1622 lines
64 KiB
C++
1622 lines
64 KiB
C++
#include "../Platform/stdafx.h"
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#include "ServerPlayer.h"
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#include "ServerPlayerGameMode.h"
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#include "../Level/ServerLevel.h"
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#include "../MinecraftServer.h"
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#include "EntityTracker.h"
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#include "../Network/PlayerConnection.h"
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#include "../GameState/Settings.h"
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#include "../Network/PlayerList.h"
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#include "../Level/MultiPlayerLevel.h"
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#include "../../Minecraft.World/Util/Pos.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.storage.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.dimension.h"
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#include "../../Minecraft.World/Util/Random.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
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#include "../../Minecraft.World/Headers/net.minecraft.network.packet.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.entity.projectile.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.entity.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.item.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.item.trading.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.entity.item.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.entity.h"
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#include "../../Minecraft.World/Headers/net.minecraft.stats.h"
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#include "../../Minecraft.World/Headers/net.minecraft.locale.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.damagesource.h"
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#include "../../Minecraft.World/Level/LevelChunk.h"
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#include "../Rendering/LevelRenderer.h"
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ServerPlayer::ServerPlayer(MinecraftServer* server, Level* level,
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const std::wstring& name,
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ServerPlayerGameMode* gameMode)
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: Player(level) {
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// 4J - added initialisers
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connection = nullptr;
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lastMoveX = lastMoveZ = 0;
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spewTimer = 0;
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lastSentHealth = -99999999;
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lastSentFood = -99999999;
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lastFoodSaturationZero = true;
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lastSentExp = -99999999;
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invulnerableTime = 20 * 3;
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containerCounter = 0;
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ignoreSlotUpdateHack = false;
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latency = 0;
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wonGame = false;
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m_enteredEndExitPortal = false;
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lastCarried = ItemInstanceArray(5);
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viewDistance = 10;
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// 4jcraft added (0 initialized)
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m_lastDamageSource = eTelemetryChallenges_Unknown;
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// gameMode->player = this; // 4J - removed to avoid use of
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// shared_from_this in ctor, now set up externally
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this->gameMode = gameMode;
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Pos* spawnPos = level->getSharedSpawnPos();
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int xx = spawnPos->x;
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int zz = spawnPos->z;
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int yy = spawnPos->y;
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delete spawnPos;
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if (!level->dimension->hasCeiling &&
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level->getLevelData()->getGameType() != GameType::ADVENTURE) {
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level->isFindingSpawn = true;
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// 4J added - do additional checking that we aren't putting the player
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// in deep water. Give up after 20 or goes just in case the spawnPos is
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// somehow in a really bad spot and we would just lock here.
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int waterDepth = 0;
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int attemptCount = 0;
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int xx2, yy2, zz2;
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int minXZ = -(level->dimension->getXZSize() * 16) / 2;
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int maxXZ = (level->dimension->getXZSize() * 16) / 2 - 1;
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bool playerNear = false;
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do {
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// Also check that we aren't straying outside of the map
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do {
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xx2 = xx + random->nextInt(20) - 10;
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zz2 = zz + random->nextInt(20) - 10;
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} while ((xx2 > maxXZ) || (xx2 < minXZ) || (zz2 > maxXZ) ||
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(zz2 < minXZ));
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yy2 = level->getTopSolidBlock(xx2, zz2);
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waterDepth = 0;
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int yw = yy2;
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while ((yw < 128) &&
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((level->getTile(xx2, yw, zz2) == Tile::water_Id) ||
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(level->getTile(xx2, yw, zz2) == Tile::calmWater_Id))) {
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yw++;
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waterDepth++;
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}
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attemptCount++;
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playerNear =
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(level->getNearestPlayer(xx + 0.5, yy, zz + 0.5, 3) != NULL);
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} while ((waterDepth > 1) && (!playerNear) && (attemptCount < 20));
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xx = xx2;
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yy = yy2;
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zz = zz2;
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level->isFindingSpawn = false;
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}
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heightOffset =
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0; // 4J - this height used to be set up after moveTo, but that ends up
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// with the y value being incorrect as it depends on this offset
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this->moveTo(xx + 0.5, yy, zz + 0.5, 0, 0);
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this->server = server;
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footSize = 0;
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this->name = name;
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m_UUID = name;
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// 4J Added
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lastBrupSendTickCount = 0;
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}
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ServerPlayer::~ServerPlayer() { delete[] lastCarried.data; }
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// 4J added - add bits to a flag array that is passed in, to represent those
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// entities which have small Ids, and are in our vector of entitiesToRemove. If
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// there aren't any entities to be flagged, this function does nothing. If there
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// *are* entities to be added, uses the removedFound as an input to determine if
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// the flag array has already been initialised at all - if it has been, then
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// just adds flags to it; if it hasn't, then memsets the output flag array and
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// adds to it for this ServerPlayer.
