Update UIScene_MainMenu.cpp

This commit is contained in:
aboudnic6-debug
2026-03-08 22:12:03 +00:00
committed by GitHub
parent 3d6806d39a
commit 8f74da12e3
@@ -34,6 +34,7 @@ UIScene_MainMenu::UIScene_MainMenu(int iPad, void *initData, UILayer *parentLaye
m_buttons[(int)eControl_PlayGame].init(IDS_PLAY_GAME,eControl_PlayGame);
m_buttons[(int)eControl_MiniGames].init(L"Mini Games",eControl_MiniGames);
#ifdef _XBOX_ONE
if(!ProfileManager.IsFullVersion()) m_buttons[(int)eControl_PlayGame].setLabel(IDS_PLAY_TRIAL_GAME);
@@ -328,6 +329,29 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
signInReturnedFunc = &UIScene_MainMenu::CreateLoad_SignInReturned;
#endif
break;
case eControl_MiniGames:
#ifdef __ORBIS__
{
m_bIgnorePress=true;
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
ProfileManager.RefreshChatAndContentRestrictions(RefreshChatAndContentRestrictionsReturned_PlayGame, this);
}
#else
m_eAction=eAction_RunGame;
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
signInReturnedFunc = &UIScene_MainMenu::CreateLoad_SignInReturned;
#endif
break;
case eControl_Leaderboards:
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);