 seedValue = BiomeSource::findSeed(isFlat?LevelType::lvl_flat:LevelType::lvl_normal); // 4J - was (new Random())->nextLong() - now trying to actually find a seed to suit our requirements
int64_t seedValue = BiomeSource::findSeed(isFlat?LevelType::lvl_flat:LevelType::lvl_normal); // 4J - was (new Random())->nextLong() - now trying to actually find a seed to suit our requirements
NetworkGameInitData *param = new NetworkGameInitData();
param->seed = seedValue;
@@ -917,8 +917,8 @@
#define RAD_S32 signed int
// But pointers are 64 bits.
#if (_MSC_VER >= 1300 && defined(_Wp64) && _Wp64 )
#define RAD_SINTa __w64 signed __int64
#define RAD_UINTa __w64 unsigned __int64
#define RAD_SINTa __w64 signed long long
#define RAD_UINTa __w64 unsigned long long
#else // non-vc.net compiler or /Wp64 turned off
#define RAD_UINTa unsigned long long
#define RAD_SINTa signed long long
@@ -976,8 +976,8 @@
#define RAD_U64 unsigned long long
#define RAD_S64 signed long long
#elif defined(__RADX64__) || defined(__RAD32__)
#define RAD_U64 unsigned __int64
#define RAD_S64 signed __int64
#define RAD_U64 unsigned long long
#define RAD_S64 signed long long
#else
// 16-bit
typedef RADSTRUCT RAD_U64 // do this so that we don't accidentally use U64s
@@ -1883,7 +1883,7 @@ unsigned long __cdecl _byteswap_ulong (unsigned long _Long);
#define RR_BSWAP16 _byteswap_ushort
#define RR_BSWAP32 _byteswap_ulong
unsigned __int64 __cdecl _byteswap_uint64 (unsigned __int64 val);
unsigned long long __cdecl _byteswap_uint64 (unsigned long long val);
#pragma intrinsic(_byteswap_uint64)
#define RR_BSWAP64 _byteswap_uint64
@@ -1909,7 +1909,7 @@ RADFORCEINLINE unsigned long RR_BSWAP32 (unsigned long _Long)
return _Long;
}
RADFORCEINLINE unsigned __int64 RR_BSWAP64 (unsigned __int64 _Long)
RADFORCEINLINE unsigned long long RR_BSWAP64 (unsigned long long _Long)
{
__asm {
mov eax, DWORD PTR _Long
@@ -2250,10 +2250,10 @@ void __storewordbytereverse (unsigned int val, int offset, void *bas
#if ( defined(_MSC_VER) && _MSC_VER >= 1300)
unsigned __int64 __cdecl _rotl64(unsigned __int64 _Val, int _Shift);
unsigned long long __cdecl _rotl64(unsigned long long _Val, int _Shift);
#pragma intrinsic(_rotl64)
#define RR_ROTL64(x,k) _rotl64((unsigned __int64)(x),(int)(k))
#define RR_ROTL64(x,k) _rotl64((unsigned long long)(x),(int)(k))
#elif defined(__RADCELL__)
+1 -1
View File
@@ -326,7 +326,7 @@ RADDEFSTART
typedef CHAR *LPSTR, *PSTR;
#ifdef IS_WIN64
typedef unsigned __int64 ULONG_PTR, *PULONG_PTR;
typedef uint64_t ULONG_PTR, *PULONG_PTR;
#else
#ifdef _Wp64
#if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
@@ -917,8 +917,8 @@
#define RAD_S32 signed int
// But pointers are 64 bits.
#if (_MSC_VER >= 1300 && defined(_Wp64) && _Wp64 )
#define RAD_SINTa __w64 signed __int64
#define RAD_UINTa __w64 unsigned __int64
#define RAD_SINTa __w64 signed long long
#define RAD_UINTa __w64 unsigned long long
#else // non-vc.net compiler or /Wp64 turned off
#define RAD_UINTa unsigned long long
#define RAD_SINTa signed long long
@@ -976,8 +976,8 @@
#define RAD_U64 unsigned long long
#define RAD_S64 signed long long
#elif defined(__RADX64__) || defined(__RAD32__)
#define RAD_U64 unsigned __int64
#define RAD_S64 signed __int64
#define RAD_U64 unsigned long long
#define RAD_S64 signed long long
#else
// 16-bit
typedef RADSTRUCT RAD_U64 // do this so that we don't accidentally use U64s
@@ -1883,7 +1883,7 @@ unsigned long __cdecl _byteswap_ulong (unsigned long _Long);
#define RR_BSWAP16 _byteswap_ushort
#define RR_BSWAP32 _byteswap_ulong
unsigned __int64 __cdecl _byteswap_uint64 (unsigned __int64 val);
unsigned long long __cdecl _byteswap_uint64 (unsigned long long val);
#pragma intrinsic(_byteswap_uint64)
#define RR_BSWAP64 _byteswap_uint64
@@ -1909,7 +1909,7 @@ RADFORCEINLINE unsigned long RR_BSWAP32 (unsigned long _Long)
return _Long;
}
RADFORCEINLINE unsigned __int64 RR_BSWAP64 (unsigned __int64 _Long)
RADFORCEINLINE unsigned long long RR_BSWAP64 (unsigned long long _Long)
{
__asm {
mov eax, DWORD PTR _Long
@@ -2250,10 +2250,10 @@ void __storewordbytereverse (unsigned int val, int offset, void *bas
#if ( defined(_MSC_VER) && _MSC_VER >= 1300)
unsigned __int64 __cdecl _rotl64(unsigned __int64 _Val, int _Shift);
unsigned long long __cdecl _rotl64(unsigned long long _Val, int _Shift);
#pragma intrinsic(_rotl64)
#define RR_ROTL64(x,k) _rotl64((unsigned __int64)(x),(int)(k))
#define RR_ROTL64(x,k) _rotl64((unsigned long long)(x),(int)(k))
#elif defined(__RADCELL__)
@@ -1154,7 +1154,7 @@ void DQRNetworkManager::Tick_StateMachine()
break;
case DNM_INT_STATE_JOINING_SENDING_UNRELIABLE:
{
__int64 timeNow = System::currentTimeMillis();
int64_t timeNow = System::currentTimeMillis();
// m_firstUnreliableSendTime of 0 indicates that we haven't tried sending an unreliable packet yet so need to send one and initialise things
if( m_firstUnreliableSendTime == 0 )
{
@@ -1188,7 +1188,7 @@ void DQRNetworkManager::Tick_StateMachine()
{
// Timeout if we've been waiting for reserved slots for our joining players for too long. This is most likely because the host doesn't have room for all the slots we wanted, and we weren't able to determine this
// when we went to join the game (ie someone else was joining at the same time). At this point we need to remove any local players that did already join, from both the session and the party.
__int64 timeNow = System::currentTimeMillis();
int64_t timeNow = System::currentTimeMillis();
if( ( timeNow - m_startedWaitingForReservationsTime ) > JOIN_RESERVATION_WAIT_TIME )
{
SetState(DNM_INT_STATE_JOINING_FAILED_TIDY_UP);
@@ -2742,7 +2742,7 @@ bool DQRNetworkManager::JoinPartyFromSearchResult(SessionSearchResult *searchRes
if( sessionRef != nullptr )
{
// Allow 2 seconds before we let the player cancel
__int64 allowCancelTime = System::currentTimeMillis() + (1000 * 2);
int64_t allowCancelTime = System::currentTimeMillis() + (1000 * 2);
// Now leave the game session. We need to do this for each player in turn, writing each time. Consider that any of the joining
// members *may* have a slot (reserved or active) depending on how far progressed the joining got.
@@ -2814,7 +2814,7 @@ bool DQRNetworkManager::JoinPartyFromSearchResult(SessionSearchResult *searchRes
break;
}
__int64 currentTime = System::currentTimeMillis();
int64_t currentTime = System::currentTimeMillis();
if( currentTime > allowCancelTime)
{
shownCancelScreen = true;
@@ -339,9 +339,9 @@ private:
static const eDQRNetworkManagerState m_INTtoEXTStateMappings[DNM_INT_STATE_COUNT];
eDQRNetworkManagerInternalState m_state;
eDQRNetworkManagerState m_stateExternal;
__int64 m_lastUnreliableSendTime;
__int64 m_firstUnreliableSendTime;
__int64 m_startedWaitingForReservationsTime;
int64_t m_lastUnreliableSendTime;
int64_t m_firstUnreliableSendTime;
int64_t m_startedWaitingForReservationsTime;
unsigned char *m_customSessionData;
unsigned int m_customSessionDataSize;
int m_customDataDirtyUpdateTicks;
@@ -491,7 +491,7 @@ public:
void SetDisplayName(PlayerUID xuid, wstring displayName);
private:
__int64 m_playersLeftPartyTime;
int64_t m_playersLeftPartyTime;
int m_playersLeftParty;
bool GetBestPartyUserIndex();
@@ -265,7 +265,7 @@ EventWriteBanLevel(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in co
//
__inline
ULONG
EventWriteBlockBroken(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in const signed int DifficultyLevelId, __in const signed int BlockId, __in const signed int BlockAux, __in const unsigned __int64 BlockCount)
EventWriteBlockBroken(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in const signed int DifficultyLevelId, __in const signed int BlockId, __in const signed int BlockAux, __in const uint64_t BlockCount)
{
#define ARGUMENT_COUNT_XBLA_149E11AE_BlockBroken 7
@@ -289,7 +289,7 @@ EventWriteBlockBroken(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in
//
__inline
ULONG
EventWriteBlockPlaced(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in const signed int DifficultyLevelId, __in const signed int BlockId, __in const signed int BlockAux, __in const unsigned __int64 BlockCount)
EventWriteBlockPlaced(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in const signed int DifficultyLevelId, __in const signed int BlockId, __in const signed int BlockAux, __in const uint64_t BlockCount)
{
#define ARGUMENT_COUNT_XBLA_149E11AE_BlockPlaced 7
@@ -376,7 +376,7 @@ EventWriteGameProgress(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __i
//
__inline
ULONG
EventWriteIncDistanceTravelled(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in const signed int DifficultyLevelId, __in const unsigned __int64 Distance, __in const signed int TravelMethodId)
