784242fcf7
- fixed the position of the speaker indicator. constant aspect ratio added - fixed voice chat functionality to work with the latest commits - add support for cross compiling windows64 builds on linux
3.1 KiB
3.1 KiB
Compile Instructions
Visual Studio
- Clone or download the repository
- Open the repo folder in Visual Studio 2022+.
- Wait for cmake to configure the project and load all assets (this may take a few minutes on the first run).
- Right click a folder in the solution explorer and switch to the 'CMake Targets View'
- Select platform and configuration from the dropdown. EG:
Windows64 - DebugorWindows64 - Release - Pick the startup project
Minecraft.Client.exeorMinecraft.Server.exeusing the debug targets dropdown - Build and run the project:
Build > Build Solution(orCtrl+Shift+B)- Start debugging with
F5.
Dedicated server debug arguments
- Default debugger arguments for
Minecraft.Server:-port 25565 -bind 0.0.0.0 -name DedicatedServer
- You can override arguments in:
Project Properties > Debugging > Command Arguments
Minecraft.Serverpost-build copies only the dedicated-server asset set:Common/Media/MediaWindows64.arcCommon/resWindows64/GameHDD
CMake (Windows x64)
Configure (use your VS Community instance explicitly):
Open Developer PowerShell for VS and run:
cmake --preset windows64
Build Debug:
cmake --build --preset windows64-debug --target Minecraft.Client
Build Release:
cmake --build --preset windows64-release --target Minecraft.Client
Build Dedicated Server (Debug):
cmake --build --preset windows64-debug --target Minecraft.Server
Build Dedicated Server (Release):
cmake --build --preset windows64-release --target Minecraft.Server
Run executable:
cd .\build\windows64\Minecraft.Client\Debug
.\Minecraft.Client.exe
Run dedicated server:
cd .\build\windows64\Minecraft.Server\Debug
.\Minecraft.Server.exe -port 25565 -bind 0.0.0.0 -name DedicatedServer
CMake (Linux -> Windows x64 cross-compile, experimental)
This path targets Windows64 binaries from Linux using LLVM tools.
Prerequisites:
cmake,ninjaclang-cl,lld-link,llvm-rc,llvm-ml- Windows SDK + MSVC CRT files (recommended via
xwin)
Install xwin and download/splat SDK files:
cargo install xwin --locked
sudo mkdir -p /opt/xwin
xwin --accept-license splat --output /opt/xwin
Set the SDK root:
export MINECRAFTCONSOLES_WINSDK_ROOT=/opt/xwin
Configure:
cmake --preset windows64-linux-cross
Build Debug client:
cmake --build --preset windows64-linux-cross-debug --target Minecraft.Client
Build Release client:
cmake --build --preset windows64-linux-cross-release --target Minecraft.Client
Build dedicated server (Debug):
cmake --build --preset windows64-linux-cross-debug --target Minecraft.Server
Notes:
- This is experimental and cross-compiles Windows binaries only; running them on Linux still requires Wine or a Windows machine.
- Post-build asset copy is automatic for
Minecraft.Clientin CMake (Debug and Release variants). - The game relies on relative paths (for example
Common\Media\...), so launching from the output directory is required.