implement la's TU22 patch file
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@@ -1598,8 +1598,13 @@ void Entity::rideTick()
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// jeb: This caused the crosshair to "drift" while riding horses. For now I've just disabled it,
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// because I can't figure out what it's needed for. Riding boats and minecarts seem unaffected...
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// yRot += yra;
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// xRot += xra;
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//
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// 3UR: re-enabled this for TU20 but only for rideable minecarts
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if (riding->instanceof(eTYPE_MINECART_RIDEABLE))
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{
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yRot += yra;
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xRot += xra;
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}
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}
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void Entity::positionRider()
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