Files
2026-03-08 13:41:16 -05:00

9 lines
287 B
C++

#pragma once
#include "EntityRenderer.h"
class DefaultRenderer : public EntityRenderer
{
public:
virtual void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob) { return NULL; };
};