Revert "Merge pull request #12 from ItzSonicFaner/LegacyEvolved"

This reverts commit f5b134aa90, reversing
changes made to f0b06116c2.
This commit is contained in:
piebot
2026-03-24 15:12:06 +03:00
parent 5b2fd49b40
commit d10deb4cc2
52 changed files with 90 additions and 737 deletions
+42 -51
View File
@@ -55,12 +55,9 @@ static unsigned int nametagColorForIndex(int index)
ResourceLocation PlayerRenderer::DEFAULT_LOCATION = ResourceLocation(TN_MOB_CHAR);
PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f, true, true )
PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f )
{
humanoidModel = static_cast<HumanoidModel *>(model);
humanoidModelSlim = static_cast<HumanoidModel *>(modelSlim);
newHumanoidModel = static_cast<HumanoidModel *>(newModel);
newHumanoidModelSlim = static_cast<HumanoidModel *>(newModelSlim);
humanoidModel = static_cast<HumanoidModel *>(model);
armorParts1 = new HumanoidModel(1.0f);
armorParts2 = new HumanoidModel(0.5f);
@@ -163,19 +160,12 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
HumanoidModel *resModel;
if(mob == nullptr) return;
if(mob->hasInvisiblePrivilege()) return;
if (mob != nullptr && newHumanoidModelSlim != nullptr && (mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 0 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel;
else resModel = humanoidModel;
shared_ptr<ItemInstance> item = mob->inventory->getSelected();
armorParts1->holdingRightHand = armorParts2->holdingRightHand = resModel->holdingRightHand = item != nullptr ? 1 : 0;
armorParts1->holdingRightHand = armorParts2->holdingRightHand = humanoidModel->holdingRightHand = item != nullptr ? 1 : 0;
if (item != nullptr)
{
if (mob->getUseItemDuration() > 0)
@@ -183,11 +173,11 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
UseAnim anim = item->getUseAnimation();
if (anim == UseAnim_block)
{
armorParts1->holdingRightHand = armorParts2->holdingRightHand = resModel->holdingRightHand = 3;
armorParts1->holdingRightHand = armorParts2->holdingRightHand = humanoidModel->holdingRightHand = 3;
}
else if (anim == UseAnim_bow)
{
armorParts1->bowAndArrow = armorParts2->bowAndArrow = resModel->bowAndArrow = true;
armorParts1->bowAndArrow = armorParts2->bowAndArrow = humanoidModel->bowAndArrow = true;
}
}
}
@@ -197,17 +187,17 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
// These factors are largely lifted from ItemInHandRenderer to try and keep the 3rd person eating animation as similar as possible
float t = (mob->getUseItemDuration() - a + 1);
float swing = 1 - (t / item->getUseDuration());
armorParts1->eating = armorParts2->eating = resModel->eating = true;
armorParts1->eating_t = armorParts2->eating_t = resModel->eating_t = t;
armorParts1->eating_swing = armorParts2->eating_swing = resModel->eating_swing = swing;
armorParts1->eating = armorParts2->eating = humanoidModel->eating = true;
armorParts1->eating_t = armorParts2->eating_t = humanoidModel->eating_t = t;
armorParts1->eating_swing = armorParts2->eating_swing = humanoidModel->eating_swing = swing;
}
else
{
armorParts1->eating = armorParts2->eating = resModel->eating = false;
armorParts1->eating = armorParts2->eating = humanoidModel->eating = false;
}
armorParts1->sneaking = armorParts2->sneaking = resModel->sneaking = mob->isSneaking();
armorParts1->sneaking = armorParts2->sneaking = humanoidModel->sneaking = mob->isSneaking();
double yp = y - mob->heightOffset;
if (mob->isSneaking() && !mob->instanceof(eTYPE_LOCALPLAYER))
{
@@ -219,20 +209,20 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
{
if(mob->isIdle())
{
resModel->idle=true;
humanoidModel->idle=true;
armorParts1->idle=true;
armorParts2->idle=true;
}
else
{
resModel->idle=false;
humanoidModel->idle=false;
armorParts1->idle=false;
armorParts2->idle=false;
}
}
else
{
resModel->idle=false;
humanoidModel->idle=false;
armorParts1->idle=false;
armorParts2->idle=false;
}
@@ -258,9 +248,10 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
pModelPart->visible=false;
}
}
armorParts1->bowAndArrow = armorParts2->bowAndArrow = resModel->bowAndArrow = false;
armorParts1->sneaking = armorParts2->sneaking = resModel->sneaking = false;
armorParts1->holdingRightHand = armorParts2->holdingRightHand = resModel->holdingRightHand = 0;
armorParts1->bowAndArrow = armorParts2->bowAndArrow = humanoidModel->bowAndArrow = false;
