Files
2026-03-08 10:09:54 +01:00

18 lines
384 B
C++

#pragma once
#include "Command.h"
class EffectCommand : public Command
{
public:
EGameCommand getId();
int getPermissionLevel();
wstring getUsage(CommandSender *source);
void execute(shared_ptr<CommandSender> source, byteArray commandData);
protected:
wstring getPlayerNames();
public:
bool isValidWildcardPlayerArgument(wstring args, int argumentIndex);
};