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void ServerPlayer::flagEntitiesToBeRemoved(unsigned int* flags,
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bool* removedFound) {
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if (entitiesToRemove.empty()) {
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return;
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}
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if ((*removedFound) == false) {
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*removedFound = true;
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memset(flags, 0, 2048 / 32);
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}
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AUTO_VAR(it, entitiesToRemove.begin());
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for (AUTO_VAR(it, entitiesToRemove.begin()); it != entitiesToRemove.end();
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it++) {
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int index = *it;
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if (index < 2048) {
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unsigned int i = index / 32;
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unsigned int j = index % 32;
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unsigned int uiMask = 0x80000000 >> j;
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flags[i] |= uiMask;
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}
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}
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}
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void ServerPlayer::readAdditionalSaveData(CompoundTag* entityTag) {
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Player::readAdditionalSaveData(entityTag);
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if (entityTag->contains(L"playerGameType")) {
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// 4J Stu - We do not want to change the game mode for the player,
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// instead we let the server override it globally
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// gameMode->setGameModeForPlayer(GameType::byId(entityTag->getInt(L"playerGameType")));
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}
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GameRulesInstance* grs = gameMode->getGameRules();
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if (entityTag->contains(L"GameRules") && grs != NULL) {
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byteArray ba = entityTag->getByteArray(L"GameRules");
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ByteArrayInputStream bais(ba);
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DataInputStream dis(&bais);
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grs->read(&dis);
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dis.close();
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bais.close();
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// delete [] ba.data;
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}
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}
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void ServerPlayer::addAdditonalSaveData(CompoundTag* entityTag) {
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Player::addAdditonalSaveData(entityTag);
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GameRulesInstance* grs = gameMode->getGameRules();
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if (grs != NULL) {
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ByteArrayOutputStream baos;
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DataOutputStream dos(&baos);
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grs->write(&dos);
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entityTag->putByteArray(L"GameRules", baos.buf);
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baos.buf.data = NULL;
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dos.close();
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baos.close();
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}
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// 4J Stu - We do not want to change the game mode for the player, instead
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// we let the server override it globally
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// entityTag->putInt(L"playerGameType",
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// gameMode->getGameModeForPlayer()->getId());
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}
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void ServerPlayer::withdrawExperienceLevels(int amount) {
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Player::withdrawExperienceLevels(amount);
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lastSentExp = -1;
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}
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void ServerPlayer::initMenu() { containerMenu->addSlotListener(this); }
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ItemInstanceArray ServerPlayer::getEquipmentSlots() { return lastCarried; }
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void ServerPlayer::setDefaultHeadHeight() { heightOffset = 0; }
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float ServerPlayer::getHeadHeight() { return 1.62f; }
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void ServerPlayer::tick() {
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gameMode->tick();
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if (invulnerableTime > 0) invulnerableTime--;
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containerMenu->broadcastChanges();
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// 4J-JEV, hook for Durango event 'EnteredNewBiome'.
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Biome* newBiome = level->getBiome(x, z);
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if (newBiome != currentBiome) {
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awardStat(GenericStats::enteredBiome(newBiome->id),
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GenericStats::param_enteredBiome(newBiome->id));
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currentBiome = newBiome;
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}
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for (int i = 0; i < 5; i++) {
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std::shared_ptr<ItemInstance> currentCarried = getCarried(i);
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if (currentCarried != lastCarried[i]) {
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getLevel()->getTracker()->broadcast(
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shared_from_this(),
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std::shared_ptr<SetEquippedItemPacket>(
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new SetEquippedItemPacket(this->entityId, i,
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currentCarried)));
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lastCarried[i] = currentCarried;
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}
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}
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flushEntitiesToRemove();
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}
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// 4J Stu - Split out here so that we can call this from other places
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void ServerPlayer::flushEntitiesToRemove() {
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if (!entitiesToRemove.empty()) {
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int sz = entitiesToRemove.size();
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int amount = std::min(sz, RemoveEntitiesPacket::MAX_PER_PACKET);
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intArray ids(amount);
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int pos = 0;
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AUTO_VAR(it, entitiesToRemove.begin());
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while (it != entitiesToRemove.end() && pos < amount) {
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ids[pos++] = *it;
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it = entitiesToRemove.erase(it);
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}
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connection->send(std::shared_ptr<RemoveEntitiesPacket>(
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new RemoveEntitiesPacket(ids)));
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}
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}
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// 4J - have split doTick into 3 bits, so that we can call the
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// doChunkSendingTick separately, but still do the equivalent of what calling a
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// full doTick used to do, by calling this method
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void ServerPlayer::doTick(bool sendChunks, bool dontDelayChunks /*=false*/,
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bool ignorePortal /*=false*/) {
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doTickA();
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if (sendChunks) {
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doChunkSendingTick(dontDelayChunks);
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}
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doTickB(ignorePortal);
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}
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void ServerPlayer::doTickA() {
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Player::tick();
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for (unsigned int i = 0; i < inventory->getContainerSize(); i++) {
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std::shared_ptr<ItemInstance> ie = inventory->getItem(i);
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if (ie != NULL) {
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// 4J - removed condition. These were getting lower priority than
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// tile update packets etc. on the slow outbound queue, and so were
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// extremely slow to send sometimes, particularly at the start of a
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// game. They don't typically seem to be massive and shouldn't be
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// send when there isn't actually any updating to do.
