Changed Steve's skin from 64x64 to 64x32

This commit is contained in:
piebot
2026-03-23 15:38:45 +03:00
parent f5b134aa90
commit 4a96ce18b2
5 changed files with 7 additions and 7 deletions
+3 -3
View File
@@ -169,7 +169,7 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
if(mob->hasInvisiblePrivilege()) return;
if (mob != nullptr && newHumanoidModelSlim != nullptr && (mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 0 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel;
else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 2 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel;
else resModel = humanoidModel;
shared_ptr<ItemInstance> item = mob->inventory->getSelected();
@@ -276,7 +276,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
HumanoidModel *resModel;
if (mob != nullptr && newHumanoidModelSlim != nullptr && (mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 0 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel;
else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 2 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel;
else resModel = humanoidModel;
shared_ptr<ItemInstance> headGear = mob->inventory->getArmor(3);
@@ -525,7 +525,7 @@ void PlayerRenderer::renderHand()
HumanoidModel *resModel;
if (player != nullptr && newHumanoidModelSlim != nullptr && (player->getCustomSkin() >= 10 && player->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
else if (player != nullptr && newHumanoidModel != nullptr && (player->getCustomSkin() >= 0 && player->getCustomSkin() <= 9)) resModel = newHumanoidModel;
else if (player != nullptr && newHumanoidModel != nullptr && (player->getCustomSkin() >= 2 && player->getCustomSkin() <= 9)) resModel = newHumanoidModel;
else resModel = humanoidModel;
float brightness = 1;