feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -149,6 +149,7 @@ private:
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__int64 m_seed;
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bool m_useFlatWorld;
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Pos *m_spawnPos;
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int m_bHasBeenInCreative;
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vector<ApplySchematicRuleDefinition *> m_schematicRules;
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vector<ConsoleGenerateStructure *> m_structureRules;
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bool m_bHaveMinY;
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@@ -162,8 +163,11 @@ private:
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StringTable *m_stringTable;
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DLCPack *m_parentDLCPack;
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bool m_bLoadingData;
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public:
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LevelGenerationOptions();
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LevelGenerationOptions(DLCPack *parentPack = NULL);
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~LevelGenerationOptions();
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virtual ConsoleGameRules::EGameRuleType getActionType();
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@@ -174,6 +178,7 @@ public:
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virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
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__int64 getLevelSeed();
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int getLevelHasBeenInCreative();
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Pos *getSpawnPos();
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bool getuseFlatWorld();
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@@ -197,12 +202,15 @@ public:
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LevelRuleset *getRequiredGameRules();
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void getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile);
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bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature);
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bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation = NULL);
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void loadStringTable(StringTable *table);
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LPCWSTR getString(const wstring &key);
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unordered_map<wstring, ConsoleSchematicFile *> *getUnfinishedSchematicFiles();
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void loadBaseSaveData();
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static int packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask);
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// 4J-JEV:
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// ApplySchematicRules contain limited state
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