implement la's TU22 patch file
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@@ -501,7 +501,7 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
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constexpr float s = 1 / 60.0f * size;
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glPushMatrix();
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glTranslatef(static_cast<float>(x) + 0, static_cast<float>(y) + mob->bbHeight + 0.5f, static_cast<float>(z));
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glTranslatef(static_cast<float>(x), static_cast<float>(y) + mob->bbHeight + 0.5f, static_cast<float>(z));
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glNormal3f(0, 1, 0);
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glRotatef(-this->entityRenderDispatcher->playerRotY, 0, 1, 0);
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