Add seed validation for server world creation and override-seed property
The dedicated server previously picked a completely random seed with no biome diversity checks (the client validates but the server skipped it). On top of that, the client's findSeed() was hardcoded to only check a 54-chunk (Classic) area, so Large worlds had no diversity guarantee beyond the center. New server worlds now use findSeed() scaled to the full target world size. Added override-seed in server.properties to fix existing worlds without deleting them.
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@@ -206,6 +206,8 @@ CMinecraftApp::CMinecraftApp()
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m_dwRequiredTexturePackID=0;
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m_bResetNether=false;
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m_seedOverride = 0;
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m_hasSeedOverride = false;
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#ifdef _XBOX
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// m_bTransferSavesToXboxOne=false;
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