EventWriteIncDistanceTravelled(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in const signed int DifficultyLevelId, __in const uint64_t Distance, __in const signed int TravelMethodId)
{
#define ARGUMENT_COUNT_XBLA_149E11AE_IncDistanceTravelled 6
@@ -399,7 +399,7 @@ EventWriteIncDistanceTravelled(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessio
//
__inline
ULONG
EventWriteIncTimePlayed(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in const signed int DifficultyLevelId, __in const unsigned __int64 TimePlayed)
EventWriteIncTimePlayed(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in const signed int DifficultyLevelId, __in const uint64_t TimePlayed)
{
#define ARGUMENT_COUNT_XBLA_149E11AE_IncTimePlayed 5
@@ -570,7 +570,7 @@ EventWriteLevelStart(__in_opt PCWSTR UserId, __in LPCGUID PlayerSessionId, __in
//
__inline
ULONG
EventWriteMcItemAcquired(__in_opt PCWSTR UserId, __in const signed int SectionId, __in LPCGUID PlayerSessionId, __in_opt PCWSTR MultiplayerCorrelationId, __in const signed int GameplayModeId, __in const signed int DifficultyLevelId, __in const signed int ItemId, __in const signed int AcquisitionMethodId, __in const float LocationX, __in const float LocationY, __in const float LocationZ, __in const signed int ItemAux, __in const unsigned __int64 ItemCount)
EventWriteMcItemAcquired(__in_opt PCWSTR UserId, __in const signed int SectionId, __in LPCGUID PlayerSessionId, __in_opt PCWSTR MultiplayerCorrelationId, __in const signed int GameplayModeId, __in const signed int DifficultyLevelId, __in const signed int ItemId, __in const signed int AcquisitionMethodId, __in const float LocationX, __in const float LocationY, __in const float LocationZ, __in const signed int ItemAux, __in const uint64_t ItemCount)
{
#define ARGUMENT_COUNT_XBLA_149E11AE_McItemAcquired 14
@@ -601,7 +601,7 @@ EventWriteMcItemAcquired(__in_opt PCWSTR UserId, __in const signed int SectionId
//
__inline
ULONG
EventWriteMcItemUsed(__in_opt PCWSTR UserId, __in const signed int SectionId, __in LPCGUID PlayerSessionId, __in_opt PCWSTR MultiplayerCorrelationId, __in const signed int GameplayModeId, __in const signed int DifficultyLevelId, __in const signed int ItemId, __in const float LocationX, __in const float LocationY, __in const float LocationZ, __in const signed int ItemAux, __in const unsigned __int64 ItemCount, __in const signed int Hunger)
EventWriteMcItemUsed(__in_opt PCWSTR UserId, __in const signed int SectionId, __in LPCGUID PlayerSessionId, __in_opt PCWSTR MultiplayerCorrelationId, __in const signed int GameplayModeId, __in const signed int DifficultyLevelId, __in const signed int ItemId, __in const float LocationX, __in const float LocationY, __in const float LocationZ, __in const signed int ItemAux, __in const uint64_t ItemCount, __in const signed int Hunger)
{
#define ARGUMENT_COUNT_XBLA_149E11AE_McItemUsed 14
@@ -69,7 +69,7 @@ VOID XMLParser::FillBuffer()
}
m_dwCharsConsumed += NChars;
__int64 iProgress = m_dwCharsTotal ? (( (__int64)m_dwCharsConsumed * 1000 ) / (__int64)m_dwCharsTotal) : 0;
int64_t iProgress = m_dwCharsTotal ? (( (int64_t)m_dwCharsConsumed * 1000 ) / (int64_t)m_dwCharsTotal) : 0;
m_pISAXCallback->SetParseProgress( (DWORD)iProgress );
m_pReadBuf[ NChars ] = '\0';
+2 -2
View File
@@ -1252,7 +1252,7 @@ void GameRenderer::DisableUpdateThread()
#endif
}
void GameRenderer::renderLevel(float a, __int64 until)
void GameRenderer::renderLevel(float a, int64_t until)
{
// if (updateLightTexture) updateLightTexture(); // 4J - TODO - Java 1.0.1 has this line enabled, should check why - don't want to put it in now in case it breaks split-screen
@@ -1335,7 +1335,7 @@ void GameRenderer::renderLevel(float a, __int64 until)
if (until == 0) break;
__int64 diff = until - System::nanoTime();
int64_t diff = until - System::nanoTime();
if (diff < 0) break;
if (diff > 1000000000) break;
} while (true);
+3 -3
View File
@@ -94,8 +94,8 @@ public:
void setupCamera(float a, int eye);
private:
void renderItemInHand(float a, int eye);
__int64 lastActiveTime;
__int64 lastNsTime;
int64_t lastActiveTime;
int64_t lastNsTime;
// 4J - changes brought forward from 1.8.2
bool _updateLightTexture;
public:
@@ -112,7 +112,7 @@ private:
public:
void render(float a, bool bFirst); // 4J added bFirst
void renderLevel(float a);
void renderLevel(float a, __int64 until);
void renderLevel(float a, int64_t until);
private:
Random *random;
int rainSoundTime;
+7 -7
View File
@@ -784,7 +784,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
glPushMatrix();
if (Minecraft::warezTime > 0) glTranslatef(0, 32, 0);
font->drawShadow(ClientConstants::VERSION_STRING + L" (" + minecraft->fpsString + L")", iSafezoneXHalf+2, 20, 0xffffff);
font->drawShadow(L"Seed: " + _toString<__int64>(minecraft->level->getLevelData()->getSeed() ), iSafezoneXHalf+2, 32 + 00, 0xffffff);
font->drawShadow(L"Seed: " + _toString<int64_t>(minecraft->level->getLevelData()->getSeed() ), iSafezoneXHalf+2, 32 + 00, 0xffffff);
font->drawShadow(minecraft->gatherStats1(), iSafezoneXHalf+2, 32 + 10, 0xffffff);
font->drawShadow(minecraft->gatherStats2(), iSafezoneXHalf+2, 32 + 20, 0xffffff);
font->drawShadow(minecraft->gatherStats3(), iSafezoneXHalf+2, 32 + 30, 0xffffff);
@@ -1391,7 +1391,7 @@ void Gui::displayClientMessage(int messageId, int iPad)
}
// 4J Added
void Gui::renderGraph(int dataLength, int dataPos, __int64 *dataA, float dataAScale, int dataAWarning, __int64 *dataB, float dataBScale, int dataBWarning)
void Gui::renderGraph(int dataLength, int dataPos, int64_t *dataA, float dataAScale, int dataAWarning, int64_t *dataB, float dataBScale, int dataBWarning)
{
int height = minecraft->height;
// This causes us to cover xScale*dataLength pixels in the horizontal
@@ -1430,7 +1430,7 @@ void Gui::renderGraph(int dataLength, int dataPos, __int64 *dataA, float dataASc
t->color(0xff000000 + cc * 256);
}
__int64 aVal = dataA[i] / dataAScale;
int64_t aVal = dataA[i] / dataAScale;
t->vertex((float)(xScale*i + 0.5f), (float)( height - aVal + 0.5f), (float)( 0));
t->vertex((float)(xScale*i + 0.5f), (float)( height + 0.5f), (float)( 0));
@@ -1447,7 +1447,7 @@ void Gui::renderGraph(int dataLength, int dataPos, __int64 *dataA, float dataASc
t->color(0xff808080 + cc/2 * 256);
}
__int64 bVal = dataB[i] / dataBScale;
int64_t bVal = dataB[i] / dataBScale;
t->vertex((float)(xScale*i + (xScale - 1) + 0.5f), (float)( height - bVal + 0.5f), (float)( 0));
t->vertex((float)(xScale*i + (xScale - 1) + 0.5f), (float)( height + 0.5f), (float)( 0));
@@ -1458,7 +1458,7 @@ void Gui::renderGraph(int dataLength, int dataPos, __int64 *dataA, float dataASc
glEnable(GL_TEXTURE_2D);
}
void Gui::renderStackedGraph(int dataPos, int dataLength, int dataSources, __int64 (*func)(unsigned int dataPos, unsigned int dataSource) )
void Gui::renderStackedGraph(int dataPos, int dataLength, int dataSources, int64_t (*func)(unsigned int dataPos, unsigned int dataSource) )
{
int height = minecraft->height;
@@ -1475,8 +1475,8 @@ void Gui::renderStackedGraph(int dataPos, int dataLength, int dataSources, __int
Tesselator *t = Tesselator::getInstance();
t->begin(GL_LINES);
__int64 thisVal = 0;
__int64 topVal = 0;
int64_t thisVal = 0;
int64_t topVal = 0;
for (int i = 0; i < dataLength; i++)
{
thisVal = 0;
+2 -2
View File
@@ -63,6 +63,6 @@ public:
float getJukeboxOpacity(int iPad);
// 4J Added
void renderGraph(int dataLength, int dataPos, __int64 *dataA, float dataAScale, int dataAWarning, __int64 *dataB, float dataBScale, int dataBWarning);
void renderStackedGraph(int dataPos, int dataLength, int dataSources, __int64 (*func)(unsigned int dataPos, unsigned int dataSource) );
void renderGraph(int dataLength, int dataPos, int64_t *dataA, float dataAScale, int dataAWarning, int64_t *dataB, float dataBScale, int dataBWarning);
void renderStackedGraph(int dataPos, int dataLength, int dataSources, int64_t (*func)(unsigned int dataPos, unsigned int dataSource) );
};
+8 -8
View File
@@ -2061,9 +2061,9 @@ bool LevelRenderer::updateDirtyChunks()
if( bAtomic || (index == 0) )
{
//PIXBeginNamedEvent(0,"Rebuilding near chunk %d %d %d",chunk->x, chunk->y, chunk->z);
// static __int64 totalTime = 0;
// static __int64 countTime = 0;
// __int64 startTime = System::currentTimeMillis();
// static int64_t totalTime = 0;
// static int64_t countTime = 0;
// int64_t startTime = System::currentTimeMillis();
//app.DebugPrintf("Rebuilding permaChunk %d\n", index);
@@ -2072,7 +2072,7 @@ bool LevelRenderer::updateDirtyChunks()
if(index !=0)
s_rebuildCompleteEvents->Set(index-1); // MGH - this rebuild happening on the main thread instead, mark the thread it should have been running on as complete
// __int64 endTime = System::currentTimeMillis();
// int64_t endTime = System::currentTimeMillis();
