feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -41,7 +41,7 @@ int ProtectionEnchantment::getDamageProtection(int level, DamageSource *source)
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if (type == ALL) return Mth::floor(protect * 0.75f);
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if (type == FIRE && source->isFire()) return Mth::floor(protect * 1.25f);
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if (type == FALL && source == DamageSource::fall) return Mth::floor(protect * 2.5f);
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if (type == EXPLOSION && source == DamageSource::explosion) return Mth::floor(protect * 1.5f);
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if (type == EXPLOSION && source->isExplosion() ) return Mth::floor(protect * 1.5f);
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if (type == PROJECTILE && source->isProjectile()) return Mth::floor(protect * 1.5f);
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return 0;
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}
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@@ -56,11 +56,11 @@ bool ProtectionEnchantment::isCompatibleWith(Enchantment *other) const
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ProtectionEnchantment *pe = dynamic_cast<ProtectionEnchantment *>( other );
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if (pe != NULL)
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{
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if (pe->type == this->type)
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if (pe->type == type)
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{
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return false;
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}
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if (this->type == FALL || pe->type == FALL)
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if (type == FALL || pe->type == FALL)
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{
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return true;
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}
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