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aboudnic6-debug b682d5b1c4 TU19
2026-03-08 16:56:25 +00:00

21 lines
354 B
C++

#pragma once
static const int LEVEL_MAX_BRIGHTNESS = 15;
class GameRenderer_updateLightTexture_dataIn
{
public:
class LevelData
{
public:
bool m_valid;
float m_skyDarken;
float m_brightnessRamp[LEVEL_MAX_BRIGHTNESS + 1];
int m_lightningBoltTime;
int m_dimensionID;
int* m_lightPixelsOutput;
};
LevelData m_levelData[3];
float blr;
};