// totalTime += (endTime - startTime);
// countTime++;
// printf("%d : %f\n", countTime, (float)totalTime / (float)countTime);
@@ -2111,11 +2111,11 @@ bool LevelRenderer::updateDirtyChunks()
static Chunk permaChunk;
permaChunk.makeCopyForRebuild(chunk);
LeaveCriticalSection(&m_csDirtyChunks);
// static __int64 totalTime = 0;
// static __int64 countTime = 0;
// __int64 startTime = System::currentTimeMillis();
// static int64_t totalTime = 0;
// static int64_t countTime = 0;
// int64_t startTime = System::currentTimeMillis();
permaChunk.rebuild();
// __int64 endTime = System::currentTimeMillis();
// int64_t endTime = System::currentTimeMillis();
// totalTime += (endTime - startTime);
// countTime++;
// printf("%d : %f\n", countTime, (float)totalTime / (float)countTime);
+1 -1
View File
@@ -258,7 +258,7 @@ public:
XLockFreeStack<int> dirtyChunksLockFreeStack;
bool dirtyChunkPresent;
__int64 lastDirtyChunkFound;
int64_t lastDirtyChunkFound;
static const int FORCE_DIRTY_CHUNK_CHECK_PERIOD_MS = 250;
#ifdef _LARGE_WORLDS
+4 -4
View File
@@ -50,12 +50,12 @@ public:
int m_iScreenSection; // assuming 4player splitscreen for now, or -1 for single player
__uint64 ullButtonsPressed; // Stores the button presses, since the inputmanager can be ticked faster than the minecraft
uint64_t ullButtonsPressed; // Stores the button presses, since the inputmanager can be ticked faster than the minecraft
// player tick, and a button press and release combo can be missed in the minecraft::tick
__uint64 ullDpad_last;
__uint64 ullDpad_this;
__uint64 ullDpad_filtered;
uint64_t ullDpad_last;
uint64_t ullDpad_this;
uint64_t ullDpad_filtered;
// 4J-PB - moved these in from the minecraft structure, since they are per player things for splitscreen
//int ticks;
+1 -1
View File
@@ -17,7 +17,7 @@ void MinecartRenderer::render(shared_ptr<Entity> _cart, double x, double y, doub
glPushMatrix();
__int64 seed = cart->entityId * 493286711l;
int64_t seed = cart->entityId * 493286711l;
seed = seed * seed * 4392167121l + seed * 98761;
float xo = ((((seed >> 16) & 0x7) + 0.5f) / 8.0f - 0.5f) * 0.004f;
+17 -17
View File
@@ -82,10 +82,10 @@
#define DISABLE_LEVELTICK_THREAD
Minecraft *Minecraft::m_instance = NULL;
__int64 Minecraft::frameTimes[512];
__int64 Minecraft::tickTimes[512];
int64_t Minecraft::frameTimes[512];
int64_t Minecraft::tickTimes[512];
int Minecraft::frameTimePos = 0;
__int64 Minecraft::warezTime = 0;
int64_t Minecraft::warezTime = 0;
File Minecraft::workDir = File(L"");
#ifdef __PSVITA__
@@ -680,7 +680,7 @@ void Minecraft::run()
return;
}
__int64 lastTime = System::currentTimeMillis();
int64_t lastTime = System::currentTimeMillis();
int frames = 0;
while (running)
@@ -705,7 +705,7 @@ void Minecraft::run()
timer->advanceTime();
}
__int64 beforeTickTime = System::nanoTime();
int64_t beforeTickTime = System::nanoTime();
for (int i = 0; i < timer->ticks; i++)
{
ticks++;
@@ -717,7 +717,7 @@ void Minecraft::run()
// setScreen(new LevelConflictScreen());
// }
}
__int64 tickDuraction = System::nanoTime() - beforeTickTime;
int64_t tickDuraction = System::nanoTime() - beforeTickTime;
checkGlError(L"Pre render");
TileRenderer::fancy = options->fancyGraphics;
@@ -1272,7 +1272,7 @@ void Minecraft::applyFrameMouseLook()
void Minecraft::run_middle()
{
static __int64 lastTime = 0;
static int64_t lastTime = 0;
static bool bFirstTimeIntoGame = true;
static bool bAutosaveTimerSet=false;
static unsigned int uiAutosaveTimer=0;
@@ -1796,7 +1796,7 @@ void Minecraft::run_middle()
timer->advanceTime();
}
//__int64 beforeTickTime = System::nanoTime();
//int64_t beforeTickTime = System::nanoTime();
for (int i = 0; i < timer->ticks; i++)
{
bool bLastTimerTick = ( i == ( timer->ticks - 1 ) );
@@ -1882,7 +1882,7 @@ void Minecraft::run_middle()
// CompressedTileStorage::tick(); // 4J added
// SparseDataStorage::tick(); // 4J added
}
//__int64 tickDuraction = System::nanoTime() - beforeTickTime;
//int64_t tickDuraction = System::nanoTime() - beforeTickTime;
MemSect(31);
checkGlError(L"Pre render");
MemSect(0);
@@ -2084,14 +2084,14 @@ void Minecraft::emergencySave()
setLevel(NULL);
}
void Minecraft::renderFpsMeter(__int64 tickTime)
void Minecraft::renderFpsMeter(int64_t tickTime)
{
int nsPer60Fps = 1000000000l / 60;
if (lastTimer == -1)
{
lastTimer = System::nanoTime();
}
__int64 now = System::nanoTime();
int64_t now = System::nanoTime();
Minecraft::tickTimes[(Minecraft::frameTimePos) & (Minecraft::frameTimes_length - 1)] = tickTime;
Minecraft::frameTimes[(Minecraft::frameTimePos++) & (Minecraft::frameTimes_length - 1)] = now - lastTimer;
lastTimer = now;
@@ -2123,7 +2123,7 @@ void Minecraft::renderFpsMeter(__int64 tickTime)
t->vertex((float)(Minecraft::frameTimes_length), (float)( height - hh1 * 2), (float)( 0));
t->end();
__int64 totalTime = 0;
int64_t totalTime = 0;
for (int i = 0; i < Minecraft::frameTimes_length; i++)
{
totalTime += Minecraft::frameTimes[i];
@@ -2153,8 +2153,8 @@ void Minecraft::renderFpsMeter(__int64 tickTime)
t->color(0xff000000 + cc * 256);
}
__int64 time = Minecraft::frameTimes[i] / 200000;
__int64 time2 = Minecraft::tickTimes[i] / 200000;
int64_t time = Minecraft::frameTimes[i] / 200000;
int64_t time2 = Minecraft::tickTimes[i] / 200000;
t->vertex((float)(i + 0.5f), (float)( height - time + 0.5f), (float)( 0));
t->vertex((float)(i + 0.5f), (float)( height + 0.5f), (float)( 0));
@@ -3551,7 +3551,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
player->drop();
}
__uint64 ullButtonsPressed=player->ullButtonsPressed;
uint64_t ullButtonsPressed=player->ullButtonsPressed;
bool selected = false;
#ifdef __PSVITA__
@@ -4542,7 +4542,7 @@ void Minecraft::main()
// 4J-PB - Can't call this for the first 5 seconds of a game - MS rule
//if (ProfileManager.IsFullVersion())
{
name = L"Player" + _toString<__int64>(System::currentTimeMillis() % 1000);
name = L"Player" + _toString<int64_t>(System::currentTimeMillis() % 1000);
sessionId = L"-";
/* 4J - TODO - get a session ID from somewhere?
if (args.length > 0) name = args[0];
@@ -4647,7 +4647,7 @@ void Minecraft::delayTextureReload()
reloadTextures = true;
}
__int64 Minecraft::currentTimeMillis()
int64_t Minecraft::currentTimeMillis()
{
return System::currentTimeMillis();//(Sys.getTime() * 1000) / Sys.getTimerResolution();
}
+7 -7
View File
@@ -165,11 +165,11 @@ private:
LevelStorageSource *levelSource;
public:
static const int frameTimes_length = 512;
static __int64 frameTimes[frameTimes_length];
static int64_t frameTimes[frameTimes_length];
static const int tickTimes_length = 512;
static __int64 tickTimes[tickTimes_length];
static int64_t tickTimes[tickTimes_length];
static int frameTimePos;
static __int64 warezTime;
static int64_t warezTime;
private:
int rightClickDelay;
public:
@@ -230,9 +230,9 @@ private:
// String grabHugeScreenshot(File workDir2, int width, int height, int ssWidth, int ssHeight); // 4J - removed
// 4J - per player thing?
__int64 lastTimer;
int64_t lastTimer;
void renderFpsMeter(__int64 tickTime);
void renderFpsMeter(int64_t tickTime);
public:
void stop();
// 4J removed
@@ -253,7 +253,7 @@ public:
//bool isRaining ;
// 4J - Moved to per player
//__int64 lastTickTime;
//int64_t lastTickTime;
private:
// 4J- per player?
@@ -301,7 +301,7 @@ public:
static int maxSupportedTextureSize();
void delayTextureReload();
static __int64 currentTimeMillis();
static int64_t currentTimeMillis();
#ifdef _DURANGO
static void inGameSignInCheckAllPrivilegesCallback(LPVOID lpParam, bool hasPrivileges, int iPad);
+28 -28
View File
@@ -54,9 +54,9 @@
//4J Added
MinecraftServer *MinecraftServer::server = NULL;
bool MinecraftServer::setTimeAtEndOfTick = false;
__int64 MinecraftServer::setTime = 0;
int64_t MinecraftServer::setTime = 0;
bool MinecraftServer::setTimeOfDayAtEndOfTick = false;
__int64 MinecraftServer::setTimeOfDay = 0;
int64_t MinecraftServer::setTimeOfDay = 0;
bool MinecraftServer::m_bPrimaryPlayerSignedOut=false;
bool MinecraftServer::s_bServerHalted=false;
bool MinecraftServer::s_bSaveOnExitAnswered=false;
@@ -99,7 +99,7 @@ MinecraftServer::~MinecraftServer()
{
}
bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed)
bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed)
{
// 4J - removed
#if 0
@@ -149,7 +149,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
//localIp = settings->getString(L"server-ip", L"");
//onlineMode = settings->getBoolean(L"online-mode", true);
//motd = settings->getString(L"motd", L"A Minecraft Server");
//motd.replace('§', '$');
//motd.replace('', '$');
setAnimals(settings->getBoolean(L"spawn-animals", true));
setNpcsEnabled(settings->getBoolean(L"spawn-npcs", true));
@@ -201,7 +201,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
// TODO: Stop loading, add error message.
