feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "UI.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.item.trading.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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#include "MultiPlayerLocalPlayer.h"
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@@ -118,6 +119,15 @@ void UIScene_TradingMenu::handleReload()
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m_slotListInventory.addSlots(MerchantMenu::INV_SLOT_START, 27);
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m_slotListHotbar.addSlots(MerchantMenu::USE_ROW_SLOT_START, 9);
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updateDisplay();
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = m_selectedSlot;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetActiveSlot , 1 , value );
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}
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void UIScene_TradingMenu::tick()
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@@ -253,16 +263,33 @@ void UIScene_TradingMenu::setTradeRedBox(int index, bool show)
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m_slotListTrades.showSlotRedBox(index,show);
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}
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void UIScene_TradingMenu::setOfferDescription(const wstring &name, vector<wstring> &unformattedStrings)
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void UIScene_TradingMenu::setOfferDescription(vector<HtmlString> *description)
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{
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wstring descriptionStr = HtmlString::Compose(description);
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IggyDataValue result;
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IggyDataValue value[1];
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)name.c_str();
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stringVal.length = name.length();
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stringVal.string = (IggyUTF16*)descriptionStr.c_str();
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stringVal.length = descriptionStr.length();
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value[0].type = IGGY_DATATYPE_string_UTF16;
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value[0].string16 = stringVal;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetOfferDescription , 1 , value );
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}
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void UIScene_TradingMenu::HandleMessage(EUIMessage message, void *data)
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{
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switch(message)
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{
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case eUIMessage_InventoryUpdated:
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handleInventoryUpdated(data);
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break;
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};
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}
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void UIScene_TradingMenu::handleInventoryUpdated(LPVOID data)
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{
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HandleInventoryUpdated();
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}
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