feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -195,3 +195,47 @@ bool UIControl_ButtonList::CanTouchTrigger(S32 iX, S32 iY)
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return bCanTouchTrigger;
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}
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#endif
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void UIControl_DynamicButtonList::tick()
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{
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UIControl_ButtonList::tick();
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int buttonIndex = 0;
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vector<UIString>::iterator itr;
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for (itr = m_labels.begin(); itr != m_labels.end(); itr++)
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{
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if ( itr->needsUpdating() )
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{
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setButtonLabel(buttonIndex, itr->getString());
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itr->setUpdated();
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}
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buttonIndex++;
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}
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}
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void UIControl_DynamicButtonList::addItem(UIString label, int data)
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{
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if (data < 0) data = m_itemCount;
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if (data < m_labels.size())
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{
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m_labels[data] = label;
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}
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else
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{
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while (data > m_labels.size())
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{
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m_labels.push_back(UIString());
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}
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m_labels.push_back(label);
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}
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UIControl_ButtonList::addItem(label.getString(), data);
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}
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void UIControl_DynamicButtonList::removeItem(int index)
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{
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m_labels.erase( m_labels.begin() + index );
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UIControl_ButtonList::removeItem(index);
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}
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