}
__int64 levelNanoTime = System::nanoTime();
int64_t levelNanoTime = System::nanoTime();
wstring levelName = settings->getString(L"level-name", L"world");
wstring levelTypeString;
@@ -245,10 +245,10 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
#if 0
wstring levelSeedString = settings->getString(L"level-seed", L"");
__int64 levelSeed = (new Random())->nextLong();
int64_t levelSeed = (new Random())->nextLong();
if (levelSeedString.length() > 0)
{
long newSeed = _fromString<__int64>(levelSeedString);
long newSeed = _fromString<int64_t>(levelSeedString);
if (newSeed != 0) {
levelSeed = newSeed;
}
@@ -375,7 +375,7 @@ void MinecraftServer::postProcessTerminate(ProgressRenderer *mcprogress)
DeleteCriticalSection(&m_postProcessCS);
}
bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring& name, __int64 levelSeed, LevelType *pLevelType, NetworkGameInitData *initData)
bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring& name, int64_t levelSeed, LevelType *pLevelType, NetworkGameInitData *initData)
{
// 4J - TODO - do with new save stuff
// if (storageSource->requiresConversion(name))
@@ -518,7 +518,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
m_postUpdateThread->SetPriority(THREAD_PRIORITY_ABOVE_NORMAL);
m_postUpdateThread->Run();
__int64 startTime = System::currentTimeMillis();
int64_t startTime = System::currentTimeMillis();
// 4J Stu - Added this to temporarily make starting games on vita faster
#ifdef __PSVITA__
@@ -548,7 +548,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
csf->closeHandle(fe);
}
__int64 lastTime = System::currentTimeMillis();
int64_t lastTime = System::currentTimeMillis();
// 4J Stu - This loop is changed in 1.0.1 to only process the first level (ie the overworld), but I think we still want to do them all
int i = 0;
@@ -564,7 +564,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
}
#if 0
__int64 lastStorageTickTime = System::currentTimeMillis();
int64_t lastStorageTickTime = System::currentTimeMillis();
// Test code to enable full creation of levels at start up
int halfsidelen = ( i == 0 ) ? 27 : 9;
@@ -587,7 +587,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
}
}
#else
__int64 lastStorageTickTime = System::currentTimeMillis();
int64_t lastStorageTickTime = System::currentTimeMillis();
Pos *spawnPos = level->getSharedSpawnPos();
int twoRPlusOne = r*2 + 1;
@@ -604,7 +604,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
return false;
}
// printf(">>>%d %d %d\n",i,x,z);
// __int64 now = System::currentTimeMillis();
// int64_t now = System::currentTimeMillis();
// if (now < lastTime) lastTime = now;
// if (now > lastTime + 1000)
{
@@ -1044,7 +1044,7 @@ CommandDispatcher *MinecraftServer::getCommandDispatcher()
}
extern int c0a, c0b, c1a, c1b, c1c, c2a, c2b;
void MinecraftServer::run(__int64 seed, void *lpParameter)
void MinecraftServer::run(int64_t seed, void *lpParameter)
{
NetworkGameInitData *initData = NULL;
DWORD initSettings = 0;
@@ -1075,18 +1075,18 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
}
}
__int64 lastTime = System::currentTimeMillis();
__int64 unprocessedTime = 0;
int64_t lastTime = System::currentTimeMillis();
int64_t unprocessedTime = 0;
while (running && !s_bServerHalted)
{
__int64 now = System::currentTimeMillis();
int64_t now = System::currentTimeMillis();
// 4J Stu - When we pause the server, we don't want to count that as time passed
// 4J Stu - TU-1 hotifx - Remove this line. We want to make sure that we tick connections at the proper rate when paused
//Fix for #13191 - The host of a game can get a message informing them that the connection to the server has been lost
//if(m_isServerPaused) lastTime = now;
__int64 passedTime = now - lastTime;
int64_t passedTime = now - lastTime;
if (passedTime > MS_PER_TICK * 40)
{
// logger.warning("Can't keep up! Did the system time change, or is the server overloaded?");
@@ -1112,13 +1112,13 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
else
{
// int tickcount = 0;
// __int64 beforeall = System::currentTimeMillis();
// int64_t beforeall = System::currentTimeMillis();
while (unprocessedTime > MS_PER_TICK)
{
unprocessedTime -= MS_PER_TICK;
// __int64 before = System::currentTimeMillis();
// int64_t before = System::currentTimeMillis();
tick();
// __int64 after = System::currentTimeMillis();
// int64_t after = System::currentTimeMillis();
// PIXReportCounter(L"Server time",(float)(after-before));
// 4J Ensure that the slow queue owner keeps cycling if it's not been used in a while
@@ -1135,7 +1135,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
// app.DebugPrintf("Not considering cycling: %d - %d -> %d > %d\n",time, s_slowQueueLastTime, (time - s_slowQueueLastTime), (2*MINECRAFT_SERVER_SLOW_QUEUE_DELAY));
// }
}
// __int64 afterall = System::currentTimeMillis();
// int64_t afterall = System::currentTimeMillis();
// PIXReportCounter(L"Server time all",(float)(afterall-beforeall));
// PIXReportCounter(L"Server ticks",(float)tickcount);
}
@@ -1479,11 +1479,11 @@ void MinecraftServer::tick()
players->broadcastAll( shared_ptr<SetTimePacket>( new SetTimePacket(level->getTime() ) ), level->dimension->id);
}
// #ifndef __PS3__
static __int64 stc = 0;
__int64 st0 = System::currentTimeMillis();
static int64_t stc = 0;
int64_t st0 = System::currentTimeMillis();
PIXBeginNamedEvent(0,"Level tick %d",i);
((Level *)level)->tick();
__int64 st1 = System::currentTimeMillis();
int64_t st1 = System::currentTimeMillis();
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Update lights %d",i);
// 4J - used to be in a while loop, but we don't want the server locking up for a big chunk of time (could end up trying to process 1,000,000 lights...)
@@ -1491,7 +1491,7 @@ void MinecraftServer::tick()
// printf("lights: %d\n",level->getLightsToUpdate());
while(level->updateLights() )
;
__int64 st2 = System::currentTimeMillis();
int64_t st2 = System::currentTimeMillis();
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Entity tick %d",i);
// 4J added to stop ticking entities in levels when players are not in those levels.
@@ -1519,7 +1519,7 @@ void MinecraftServer::tick()
level->getTracker()->tick();
PIXEndNamedEvent();
__int64 st3 = System::currentTimeMillis();
int64_t st3 = System::currentTimeMillis();
// printf(">>>>>>>>>>>>>>>>>>>>>> Tick %d %d %d : %d\n", st1 - st0, st2 - st1, st3 - st2, st0 - stc );
stc = st0;
// #endif// __PS3__
@@ -1564,7 +1564,7 @@ void MinecraftServer::handleConsoleInputs()
}
}
void MinecraftServer::main(__int64 seed, void *lpParameter)
void MinecraftServer::main(int64_t seed, void *lpParameter)
{
#if __PS3__
ShutdownManager::HasStarted(ShutdownManager::eServerThread );
+11 -11
View File
@@ -23,14 +23,14 @@ class CommandDispatcher;
typedef struct _LoadSaveDataThreadParam
{
LPVOID data;
__int64 fileSize;
int64_t fileSize;
const wstring saveName;
_LoadSaveDataThreadParam(LPVOID data, __int64 filesize, const wstring &saveName) : data( data ), fileSize( filesize ), saveName( saveName ) {}
_LoadSaveDataThreadParam(LPVOID data, int64_t filesize, const wstring &saveName) : data( data ), fileSize( filesize ), saveName( saveName ) {}
} LoadSaveDataThreadParam;
typedef struct _NetworkGameInitData
{
__int64 seed;
int64_t seed;
LoadSaveDataThreadParam *saveData;
DWORD settings;
LevelGenerationOptions *levelGen;
@@ -125,9 +125,9 @@ public:
~MinecraftServer();
private:
// 4J Added - LoadSaveDataThreadParam
bool initServer(__int64 seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed);
bool initServer(int64_t seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed);
void postProcessTerminate(ProgressRenderer *mcprogress);
bool loadLevel(LevelStorageSource *storageSource, const wstring& name, __int64 levelSeed, LevelType *pLevelType, NetworkGameInitData *initData);
bool loadLevel(LevelStorageSource *storageSource, const wstring& name, int64_t levelSeed, LevelType *pLevelType, NetworkGameInitData *initData);
void setProgress(const wstring& status, int progress);
void endProgress();
void saveAllChunks();
@@ -154,7 +154,7 @@ public:
public:
void halt();
void run(__int64 seed, void *lpParameter);
void run(int64_t seed, void *lpParameter);
void broadcastStartSavingPacket();
void broadcastStopSavingPacket();
@@ -165,7 +165,7 @@ public:
void handleConsoleInput(const wstring& msg, ConsoleInputSource *source);
void handleConsoleInputs();
// void addTickable(Tickable tickable); // 4J removed
static void main(__int64 seed, void *lpParameter);
static void main(int64_t seed, void *lpParameter);
static void HaltServer(bool bPrimaryPlayerSignedOut=false);
File *getFile(const wstring& name);
@@ -185,9 +185,9 @@ private:
static MinecraftServer *server;
static bool setTimeOfDayAtEndOfTick;
static __int64 setTimeOfDay;
static int64_t setTimeOfDay;
static bool setTimeAtEndOfTick;
static __int64 setTime;
static int64_t setTime;
static bool m_bPrimaryPlayerSignedOut; // 4J-PB added to tell the stopserver not to save the game - another player may have signed in in their place, so ProfileManager.IsSignedIn isn't enough
static bool s_bServerHalted; // 4J Stu Added so that we can halt the server even before it's been created properly
@@ -211,8 +211,8 @@ public:
public:
static PlayerList *getPlayerList() { if( server != NULL ) return server->players; else return NULL; }
static void SetTimeOfDay(__int64 time) { setTimeOfDayAtEndOfTick = true; setTimeOfDay = time; }
static void SetTime(__int64 time) { setTimeAtEndOfTick = true; setTime = time; }
static void SetTimeOfDay(int64_t time) { setTimeOfDayAtEndOfTick = true; setTimeOfDay = time; }
static void SetTime(int64_t time) { setTimeAtEndOfTick = true; setTime = time; }
C4JThread::Event* m_serverPausedEvent;
private:
+8 -8
View File
@@ -917,8 +917,8 @@
#define RAD_S32 signed int
// But pointers are 64 bits.
#if (_MSC_VER >= 1300 && defined(_Wp64) && _Wp64 )
#define RAD_SINTa __w64 signed __int64
#define RAD_UINTa __w64 unsigned __int64
#define RAD_SINTa __w64 signed int64_t
#define RAD_UINTa __w64 uint64_t
#else // non-vc.net compiler or /Wp64 turned off
#define RAD_UINTa unsigned long long
#define RAD_SINTa signed long long
@@ -976,8 +976,8 @@
#define RAD_U64 unsigned long long
#define RAD_S64 signed long long
#elif defined(__RADX64__) || defined(__RAD32__)
#define RAD_U64 unsigned __int64
#define RAD_S64 signed __int64
#define RAD_U64 unsigned long long
#define RAD_S64 signed long long
#else
// 16-bit
typedef RADSTRUCT RAD_U64 // do this so that we don't accidentally use U64s
@@ -1883,7 +1883,7 @@ unsigned long __cdecl _byteswap_ulong (unsigned long _Long);
#define RR_BSWAP16 _byteswap_ushort
#define RR_BSWAP32 _byteswap_ulong
unsigned __int64 __cdecl _byteswap_uint64 (unsigned __int64 val);
unsigned long long __cdecl _byteswap_uint64 (unsigned long long val);
#pragma intrinsic(_byteswap_uint64)
#define RR_BSWAP64 _byteswap_uint64
@@ -1909,7 +1909,7 @@ RADFORCEINLINE unsigned long RR_BSWAP32 (unsigned long _Long)
return _Long;
}
RADFORCEINLINE unsigned __int64 RR_BSWAP64 (unsigned __int64 _Long)
RADFORCEINLINE unsigned long long RR_BSWAP64 (unsigned long long _Long)
{
__asm {
mov eax, DWORD PTR _Long
@@ -2250,10 +2250,10 @@ void __storewordbytereverse (unsigned int val, int offset, void *bas
#if ( defined(_MSC_VER) && _MSC_VER >= 1300)
unsigned __int64 __cdecl _rotl64(unsigned __int64 _Val, int _Shift);
unsigned long long __cdecl _rotl64(unsigned long long _Val, int _Shift);
#pragma intrinsic(_rotl64)
#define RR_ROTL64(x,k) _rotl64((unsigned __int64)(x),(int)(k))
#define RR_ROTL64(x,k) _rotl64((unsigned long long)(x),(int)(k))
#elif defined(__RADCELL__)
+1 -1
View File
@@ -326,7 +326,7 @@ RADDEFSTART
typedef CHAR *LPSTR, *PSTR;
#ifdef IS_WIN64
typedef unsigned __int64 ULONG_PTR, *PULONG_PTR;
typedef uint64_t ULONG_PTR, *PULONG_PTR;
#else
#ifdef _Wp64
#if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
@@ -917,8 +917,8 @@
#define RAD_S32 signed int
// But pointers are 64 bits.
