flower forste part 1 + decompiled roofed forest

This commit is contained in:
Lord Cambion
2026-03-23 03:44:02 +01:00
parent 58d57f2b54
commit f0b06116c2
22 changed files with 901 additions and 630 deletions
+27 -30
View File
@@ -4,38 +4,35 @@
#include "FlowerFeature.h"
#include "net.minecraft.world.level.tile.h"
FlowerFeature::FlowerFeature(int tile)
FlowerFeature::FlowerFeature(int tile, int variant)
{
this->tile = tile;
this->tile = tile;
this->variant = variant;
}
bool FlowerFeature::place(Level *level, Random *random, int x, int y, int z)
bool FlowerFeature::place(Level* level, Random* random, int x, int y, int z)
{
// 4J Stu Added to stop tree features generating areas previously place by game rule generation
if(app.getLevelGenerationOptions() != nullptr)
{
LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
bool intersects = levelGenOptions->checkIntersects(x - 8, y - 4, z - 8, x + 8, y + 4, z + 8);
if(intersects)
{
//app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n");
return false;
}
}
for (int i = 0; i < 64; i++)
{
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y + random->nextInt(4) - random->nextInt(4);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (level->isEmptyTile(x2, y2, z2) && (!level->dimension->hasCeiling || y2 < Level::genDepthMinusOne))
{
if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2))
{
level->setTileAndData(x2, y2, z2, tile, 0, Tile::UPDATE_CLIENTS);
}
}
}
return true;
if (app.getLevelGenerationOptions() != nullptr)
{
LevelGenerationOptions* levelGenOptions = app.getLevelGenerationOptions();
bool intersects = levelGenOptions->checkIntersects(x - 8, y - 4, z - 8, x + 8, y + 4, z + 8);
if (intersects)
{
return false;
}
}
for (int i = 0; i < 64; i++)
{
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y + random->nextInt(4) - random->nextInt(4);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (level->isEmptyTile(x2, y2, z2) && (!level->dimension->hasCeiling || y2 < Level::genDepthMinusOne))
{
if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2))
{
level->setTileAndData(x2, y2, z2, tile, variant, Tile::UPDATE_CLIENTS);
}
}
}
return true;
}