armorParts1->sneaking = armorParts2->sneaking = humanoidModel->sneaking = false;
armorParts1->holdingRightHand = armorParts2->holdingRightHand = humanoidModel->holdingRightHand = 0;
}
void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
@@ -273,11 +264,6 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
HumanoidModel *resModel;
if (mob != nullptr && newHumanoidModelSlim != nullptr && (mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 0 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel;
else resModel = humanoidModel;
shared_ptr<ItemInstance> headGear = mob->inventory->getArmor(3);
if (headGear != nullptr)
@@ -288,7 +274,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
if((uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_DontRenderArmour))==0)
{
glPushMatrix();
resModel->head->translateTo(1 / 16.0f);
humanoidModel->head->translateTo(1 / 16.0f);
if(headGear->getItem()->id < 256)
{
@@ -336,7 +322,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
float s = 8 / 6.0f;
glScalef(s, s, s);
resModel->renderEars(1 / 16.0f,true);
humanoidModel->renderEars(1 / 16.0f,true);
glPopMatrix();
}
}
@@ -382,7 +368,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
glRotatef(lean2 / 2, 0, 0, 1);
glRotatef(-lean2 / 2, 0, 1, 0);
glRotatef(180, 0, 1, 0);
resModel->renderCloak(1 / 16.0f,true);
humanoidModel->renderCloak(1 / 16.0f,true);
glPopMatrix();
}
@@ -391,7 +377,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
if (item != nullptr)
{
glPushMatrix();
resModel->arm0->translateTo(1 / 16.0f);
humanoidModel->arm0->translateTo(1 / 16.0f);
glTranslatef(-1 / 16.0f, 7 / 16.0f, 1 / 16.0f);
if (mob->fishing != nullptr)
@@ -484,7 +470,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
}
}
void PlayerRenderer::renderNameTags(shared_ptr<LivingEntity> player, double x, double y, double z, wstring msg, float scale, double dist)
void PlayerRenderer::renderNameTags(shared_ptr<LivingEntity> player, double x, double y, double z, const wstring &msg, float scale, double dist)
{
#if 0
if (dist < 10 * 10)
@@ -510,7 +496,17 @@ void PlayerRenderer::renderNameTags(shared_ptr<LivingEntity> player, double x, d
}
#endif
LivingEntityRenderer::renderNameTags(player, x, y, z, msg, scale, dist);
shared_ptr<Player> pPlayer = dynamic_pointer_cast<Player>(player);
int color = getNametagColour(pPlayer->getPlayerIndex());
if (player->isSleeping())
{
renderNameTag(player, msg, x, y - 1.5f, z, 64, color);
}
else
{
renderNameTag(player, msg, x, y, z, 64, color);
}
}
void PlayerRenderer::scale(shared_ptr<LivingEntity> player, float a)
@@ -521,23 +517,18 @@ void PlayerRenderer::scale(shared_ptr<LivingEntity> player, float a)
void PlayerRenderer::renderHand()
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(Minecraft::GetInstance()->player);
HumanoidModel *resModel;
if (player != nullptr && newHumanoidModelSlim != nullptr && (player->getCustomSkin() >= 10 && player->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
else if (player != nullptr && newHumanoidModel != nullptr && (player->getCustomSkin() >= 0 && player->getCustomSkin() <= 9)) resModel = newHumanoidModel;
else resModel = humanoidModel;
float brightness = 1;
glColor3f(brightness, brightness, brightness);
resModel->m_uiAnimOverrideBitmask = player->getAnimOverrideBitmask();
armorParts1->eating = armorParts2->eating = resModel->eating = resModel->idle = false;
resModel->attackTime = 0;
resModel->setupAnim(0, 0, 0, 0, 0, 1 / 16.0f, Minecraft::GetInstance()->player);
humanoidModel->m_uiAnimOverrideBitmask = Minecraft::GetInstance()->player->getAnimOverrideBitmask();
armorParts1->eating = armorParts2->eating = humanoidModel->eating = humanoidModel->idle = false;
humanoidModel->attackTime = 0;
humanoidModel->setupAnim(0, 0, 0, 0, 0, 1 / 16.0f, Minecraft::GetInstance()->player);
// 4J-PB - does this skin have its arm0 disabled? (Dalek, etc)
if((resModel->m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_DisableRenderArm0))==0)
resModel->arm0->render(1 / 16.0f,true);
if((humanoidModel->m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_DisableRenderArm0))==0)
{
humanoidModel->arm0->render(1 / 16.0f,true);
}
}
void PlayerRenderer::setupPosition(shared_ptr<LivingEntity> _mob, double x, double y, double z)