#if (_MSC_VER >= 1300 && defined(_Wp64) && _Wp64 )
#define RAD_SINTa __w64 signed __int64
#define RAD_UINTa __w64 unsigned __int64
#define RAD_SINTa __w64 signed long long
#define RAD_UINTa __w64 unsigned long long
#else // non-vc.net compiler or /Wp64 turned off
#define RAD_UINTa unsigned long long
#define RAD_SINTa signed long long
@@ -976,8 +976,8 @@
#define RAD_U64 unsigned long long
#define RAD_S64 signed long long
#elif defined(__RADX64__) || defined(__RAD32__)
#define RAD_U64 unsigned __int64
#define RAD_S64 signed __int64
#define RAD_U64 unsigned long long
#define RAD_S64 signed long long
#else
// 16-bit
typedef RADSTRUCT RAD_U64 // do this so that we don't accidentally use U64s
@@ -1883,7 +1883,7 @@ unsigned long __cdecl _byteswap_ulong (unsigned long _Long);
#define RR_BSWAP16 _byteswap_ushort
#define RR_BSWAP32 _byteswap_ulong
unsigned __int64 __cdecl _byteswap_uint64 (unsigned __int64 val);
unsigned long long __cdecl _byteswap_uint64 (unsigned long long val);
#pragma intrinsic(_byteswap_uint64)
#define RR_BSWAP64 _byteswap_uint64
@@ -1909,7 +1909,7 @@ RADFORCEINLINE unsigned long RR_BSWAP32 (unsigned long _Long)
return _Long;
}
RADFORCEINLINE unsigned __int64 RR_BSWAP64 (unsigned __int64 _Long)
RADFORCEINLINE unsigned long long RR_BSWAP64 (unsigned long long)
{
__asm {
mov eax, DWORD PTR _Long
@@ -2250,10 +2250,10 @@ void __storewordbytereverse (unsigned int val, int offset, void *bas
#if ( defined(_MSC_VER) && _MSC_VER >= 1300)
unsigned __int64 __cdecl _rotl64(unsigned __int64 _Val, int _Shift);
unsigned long long __cdecl _rotl64(unsigned long long _Val, int _Shift);
#pragma intrinsic(_rotl64)
#define RR_ROTL64(x,k) _rotl64((unsigned __int64)(x),(int)(k))
#define RR_ROTL64(x,k) _rotl64((unsigned long long)(x),(int)(k))
#elif defined(__RADCELL__)
@@ -21,8 +21,8 @@ int (* SQRNetworkManager_Orbis::s_SignInCompleteCallbackFn)(void *pParam, bool b
void * SQRNetworkManager_Orbis::s_SignInCompleteParam = NULL;
sce::Toolkit::NP::PresenceDetails SQRNetworkManager_Orbis::s_lastPresenceInfo;
__int64 SQRNetworkManager_Orbis::s_lastPresenceTime = 0;
__int64 SQRNetworkManager_Orbis::s_resendPresenceTime = 0;
int64_t SQRNetworkManager_Orbis::s_lastPresenceTime = 0;
int64_t SQRNetworkManager_Orbis::s_resendPresenceTime = 0;
bool SQRNetworkManager_Orbis::s_presenceStatusDirty = false;
bool SQRNetworkManager_Orbis::s_presenceDataDirty = false;
@@ -325,8 +325,8 @@ private:
static sce::Toolkit::NP::PresenceDetails s_lastPresenceInfo;
static const int MIN_PRESENCE_RESEND_TIME = 30 * 1000; // Minimum presence send rate - doesn't seem possible to find out what this actually should be
static __int64 s_lastPresenceTime;
static __int64 s_resendPresenceTime;
static int64_t s_lastPresenceTime;
static int64_t s_resendPresenceTime;
static bool s_presenceStatusDirty;
static bool s_presenceDataDirty;
@@ -696,7 +696,7 @@ HANDLE FindFirstFileA(LPCSTR lpFileName, LPWIN32_FIND_DATA lpFindFileData) { ORB
BOOL FindNextFileA(HANDLE hFindFile, LPWIN32_FIND_DATAA lpFindFileData) { ORBIS_STUBBED; return false;}
errno_t _itoa_s(int _Value, char * _DstBuf, size_t _Size, int _Radix) { if(_Radix==10) sprintf(_DstBuf,"%d",_Value); else if(_Radix==16) sprintf(_DstBuf,"%lx",_Value); else return -1; return 0; }
errno_t _i64toa_s(__int64 _Val, char * _DstBuf, size_t _Size, int _Radix) { if(_Radix==10) sprintf(_DstBuf,"%lld",_Val); else return -1; return 0; }
errno_t _i64toa_s(int64_t _Val, char * _DstBuf, size_t _Size, int _Radix) { if(_Radix==10) sprintf(_DstBuf,"%lld",_Val); else return -1; return 0; }
DWORD XGetLanguage()
{
@@ -356,7 +356,7 @@ VOID OutputDebugString(LPCSTR lpOutputString);
VOID OutputDebugStringA(LPCSTR lpOutputString);
errno_t _itoa_s(int _Value, char * _DstBuf, size_t _Size, int _Radix);
errno_t _i64toa_s(__int64 _Val, char * _DstBuf, size_t _Size, int _Radix);
errno_t _i64toa_s(int64_t _Val, char * _DstBuf, size_t _Size, int _Radix);
#define __declspec(a)
extern "C" int _wcsicmp (const wchar_t * dst, const wchar_t * src);
@@ -34,8 +34,6 @@ typedef unsigned int *PUINT;
typedef unsigned char byte;
typedef long __int64;
typedef unsigned long __uint64;
typedef unsigned int DWORD;
typedef int INT;
typedef unsigned long ULONG_PTR, *PULONG_PTR;
+1 -1
View File
@@ -400,7 +400,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
StorageManager.SetSaveTitle(wWorldName.c_str());
bool isFlat = false;
__int64 seedValue = BiomeSource::findSeed(isFlat?LevelType::lvl_flat:LevelType::lvl_normal); // 4J - was (new Random())->nextLong() - now trying to actually find a seed to suit our requirements
int64_t seedValue = BiomeSource::findSeed(isFlat?LevelType::lvl_flat:LevelType::lvl_normal); // 4J - was (new Random())->nextLong() - now trying to actually find a seed to suit our requirements
NetworkGameInitData *param = new NetworkGameInitData();
param->seed = seedValue;
+2 -2
View File
@@ -106,10 +106,10 @@ void *user_malloc(size_t size)
{
#if 0
static int throttle = 0;
static __int64 lasttime = 0;
static int64_t lasttime = 0;
if( ( throttle % 100 ) == 0 )
{
__int64 nowtime = System::currentTimeMillis();
int64_t nowtime = System::currentTimeMillis();
if( ( nowtime - lasttime ) > 20000 )
{
lasttime = nowtime;
+8 -8
View File
@@ -917,8 +917,8 @@
#define RAD_S32 signed int
// But pointers are 64 bits.
#if (_MSC_VER >= 1300 && defined(_Wp64) && _Wp64 )
#define RAD_SINTa __w64 signed __int64
#define RAD_UINTa __w64 unsigned __int64
#define RAD_SINTa __w64 signed long long
#define RAD_UINTa __w64 unsigned long long
#else // non-vc.net compiler or /Wp64 turned off
#define RAD_UINTa unsigned long long
#define RAD_SINTa signed long long
@@ -976,8 +976,8 @@
#define RAD_U64 unsigned long long
#define RAD_S64 signed long long
#elif defined(__RADX64__) || defined(__RAD32__)
#define RAD_U64 unsigned __int64
#define RAD_S64 signed __int64
#define RAD_U64 unsigned long long
#define RAD_S64 signed long long
#else
// 16-bit
typedef RADSTRUCT RAD_U64 // do this so that we don't accidentally use U64s
@@ -1883,7 +1883,7 @@ unsigned long __cdecl _byteswap_ulong (unsigned long _Long);
#define RR_BSWAP16 _byteswap_ushort
#define RR_BSWAP32 _byteswap_ulong
unsigned __int64 __cdecl _byteswap_uint64 (unsigned __int64 val);
unsigned long long __cdecl _byteswap_uint64 (unsigned long long val);
#pragma intrinsic(_byteswap_uint64)
#define RR_BSWAP64 _byteswap_uint64
@@ -1909,7 +1909,7 @@ RADFORCEINLINE unsigned long RR_BSWAP32 (unsigned long _Long)
return _Long;
}
RADFORCEINLINE unsigned __int64 RR_BSWAP64 (unsigned __int64 _Long)
RADFORCEINLINE unsigned long long RR_BSWAP64 (unsigned long long _Long)
{
__asm {
mov eax, DWORD PTR _Long
@@ -2250,10 +2250,10 @@ void __storewordbytereverse (unsigned int val, int offset, void *bas
#if ( defined(_MSC_VER) && _MSC_VER >= 1300)
unsigned __int64 __cdecl _rotl64(unsigned __int64 _Val, int _Shift);
unsigned long long __cdecl _rotl64(unsigned long long _Val, int _Shift);
#pragma intrinsic(_rotl64)
#define RR_ROTL64(x,k) _rotl64((unsigned __int64)(x),(int)(k))
#define RR_ROTL64(x,k) _rotl64((uint64_t)(x),(int)(k))
#elif defined(__RADCELL__)
+1 -1
View File
@@ -326,7 +326,7 @@ RADDEFSTART
typedef CHAR *LPSTR, *PSTR;
#ifdef IS_WIN64
typedef unsigned __int64 ULONG_PTR, *PULONG_PTR;
typedef uint64_t ULONG_PTR, *PULONG_PTR;
#else
#ifdef _Wp64
#if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
+8 -8
View File
@@ -917,8 +917,8 @@
#define RAD_S32 signed int
// But pointers are 64 bits.
