added voice chat menu, added udp transport, audio cleanup

This commit is contained in:
haxi0
2026-03-10 23:27:52 +03:00
parent 85b0f070b9
commit f4116519fe
25 changed files with 1395 additions and 234 deletions
@@ -1,5 +1,8 @@
#include "stdafx.h"
#include "NetworkPlayerXbox.h"
#ifdef _WINDOWS64
#include "..\..\Common\Network\GameNetworkManager.h"
#endif
NetworkPlayerXbox::NetworkPlayerXbox(IQNetPlayer *qnetPlayer)
{
@@ -17,6 +20,10 @@ void NetworkPlayerXbox::SendData(INetworkPlayer *player, const void *pvData, int
DWORD flags;
flags = QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL;
if( lowPriority ) flags |= QNET_SENDDATA_LOW_PRIORITY | QNET_SENDDATA_SECONDARY;
#ifdef _WINDOWS64
// Win64 stub transport uses this custom flag to select reliable TCP vs side UDP.
if (ack) flags |= NON_QNET_SENDDATA_ACK_REQUIRED;
#endif
m_qnetPlayer->SendData(static_cast<NetworkPlayerXbox *>(player)->m_qnetPlayer, pvData, dataSize, flags);
}
@@ -139,4 +146,4 @@ int NetworkPlayerXbox::GetTimeSinceLastChunkPacket_ms()
const int64_t currentTime = System::currentTimeMillis();
return static_cast<int>(currentTime - m_lastChunkPacketTime);
}
}