Add Fish Types
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@@ -510,7 +510,7 @@ void PreStitchedTextureMap::loadUVs()
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ADD_ICON(10, 3, L"name_tag")
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ADD_ICON(10, 4, L"lead")
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ADD_ICON(10, 5, L"netherbrick")
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//ADD_ICON(10, 6, L"unused")
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ADD_ICON(10, 6, L"clownfish")
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ADD_ICON(10, 7, L"minecart_furnace")
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ADD_ICON(10, 8, L"charcoal")
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ADD_ICON(10, 9, L"monsterPlacer_overlay")
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@@ -524,7 +524,7 @@ void PreStitchedTextureMap::loadUVs()
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ADD_ICON(11, 0, L"leggingsCloth_overlay")
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ADD_ICON(11, 4, L"muttonRaw")
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ADD_ICON(11, 5, L"rabbitRaw")
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//ADD_ICON(11, 6, L"unused")
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ADD_ICON(11, 6, L"pufferfish")
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ADD_ICON(11, 7, L"minecart_hopper")
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ADD_ICON(11, 8, L"hopper")
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ADD_ICON(11, 9, L"nether_star")
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@@ -541,7 +541,7 @@ void PreStitchedTextureMap::loadUVs()
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//ADD_ICON(12, 3, L"unused")
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ADD_ICON(12, 4, L"muttonCooked")
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ADD_ICON(12, 5, L"rabbitCooked")
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//ADD_ICON(12, 6, L"unused")
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ADD_ICON(12, 6, L"salmonRaw")
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ADD_ICON(12, 7, L"minecart_tnt")
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ADD_ICON(12, 8, L"armorStand")
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ADD_ICON(12, 9, L"fireworks")
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@@ -557,6 +557,7 @@ void PreStitchedTextureMap::loadUVs()
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ADD_ICON(13, 2, L"doorDark")
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ADD_ICON(13, 3, L"doorJungle")
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ADD_ICON(13, 4, L"doorSpruce")
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ADD_ICON(13, 6, L"salmonCooked")
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ADD_ICON(14, 0, L"skull_skeleton")
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