#if (_MSC_VER >= 1300 && defined(_Wp64) && _Wp64 )
#define RAD_SINTa __w64 signed __int64
#define RAD_UINTa __w64 unsigned __int64
#define RAD_SINTa __w64 signed long long
#define RAD_UINTa __w64 unsigned long long
#else // non-vc.net compiler or /Wp64 turned off
#define RAD_UINTa unsigned long long
#define RAD_SINTa signed long long
@@ -976,8 +976,8 @@
#define RAD_U64 unsigned long long
#define RAD_S64 signed long long
#elif defined(__RADX64__) || defined(__RAD32__)
#define RAD_U64 unsigned __int64
#define RAD_S64 signed __int64
#define RAD_U64 unsigned long long
#define RAD_S64 signed long long
#else
// 16-bit
typedef RADSTRUCT RAD_U64 // do this so that we don't accidentally use U64s
@@ -1883,7 +1883,7 @@ unsigned long __cdecl _byteswap_ulong (unsigned long _Long);
#define RR_BSWAP16 _byteswap_ushort
#define RR_BSWAP32 _byteswap_ulong
unsigned __int64 __cdecl _byteswap_uint64 (unsigned __int64 val);
unsigned long long __cdecl _byteswap_uint64 (unsigned long long val);
#pragma intrinsic(_byteswap_uint64)
#define RR_BSWAP64 _byteswap_uint64
@@ -1909,7 +1909,7 @@ RADFORCEINLINE unsigned long RR_BSWAP32 (unsigned long _Long)
return _Long;
}
RADFORCEINLINE unsigned __int64 RR_BSWAP64 (unsigned __int64 _Long)
RADFORCEINLINE unsigned long long RR_BSWAP64 (unsigned long long _Long)
{
__asm {
mov eax, DWORD PTR _Long
@@ -2250,10 +2250,10 @@ void __storewordbytereverse (unsigned int val, int offset, void *bas
#if ( defined(_MSC_VER) && _MSC_VER >= 1300)
unsigned __int64 __cdecl _rotl64(unsigned __int64 _Val, int _Shift);
unsigned long long __cdecl _rotl64(unsigned long long _Val, int _Shift);
#pragma intrinsic(_rotl64)
#define RR_ROTL64(x,k) _rotl64((unsigned __int64)(x),(int)(k))
#define RR_ROTL64(x,k) _rotl64((unsigned long long)(x),(int)(k))
#elif defined(__RADCELL__)
@@ -345,7 +345,7 @@ bool SonyRemoteStorage_PS3::setDataInternal()
char seed[22];
app.GetImageTextData(m_thumbnailData, m_thumbnailDataSize,(unsigned char *)seed, uiHostOptions, bHostOptionsRead, uiTexturePack);
__int64 iSeed = strtoll(seed,NULL,10);
int64_t iSeed = strtoll(seed,NULL,10);
char seedHex[17];
sprintf(seedHex,"%016llx",iSeed);
memcpy(descData.m_seed,seedHex,16); // Don't copy null
@@ -16,8 +16,8 @@ typedef unsigned int uint32;
typedef unsigned long long uint64;
typedef long long int64;
#else
typedef unsigned __int64 uint64;
typedef __int64 int64;
typedef uint64_t uint64;
typedef int64_t int64;
#endif
typedef char int8;
+1 -1
View File
@@ -671,7 +671,7 @@ HANDLE FindFirstFileA(LPCSTR lpFileName, LPWIN32_FIND_DATA lpFindFileData) { PS3
BOOL FindNextFileA(HANDLE hFindFile, LPWIN32_FIND_DATAA lpFindFileData) { PS3_STUBBED; return false;}
errno_t _itoa_s(int _Value, char * _DstBuf, size_t _Size, int _Radix) { if(_Radix==10) sprintf(_DstBuf,"%d",_Value); else if(_Radix==16) sprintf(_DstBuf,"%lx",_Value); else return -1; return 0; }
errno_t _i64toa_s(__int64 _Val, char * _DstBuf, size_t _Size, int _Radix) { if(_Radix==10) sprintf(_DstBuf,"%lld",_Val); else return -1; return 0; }
errno_t _i64toa_s(int64_t _Val, char * _DstBuf, size_t _Size, int _Radix) { if(_Radix==10) sprintf(_DstBuf,"%lld",_Val); else return -1; return 0; }
int _wtoi(const wchar_t *_Str)
{
+1 -1
View File
@@ -364,7 +364,7 @@ VOID OutputDebugString(LPCSTR lpOutputString);
VOID OutputDebugStringA(LPCSTR lpOutputString);
errno_t _itoa_s(int _Value, char * _DstBuf, size_t _Size, int _Radix);
errno_t _i64toa_s(__int64 _Val, char * _DstBuf, size_t _Size, int _Radix);
errno_t _i64toa_s(int64_t _Val, char * _DstBuf, size_t _Size, int _Radix);
int _wtoi(const wchar_t *_Str);
+3 -5
View File
@@ -111,21 +111,19 @@ typedef unsigned int *PUINT;
typedef unsigned char byte;
typedef long long __int64;
typedef unsigned long long __uint64;
typedef unsigned long DWORD;
typedef int INT;
typedef unsigned long ULONG_PTR, *PULONG_PTR;
typedef ULONG_PTR SIZE_T, *PSIZE_T;
typedef __int64 LONG64, *PLONG64;
typedef int64_t LONG64, *PLONG64;
#define VOID void
typedef char CHAR;
typedef short SHORT;
typedef long LONG;
typedef __int64 LONGLONG;
typedef __uint64 ULONGLONG;
typedef long long LONGLONG;
typedef unsigned long long ULONGLONG;
#define CONST const
@@ -138,10 +138,10 @@ private:
ArchiveImplementation::load(t);
}
#elif defined(BOOST_HAS_MS_INT64)
virtual void load(__int64 & t){
virtual void load(int64_t & t){
ArchiveImplementation::load(t);
}
virtual void load(unsigned __int64 & t){
virtual void load(uint64_t & t){
ArchiveImplementation::load(t);
}
#endif
@@ -83,8 +83,8 @@ public:
virtual void load(boost::long_long_type & t) = 0;
virtual void load(boost::ulong_long_type & t) = 0;
#elif defined(BOOST_HAS_MS_INT64)
virtual void load(__int64 & t) = 0;
virtual void load(unsigned __int64 & t) = 0;
virtual void load(int64_t & t) = 0;
virtual void load(uint64_t & t) = 0;
#endif
virtual void load(float & t) = 0;
@@ -82,8 +82,8 @@ public:
virtual void save(const boost::long_long_type t) = 0;
virtual void save(const boost::ulong_long_type t) = 0;
#elif defined(BOOST_HAS_MS_INT64)
virtual void save(const __int64 t) = 0;
virtual void save(const unsigned __int64 t) = 0;
virtual void save(const int64_t t) = 0;
virtual void save(const uint64_t t) = 0;
#endif
virtual void save(const float t) = 0;
@@ -41,7 +41,7 @@ namespace detail {
enum
{
sockaddr_storage_maxsize = 128, // Maximum size.
sockaddr_storage_alignsize = (sizeof(__int64)), // Desired alignment.
sockaddr_storage_alignsize = (sizeof(int64_t)), // Desired alignment.
sockaddr_storage_pad1size = (sockaddr_storage_alignsize - sizeof(short)),
sockaddr_storage_pad2size = (sockaddr_storage_maxsize -
(sizeof(short) + sockaddr_storage_pad1size + sockaddr_storage_alignsize))
@@ -51,7 +51,7 @@ struct sockaddr_storage_emulation
{
short ss_family;
char __ss_pad1[sockaddr_storage_pad1size];
__int64 __ss_align;
int64_t __ss_align;
char __ss_pad2[sockaddr_storage_pad2size];
};
@@ -94,12 +94,12 @@
#pragma intrinsic(_InterlockedOr64)
#pragma intrinsic(_InterlockedXor64)
#define BOOST_ATOMIC_INTERLOCKED_COMPARE_EXCHANGE64(dest, exchange, compare) _InterlockedCompareExchange64((__int64*)(dest), (__int64)(exchange), (__int64)(compare))
#define BOOST_ATOMIC_INTERLOCKED_EXCHANGE_ADD64(dest, addend) _InterlockedExchangeAdd64((__int64*)(dest), (__int64)(addend))
#define BOOST_ATOMIC_INTERLOCKED_EXCHANGE64(dest, newval) _InterlockedExchange64((__int64*)(dest), (__int64)(newval))
#define BOOST_ATOMIC_INTERLOCKED_AND64(dest, arg) _InterlockedAnd64((__int64*)(dest), (__int64)(arg))
#define BOOST_ATOMIC_INTERLOCKED_OR64(dest, arg) _InterlockedOr64((__int64*)(dest), (__int64)(arg))
#define BOOST_ATOMIC_INTERLOCKED_XOR64(dest, arg) _InterlockedXor64((__int64*)(dest), (__int64)(arg))
#define BOOST_ATOMIC_INTERLOCKED_COMPARE_EXCHANGE64(dest, exchange, compare) _InterlockedCompareExchange64((int64_t*)(dest), (int64_t)(exchange), (int64_t)(compare))
#define BOOST_ATOMIC_INTERLOCKED_EXCHANGE_ADD64(dest, addend) _InterlockedExchangeAdd64((int64_t*)(dest), (int64_t)(addend))
#define BOOST_ATOMIC_INTERLOCKED_EXCHANGE64(dest, newval) _InterlockedExchange64((int64_t*)(dest), (int64_t)(newval))
#define BOOST_ATOMIC_INTERLOCKED_AND64(dest, arg) _InterlockedAnd64((int64_t*)(dest), (int64_t)(arg))
#define BOOST_ATOMIC_INTERLOCKED_OR64(dest, arg) _InterlockedOr64((int64_t*)(dest), (int64_t)(arg))
#define BOOST_ATOMIC_INTERLOCKED_XOR64(dest, arg) _InterlockedXor64((int64_t*)(dest), (int64_t)(arg))
#pragma intrinsic(_InterlockedCompareExchangePointer)
#pragma intrinsic(_InterlockedExchangePointer)
@@ -128,9 +128,9 @@
#if defined(_WIN64)
#define BOOST_ATOMIC_INTERLOCKED_COMPARE_EXCHANGE64(dest, exchange, compare) InterlockedCompareExchange64((__int64*)(dest), (__int64)(exchange), (__int64)(compare))
#define BOOST_ATOMIC_INTERLOCKED_EXCHANGE64(dest, newval) InterlockedExchange64((__int64*)(dest), (__int64)(newval))
#define BOOST_ATOMIC_INTERLOCKED_EXCHANGE_ADD64(dest, addend) InterlockedExchangeAdd64((__int64*)(dest), (__int64)(addend))
#define BOOST_ATOMIC_INTERLOCKED_COMPARE_EXCHANGE64(dest, exchange, compare) InterlockedCompareExchange64((int64_t*)(dest), (int64_t)(exchange), (int64_t)(compare))
#define BOOST_ATOMIC_INTERLOCKED_EXCHANGE64(dest, newval) InterlockedExchange64((int64_t*)(dest), (int64_t)(newval))
#define BOOST_ATOMIC_INTERLOCKED_EXCHANGE_ADD64(dest, addend) InterlockedExchangeAdd64((int64_t*)(dest), (int64_t)(addend))
#define BOOST_ATOMIC_INTERLOCKED_COMPARE_EXCHANGE_POINTER(dest, exchange, compare) InterlockedCompareExchangePointer((void**)(dest), (void*)(exchange), (void*)(compare))
#define BOOST_ATOMIC_INTERLOCKED_EXCHANGE_POINTER(dest, newval) InterlockedExchangePointer((void**)(dest), (void*)(newval))
@@ -168,16 +168,16 @@ BOOST_ATOMIC_INTERLOCKED_IMPORT long __stdcall InterlockedExchangeAdd(long volat
