Implement LCERenewed Changes

This commit is contained in:
piebot
2026-03-26 14:14:42 +03:00
parent 0e56730255
commit cf0472117c
15 changed files with 96 additions and 33 deletions
+22 -16
View File
@@ -214,7 +214,7 @@ void Chunk::rebuild()
int r = 1;
int lists = levelRenderer->getGlobalIndexForChunk(this->x,this->y,this->z,level) * 2;
int lists = levelRenderer->getGlobalIndexForChunk(this->x,this->y,this->z,level) * 3;
lists += levelRenderer->chunkLists;
PIXEndNamedEvent();
@@ -324,7 +324,7 @@ void Chunk::rebuild()
if( empty )
{
// 4J - added - clear any renderer data associated with this
for (int currentLayer = 0; currentLayer < 2; currentLayer++)
for (int currentLayer = 0; currentLayer < 3; currentLayer++)
{
levelRenderer->setGlobalChunkFlag(this->x, this->y, this->z, level, LevelRenderer::CHUNK_FLAG_EMPTY0, currentLayer);
RenderManager.CBuffClear(lists + currentLayer);
@@ -349,7 +349,7 @@ void Chunk::rebuild()
bounds.boundingBox[4] = SIZE+g;
bounds.boundingBox[5] = XZSIZE+g;
}
for (int currentLayer = 0; currentLayer < 2; currentLayer++)
for (int currentLayer = 0; currentLayer < 3; currentLayer++)
{
bool renderNextLayer = false;
bool rendered = false;
@@ -466,10 +466,15 @@ void Chunk::rebuild()
}
if((currentLayer==0)&&(!renderNextLayer))
{
levelRenderer->setGlobalChunkFlag(this->x, this->y, this->z, level, LevelRenderer::CHUNK_FLAG_EMPTY1);
RenderManager.CBuffClear(lists + 1);
levelRenderer->setGlobalChunkFlag(this->x, this->y, this->z, level, LevelRenderer::CHUNK_FLAG_EMPTY1 | LevelRenderer::CHUNK_FLAG_NOTSKYLIT);
RenderManager.CBuffClear(lists + 2);
break;
}
if ((currentLayer == 2) && (!renderNextLayer))
{
levelRenderer->setGlobalChunkFlag(this->x, this->y, this->z, level, LevelRenderer::CHUNK_FLAG_NOTSKYLIT);
RenderManager.CBuffClear(lists + 2);
}
}
// 4J MGH - added this to take the bound from the value calc'd in the tesselator
@@ -599,14 +604,15 @@ void Chunk::rebuild()
// 4J - These removed items are now also removed from globalRenderableTileEntities
if( LevelChunk::touchedSky )
{
levelRenderer->clearGlobalChunkFlag(x, y, z, level, LevelRenderer::CHUNK_FLAG_NOTSKYLIT);
}
else
{
levelRenderer->setGlobalChunkFlag(x, y, z, level, LevelRenderer::CHUNK_FLAG_NOTSKYLIT);
}
// @Patoke: this is now unused in favour of the new render layer
//if( LevelChunk::touchedSky )
//{
// levelRenderer->clearGlobalChunkFlag(x, y, z, level, LevelRenderer::CHUNK_FLAG_NOTSKYLIT);
//}
//else
//{
// levelRenderer->setGlobalChunkFlag(x, y, z, level, LevelRenderer::CHUNK_FLAG_NOTSKYLIT);
//}
levelRenderer->setGlobalChunkFlag(x, y, z, level, LevelRenderer::CHUNK_FLAG_COMPILED);
PIXEndNamedEvent();
return;
@@ -961,11 +967,11 @@ void Chunk::reset()
// printf("\t\t [dec] refcount %d at %d, %d, %d\n",refCount,x,y,z);
if( refCount == 0 )
{
int lists = levelRenderer->getGlobalIndexForChunk(x, y, z, level) * 2;
int lists = levelRenderer->getGlobalIndexForChunk(x, y, z, level) * 3;
if(lists >= 0)
{
lists += levelRenderer->chunkLists;
for (int i = 0; i < 2; i++)
for (int i = 0; i < 3; i++)
{
// 4J - added - clear any renderer data associated with this unused list
RenderManager.CBuffClear(lists + i);
@@ -989,7 +995,7 @@ int Chunk::getList(int layer)
{
if (!clipChunk->visible) return -1;
int lists = levelRenderer->getGlobalIndexForChunk(x, y, z,level) * 2;
int lists = levelRenderer->getGlobalIndexForChunk(x, y, z, level) * 3;
lists += levelRenderer->chunkLists;
bool empty = levelRenderer->getGlobalChunkFlag(x, y, z, level, LevelRenderer::CHUNK_FLAG_EMPTY0, layer);