Files
2026-03-10 18:57:12 -05:00

93 lines
2.4 KiB
C++

#pragma once
#include "UIScene.h"
class LevelGenerationOptions;
class FriendSessionInfo;
class UIScene_MiniGamesMenu : public UIScene
{
private:
enum EControls
{
eControl_SavesList,
eControl_GamesList,
};
enum eActions
{
eAction_None = 0,
eAction_ViewInvites,
eAction_JoinGame,
};
eActions m_eAction;
static const int CREATE_BUTTON_INDEX = 0;
protected:
UIControl_SaveList m_buttonListSaves;
UIControl_SaveList m_buttonListGames;
UIControl_Label m_labelSavesListTitle, m_labelJoinListTitle, m_labelNoGames;
UIControl m_controlSavesTimer, m_controlJoinTimer;
private:
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_buttonListSaves, "SavesList")
UI_MAP_ELEMENT(m_buttonListGames, "JoinList")
UI_MAP_ELEMENT(m_labelSavesListTitle, "SavesListTitle")
UI_MAP_ELEMENT(m_labelJoinListTitle, "JoinListTitle")
UI_MAP_ELEMENT(m_labelNoGames, "NoGames")
UI_MAP_ELEMENT(m_controlSavesTimer, "SavesTimer")
UI_MAP_ELEMENT(m_controlJoinTimer, "JoinTimer")
UI_END_MAP_ELEMENTS_AND_NAMES()
int m_iDefaultButtonsC;
vector<FriendSessionInfo*>* m_currentSessions;
vector<LevelGenerationOptions*> m_generators;
bool m_bIgnoreInput;
bool m_bInParty;
bool m_bShowingPartyGamesOnly;
JoinMenuInitData* m_initData;
bool m_bMultiplayerAllowed;
int m_iGameListIndex;
public:
UIScene_MiniGamesMenu(int iPad, void* initData, UILayer* parentLayer);
virtual ~UIScene_MiniGamesMenu();
virtual void updateTooltips();
virtual void updateComponents();
virtual void handleDestroy();
virtual void handleLoseFocus();
virtual void handleGainFocus(bool navBack);
virtual void handleTimerComplete(int id); // ← added
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled); // ← THIS was missing
virtual void handleFocusChange(F64 controlId, F64 childId); // ← added
virtual void handleInitFocus(F64 controlId, F64 childId); // ← added
virtual EUIScene getSceneType() { return eUIScene_MiniGamesMenu; }
static void UpdateGamesListCallback(LPVOID pParam);
virtual void tick();
private:
void Initialise();
void UpdateGamesList();
void AddDefaultButtons();
bool DoesSavesListHaveFocus();
bool DoesGamesListHaveFocus();
protected:
virtual wstring getMoviePath();
private:
void CheckAndJoinGame(int gameIndex);
void LoadLevelGen(LevelGenerationOptions* levelGen);
void handlePress(F64 controlId, F64 childId);
};