#if defined(_WIN64)
BOOST_ATOMIC_INTERLOCKED_IMPORT __int64 __stdcall InterlockedCompareExchange64(__int64 volatile*, __int64, __int64);
BOOST_ATOMIC_INTERLOCKED_IMPORT __int64 __stdcall InterlockedExchange64(__int64 volatile*, __int64);
BOOST_ATOMIC_INTERLOCKED_IMPORT __int64 __stdcall InterlockedExchangeAdd64(__int64 volatile*, __int64);
BOOST_ATOMIC_INTERLOCKED_IMPORT int64_t __stdcall InterlockedCompareExchange64(int64_t volatile*, int64_t, int64_t);
BOOST_ATOMIC_INTERLOCKED_IMPORT int64_t __stdcall InterlockedExchange64(int64_t volatile*, int64_t);
BOOST_ATOMIC_INTERLOCKED_IMPORT int64_t __stdcall InterlockedExchangeAdd64(int64_t volatile*, int64_t);
BOOST_ATOMIC_INTERLOCKED_IMPORT void* __stdcall InterlockedCompareExchangePointer(void* volatile *, void*, void*);
BOOST_ATOMIC_INTERLOCKED_IMPORT void* __stdcall InterlockedExchangePointer(void* volatile *, void*);
#define BOOST_ATOMIC_INTERLOCKED_COMPARE_EXCHANGE64(dest, exchange, compare) boost::atomics::detail::InterlockedCompareExchange64((__int64*)(dest), (__int64)(exchange), (__int64)(compare))
#define BOOST_ATOMIC_INTERLOCKED_EXCHANGE64(dest, newval) boost::atomics::detail::InterlockedExchange64((__int64*)(dest), (__int64)(newval))
#define BOOST_ATOMIC_INTERLOCKED_EXCHANGE_ADD64(dest, addend) boost::atomics::detail::InterlockedExchangeAdd64((__int64*)(dest), (__int64)(addend))
#define BOOST_ATOMIC_INTERLOCKED_COMPARE_EXCHANGE64(dest, exchange, compare) boost::atomics::detail::InterlockedCompareExchange64((int64_t*)(dest), (int64_t)(exchange), (int64_t)(compare))
#define BOOST_ATOMIC_INTERLOCKED_EXCHANGE64(dest, newval) boost::atomics::detail::InterlockedExchange64((int64_t*)(dest), (int64_t)(newval))
#define BOOST_ATOMIC_INTERLOCKED_EXCHANGE_ADD64(dest, addend) boost::atomics::detail::InterlockedExchangeAdd64((int64_t*)(dest), (int64_t)(addend))
#define BOOST_ATOMIC_INTERLOCKED_COMPARE_EXCHANGE_POINTER(dest, exchange, compare) boost::atomics::detail::InterlockedCompareExchangePointer((void**)(dest), (void*)(exchange), (void*)(compare))
#define BOOST_ATOMIC_INTERLOCKED_EXCHANGE_POINTER(dest, newval) boost::atomics::detail::InterlockedExchangePointer((void**)(dest), (void*)(newval))
@@ -100,7 +100,7 @@ namespace chrono_detail
#endif
return system_clock::time_point(
system_clock::duration(
((static_cast<__int64>( ft.dwHighDateTime ) << 32) | ft.dwLowDateTime)
((static_cast<int64_t>( ft.dwHighDateTime ) << 32) | ft.dwLowDateTime)
-116444736000000000LL
)
);
@@ -124,14 +124,14 @@ namespace chrono_detail
ec.clear();
}
return time_point(duration(
(static_cast<__int64>( ft.dwHighDateTime ) << 32) | ft.dwLowDateTime));
(static_cast<int64_t>( ft.dwHighDateTime ) << 32) | ft.dwLowDateTime));
}
#endif
BOOST_CHRONO_INLINE
std::time_t system_clock::to_time_t(const system_clock::time_point& t) BOOST_NOEXCEPT
{
__int64 temp = t.time_since_epoch().count();
int64_t temp = t.time_since_epoch().count();
temp /= 10000000;
return static_cast<std::time_t>( temp );
@@ -140,7 +140,7 @@ namespace chrono_detail
BOOST_CHRONO_INLINE
system_clock::time_point system_clock::from_time_t(std::time_t t) BOOST_NOEXCEPT
{
__int64 temp = t;
int64_t temp = t;
temp *= 10000000;
return time_point(duration(temp));
@@ -85,8 +85,8 @@ namespace boost
template <> struct Integer< ::boost::long_long_type> {};
template <> struct Integer< ::boost::ulong_long_type> {};
# elif defined(BOOST_HAS_MS_INT64)
template <> struct Integer<__int64> {};
template <> struct Integer<unsigned __int64> {};
template <> struct Integer<int64_t> {};
template <> struct Integer<uint64_t> {};
# endif
BOOST_concept(SignedInteger,(T)) {
@@ -103,7 +103,7 @@ namespace boost
# if defined(BOOST_HAS_LONG_LONG)
template <> struct SignedInteger< ::boost::long_long_type> {};
# elif defined(BOOST_HAS_MS_INT64)
template <> struct SignedInteger<__int64> {};
template <> struct SignedInteger<int64_t> {};
# endif
BOOST_concept(UnsignedInteger,(T)) {
@@ -121,7 +121,7 @@ namespace boost
# if defined(BOOST_HAS_LONG_LONG)
template <> struct UnsignedInteger< ::boost::ulong_long_type> {};
# elif defined(BOOST_HAS_MS_INT64)
template <> struct UnsignedInteger<unsigned __int64> {};
template <> struct UnsignedInteger<uint64_t> {};
# endif
//===========================================================================
@@ -221,7 +221,7 @@
#include <float.h>
#endif
//
// __int64:
// int64_t:
//
#if (__BORLANDC__ >= 0x530) && !defined(__STRICT_ANSI__)
# define BOOST_HAS_MS_INT64
@@ -20,7 +20,7 @@
# define BOOST_NO_TYPEID
#endif
#if defined(__int64)
#if defined(int64_t)
# define BOOST_HAS_MS_INT64
#endif
@@ -129,7 +129,7 @@
#endif
//
// __int64:
// int64_t:
//
#if !defined(__STRICT_ANSI__)
# define BOOST_HAS_MS_INT64
@@ -32,7 +32,7 @@
#endif // version 4245
//
// enable __int64 support in VC emulation mode
// enable int64_t support in VC emulation mode
//
# if defined(_MSC_VER) && (_MSC_VER >= 1200)
# define BOOST_HAS_MS_INT64
@@ -159,7 +159,7 @@
#endif
//
// __int64 support:
// int64_t support:
//
#if (_MSC_VER >= 1200)
# define BOOST_HAS_MS_INT64
@@ -57,7 +57,7 @@
# endif
//
// Borland version of numeric_limits lacks __int64 specialisation:
// Borland version of numeric_limits lacks int64_t specialisation:
//
#ifdef __BORLANDC__
# define BOOST_NO_MS_INT64_NUMERIC_LIMITS
@@ -105,8 +105,8 @@
#endif
//
// if there is no __int64 then there is no specialisation
// for numeric_limits<__int64> either:
// if there is no int64_t then there is no specialisation
// for numeric_limits<int64_t> either:
//
#if !defined(BOOST_HAS_MS_INT64) && !defined(BOOST_NO_MS_INT64_NUMERIC_LIMITS)
# define BOOST_NO_MS_INT64_NUMERIC_LIMITS
@@ -337,16 +337,16 @@ namespace boost
__extension__ typedef unsigned long long uint_fast64_t;
# elif defined(BOOST_HAS_MS_INT64)
//
// we have Borland/Intel/Microsoft __int64:
// we have Borland/Intel/Microsoft int64_t:
//
typedef __int64 intmax_t;
typedef unsigned __int64 uintmax_t;
typedef __int64 int64_t;
typedef __int64 int_least64_t;
typedef __int64 int_fast64_t;
typedef unsigned __int64 uint64_t;
typedef unsigned __int64 uint_least64_t;
typedef unsigned __int64 uint_fast64_t;
typedef int64_t intmax_t;
typedef uint64_t uintmax_t;
typedef int64_t int64_t;
typedef int64_t int_least64_t;
typedef int64_t int_fast64_t;
typedef uint64_t uint64_t;
typedef uint64_t uint_least64_t;
typedef uint64_t uint_fast64_t;
# else // assume no 64-bit integers
# define BOOST_NO_INT64_T
typedef int32_t intmax_t;
@@ -68,7 +68,7 @@ extern "C" {
//~ #if defined(BOOST_NO_INT64_T)
//~ typedef double LONGLONG_;
//~ #else
//~ typedef __int64 LONGLONG_;
//~ typedef int64_t LONGLONG_;
//~ #endif
//~ #else
//~ typedef double LONGLONG_;
@@ -80,7 +80,7 @@ extern "C" {
#if defined(__CYGWIN__)
typedef unsigned long ULONG_PTR_;
#else
typedef unsigned __int64 ULONG_PTR_;
typedef uint64_t ULONG_PTR_;
#endif
# else
typedef unsigned long ULONG_PTR_;
@@ -56,7 +56,7 @@ extern "C" {
void * OwningThread;
void * LockSemaphore;
#if defined(_WIN64)
unsigned __int64 SpinCount;
uint64_t SpinCount;
#else
unsigned long SpinCount;
#endif
@@ -60,7 +60,7 @@ namespace boost
#ifdef BOOST_HAS_LONG_LONG
template<> struct int_least_helper<1> { typedef boost::long_long_type least; };
#elif defined(BOOST_HAS_MS_INT64)
template<> struct int_least_helper<1> { typedef __int64 least; };
template<> struct int_least_helper<1> { typedef int64_t least; };
#endif
template<> struct int_least_helper<2> { typedef long least; };
template<> struct int_least_helper<3> { typedef int least; };
@@ -69,7 +69,7 @@ namespace boost
#ifdef BOOST_HAS_LONG_LONG
template<> struct uint_least_helper<1> { typedef boost::ulong_long_type least; };
#elif defined(BOOST_HAS_MS_INT64)
template<> struct uint_least_helper<1> { typedef unsigned __int64 least; };
template<> struct uint_least_helper<1> { typedef uint64_t least; };
#endif
template<> struct uint_least_helper<2> { typedef unsigned long least; };
template<> struct uint_least_helper<3> { typedef unsigned int least; };
@@ -109,7 +109,7 @@ BOOST_LOW_BITS_MASK_SPECIALIZE( unsigned long );
#endif
#elif defined(BOOST_HAS_MS_INT64)
#if 18446744073709551615ui64 > ULONG_MAX
BOOST_LOW_BITS_MASK_SPECIALIZE( unsigned __int64 );
BOOST_LOW_BITS_MASK_SPECIALIZE( uint64_t );
#endif
#endif
@@ -85,10 +85,10 @@ template < >
class integer_traits< ::boost::ulong_long_type >;
#elif !defined(BOOST_NO_INTEGRAL_INT64_T) && !defined(BOOST_NO_INT64_T) && defined(BOOST_HAS_MS_INT64)
template < >
class integer_traits<__int64>;
class integer_traits<int64_t>;
template < >
class integer_traits<unsigned __int64>;
class integer_traits<uint64_t>;
#endif
@@ -239,15 +239,15 @@ class integer_traits< ::boost::ulong_long_type>
#elif defined(BOOST_HAS_MS_INT64)
template<>
class integer_traits< __int64>
: public std::numeric_limits< __int64>,
