Implement red sand and red sandstone.
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@@ -996,12 +996,16 @@ void PreStitchedTextureMap::loadUVs()
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ADD_ICON(20, 9, L"log_acacia_top");
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ADD_ICON(20, 10, L"planks_acacia");
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ADD_ICON(20, 14, L"red_sand");
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ADD_ICON(20, 15, L"red_sandstone_top");
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ADD_ICON(21, 5, L"flower_tulip_pink");
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ADD_ICON(21, 8, L"log_dark");
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ADD_ICON(21, 9, L"log_dark_top");
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ADD_ICON(21, 10, L"planks_dark");
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ADD_ICON(21, 5, L"flower_tulip_pink");
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ADD_ICON(21, 14, L"red_sandstone_bottom");
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ADD_ICON(21, 15, L"red_sandstone_normal");
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ADD_ICON(22, 0, L"flower_allium");
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ADD_ICON(22, 1, L"flower_blue_orchid");
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@@ -1013,6 +1017,9 @@ void PreStitchedTextureMap::loadUVs()
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ADD_ICON(22, 8, L"coarse_dirt");
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ADD_ICON(22, 9, L"dirt_podzol_side");
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ADD_ICON(22, 10, L"dirt_podzol_top");
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ADD_ICON(22, 14, L"red_sandstone_carved");
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ADD_ICON(22, 15, L"red_sandstone_smooth");
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ADD_ICON(23, 0, L"door_acacia_upper");
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