public detail::integer_traits_base< __int64, _I64_MIN, _I64_MAX>
class integer_traits< int64_t>
: public std::numeric_limits< int64_t>,
public detail::integer_traits_base< int64_t, _I64_MIN, _I64_MAX>
{ };
template<>
class integer_traits< unsigned __int64>
: public std::numeric_limits< unsigned __int64>,
public detail::integer_traits_base< unsigned __int64, 0, _UI64_MAX>
class integer_traits< uint64_t>
: public std::numeric_limits< uint64_t>,
public detail::integer_traits_base< uint64_t, 0, _UI64_MAX>
{ };
#endif
@@ -610,7 +610,7 @@ struct interprocess_section_basic_information
{
void * base_address;
unsigned long section_attributes;
__int64 section_size;
int64_t section_size;
};
struct interprocess_filetime
@@ -778,9 +778,9 @@ union system_timeofday_information
{
struct data_t
{
__int64 liKeBootTime;
__int64 liKeSystemTime;
__int64 liExpTimeZoneBias;
int64_t liKeBootTime;
int64_t liKeSystemTime;
int64_t liExpTimeZoneBias;
unsigned long uCurrentTimeZoneId;
unsigned long dwReserved;
} data;
@@ -877,7 +877,7 @@ extern "C" __declspec(dllimport) int __stdcall FlushViewOfFile (void *, std::siz
extern "C" __declspec(dllimport) int __stdcall VirtualUnlock (void *, std::size_t);
extern "C" __declspec(dllimport) int __stdcall VirtualProtect (void *, std::size_t, unsigned long, unsigned long *);
extern "C" __declspec(dllimport) int __stdcall FlushFileBuffers (void *);
extern "C" __declspec(dllimport) int __stdcall GetFileSizeEx (void *, __int64 *size);
extern "C" __declspec(dllimport) int __stdcall GetFileSizeEx (void *, int64_t *size);
extern "C" __declspec(dllimport) unsigned long __stdcall FormatMessageA
(unsigned long dwFlags, const void *lpSource, unsigned long dwMessageId,
unsigned long dwLanguageId, char *lpBuffer, unsigned long nSize,
@@ -888,9 +888,9 @@ extern "C" __declspec(dllimport) int __stdcall CreateDirectoryA(const char *, in
extern "C" __declspec(dllimport) int __stdcall RemoveDirectoryA(const char *lpPathName);
extern "C" __declspec(dllimport) int __stdcall GetTempPathA(unsigned long length, char *buffer);
extern "C" __declspec(dllimport) int __stdcall CreateDirectory(const char *, interprocess_security_attributes*);
extern "C" __declspec(dllimport) int __stdcall SetFileValidData(void *, __int64 size);
extern "C" __declspec(dllimport) int __stdcall SetFileValidData(void *, int64_t size);
extern "C" __declspec(dllimport) int __stdcall SetEndOfFile(void *);
extern "C" __declspec(dllimport) int __stdcall SetFilePointerEx(void *, __int64 distance, __int64 *new_file_pointer, unsigned long move_method);
extern "C" __declspec(dllimport) int __stdcall SetFilePointerEx(void *, int64_t distance, int64_t *new_file_pointer, unsigned long move_method);
extern "C" __declspec(dllimport) int __stdcall LockFile (void *hnd, unsigned long offset_low, unsigned long offset_high, unsigned long size_low, unsigned long size_high);
extern "C" __declspec(dllimport) int __stdcall UnlockFile(void *hnd, unsigned long offset_low, unsigned long offset_high, unsigned long size_low, unsigned long size_high);
extern "C" __declspec(dllimport) int __stdcall LockFileEx(void *hnd, unsigned long flags, unsigned long reserved, unsigned long size_low, unsigned long size_high, interprocess_overlapped* overlapped);
@@ -908,7 +908,7 @@ extern "C" __declspec(dllimport) unsigned long __stdcall GetMappedFileNameW(void
extern "C" __declspec(dllimport) long __stdcall RegOpenKeyExA(void *, const char *, unsigned long, unsigned long, void **);
extern "C" __declspec(dllimport) long __stdcall RegQueryValueExA(void *, const char *, unsigned long*, unsigned long*, unsigned char *, unsigned long*);
extern "C" __declspec(dllimport) long __stdcall RegCloseKey(void *);
extern "C" __declspec(dllimport) int __stdcall QueryPerformanceCounter(__int64 *lpPerformanceCount);
extern "C" __declspec(dllimport) int __stdcall QueryPerformanceCounter(int64_t *lpPerformanceCount);
//COM API
extern "C" __declspec(dllimport) long __stdcall CoInitializeEx(void *pvReserved, unsigned long dwCoInit);
@@ -1091,7 +1091,7 @@ class interprocess_all_access_security
{ return &sa; }
};
inline void * create_file_mapping (void * handle, unsigned long access, unsigned __int64 file_offset, const char * name, interprocess_security_attributes *psec)
inline void * create_file_mapping (void * handle, unsigned long access, uint64_t file_offset, const char * name, interprocess_security_attributes *psec)
{
const unsigned long high_size(file_offset >> 32), low_size((boost::uint32_t)file_offset);
return CreateFileMappingA (handle, psec, access, high_size, low_size, name);
@@ -1100,9 +1100,9 @@ inline void * create_file_mapping (void * handle, unsigned long access, unsigned
inline void * open_file_mapping (unsigned long access, const char *name)
{ return OpenFileMappingA (access, 0, name); }
inline void *map_view_of_file_ex(void *handle, unsigned long file_access, unsigned __int64 offset, std::size_t numbytes, void *base_addr)
inline void *map_view_of_file_ex(void *handle, unsigned long file_access, uint64_t offset, std::size_t numbytes, void *base_addr)
{
const unsigned long offset_low = (unsigned long)(offset & ((unsigned __int64)0xFFFFFFFF));
const unsigned long offset_low = (unsigned long)(offset & ((uint64_t)0xFFFFFFFF));
const unsigned long offset_high = offset >> 32;
return MapViewOfFileEx(handle, file_access, offset_high, offset_low, numbytes, base_addr);
}
@@ -1146,7 +1146,7 @@ inline bool virtual_protect(void *base_addr, std::size_t numbytes, unsigned long
inline bool flush_file_buffers(void *handle)
{ return 0 != FlushFileBuffers(handle); }
inline bool get_file_size(void *handle, __int64 &size)
inline bool get_file_size(void *handle, int64_t &size)
{ return 0 != GetFileSizeEx(handle, &size); }
inline bool create_directory(const char *name)
@@ -1164,7 +1164,7 @@ inline unsigned long get_temp_path(unsigned long length, char *buffer)
inline int set_end_of_file(void *handle)
{ return 0 != SetEndOfFile(handle); }
inline bool set_file_pointer_ex(void *handle, __int64 distance, __int64 *new_file_pointer, unsigned long move_method)
inline bool set_file_pointer_ex(void *handle, int64_t distance, int64_t *new_file_pointer, unsigned long move_method)
{ return 0 != SetFilePointerEx(handle, distance, new_file_pointer, move_method); }
inline bool lock_file_ex(void *hnd, unsigned long flags, unsigned long reserved, unsigned long size_low, unsigned long size_high, interprocess_overlapped *overlapped)
@@ -1225,7 +1225,7 @@ inline long reg_query_value_ex(void *hKey, const char *lpValueName, unsigned lon
inline long reg_close_key(void *hKey)
{ return RegCloseKey(hKey); }
inline bool query_performance_counter(__int64 *lpPerformanceCount)
inline bool query_performance_counter(int64_t *lpPerformanceCount)
{
return 0 != QueryPerformanceCounter(lpPerformanceCount);
}
@@ -1812,7 +1812,7 @@ inline bool is_directory(const char *path)
(attrib & file_attribute_directory));
}
inline bool get_file_mapping_size(void *file_mapping_hnd, __int64 &size)
inline bool get_file_mapping_size(void *file_mapping_hnd, int64_t &size)
{
NtQuerySection_t pNtQuerySection =
(NtQuerySection_t)dll_func::get(dll_func::NtQuerySection);
@@ -138,7 +138,7 @@ class windows_named_condition_any
class named_cond_callbacks : public windows_named_sync_interface
{
typedef __int64 sem_count_t;
typedef int64_t sem_count_t;
mutable sem_count_t sem_counts [2];
public:
@@ -66,7 +66,7 @@ class windows_named_semaphore
class named_sem_callbacks : public windows_named_sync_interface
{
public:
typedef __int64 sem_count_t;
typedef int64_t sem_count_t;
named_sem_callbacks(winapi_semaphore_wrapper &sem_wrapper, sem_count_t sem_cnt)
: m_sem_wrapper(sem_wrapper), m_sem_count(sem_cnt)
{}
@@ -122,12 +122,12 @@ inline void windows_named_sync::open_or_create
if(m_file_hnd != winapi::invalid_handle_value){
//Now lock the file
const std::size_t buflen = sync_interface.get_data_size();
typedef __int64 unique_id_type;
typedef int64_t unique_id_type;
const std::size_t sizeof_file_info = sizeof(unique_id_type) + buflen;
winapi::interprocess_overlapped overlapped;
if(winapi::lock_file_ex
(m_file_hnd, winapi::lockfile_exclusive_lock, 0, sizeof_file_info, 0, &overlapped)){
__int64 filesize = 0;
int64_t filesize = 0;
//Obtain the unique id to open the native semaphore.
//If file size was created
if(winapi::get_file_size(m_file_hnd, filesize)){
@@ -62,7 +62,7 @@ inline bool bytes_to_str(const void *mem, const std::size_t mem_length, char *ou
class sync_id
{
public:
typedef __int64 internal_type;
typedef int64_t internal_type;
sync_id(const void *map_addr)
: map_addr_(map_addr)
{ winapi::query_performance_counter(&rand_); }

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