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if (Item::items[ie->id]
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->isComplex()) // && connection->countDelayedPackets() <=
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// 2)
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{
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std::shared_ptr<Packet> packet =
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(dynamic_cast<ComplexItem*>(Item::items[ie->id])
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->getUpdatePacket(ie, level,
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std::dynamic_pointer_cast<Player>(
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shared_from_this())));
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if (packet != NULL) {
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connection->send(packet);
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}
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}
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}
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}
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}
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// 4J - split off the chunk sending bit of the tick here from ::doTick so we can
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// do this exactly once per player per server tick
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void ServerPlayer::doChunkSendingTick(bool dontDelayChunks) {
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// printf("[%d] %s: sendChunks: %d, empty: %d\n",tickCount,
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//connection->getNetworkPlayer()->GetUID().getOnlineID(),sendChunks,chunksToSend.empty());
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if (!chunksToSend.empty()) {
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ChunkPos nearest = chunksToSend.front();
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bool nearestValid = false;
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// 4J - reinstated and optimised some code that was commented out in the
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// original, to make sure that we always send the nearest chunk to the
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// player. The original uses the bukkit sorting thing to try and avoid
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// doing this, but the player can quickly wander away from the centre of
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// the spiral of chunks that that method creates, long before
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// transmission of them is complete.
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double dist = DBL_MAX;
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for (AUTO_VAR(it, chunksToSend.begin()); it != chunksToSend.end();
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it++) {
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ChunkPos chunk = *it;
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if (level->isChunkFinalised(chunk.x, chunk.z)) {
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double newDist = chunk.distanceToSqr(x, z);
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if ((!nearestValid) || (newDist < dist)) {
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nearest = chunk;
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dist = chunk.distanceToSqr(x, z);
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nearestValid = true;
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}
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}
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}
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// if (nearest != NULL) // 4J - removed as we don't have
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// references here
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if (nearestValid) {
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bool okToSend = false;
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// if (dist < 32 * 32) okToSend = true;
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if (connection->isLocal()) {
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if (!connection->done) okToSend = true;
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} else {
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bool canSendOnSlowQueue = MinecraftServer::canSendOnSlowQueue(
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connection->getNetworkPlayer());
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// app.DebugPrintf("%ls:
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//canSendOnSlowQueue %d, countDelayedPackets %d
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//GetSendQueueSizeBytes %d done: %d",
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// connection->getNetworkPlayer()->GetUID().toString().c_str(),
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// canSendOnSlowQueue,
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//connection->countDelayedPackets(),
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// g_NetworkManager.GetHostPlayer()->GetSendQueueSizeBytes(
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//NULL, true ), connection->done);
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if (dontDelayChunks ||
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(canSendOnSlowQueue &&
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(connection->countDelayedPackets() < 4) &&
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#ifdef _XBOX_ONE
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// The network manager on xbox one doesn't currently split
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// data into slow & fast queues - since we can only measure
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// both together then bytes provides a better metric than
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// count of data items to determine if we should avoid
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// queueing too much up
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(g_NetworkManager.GetHostPlayer()->GetSendQueueSizeBytes(
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NULL, true) < 8192) &&
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#else
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(g_NetworkManager.GetHostPlayer()
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->GetSendQueueSizeMessages(NULL, true) < 4) &&
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#endif
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//(tickCount - lastBrupSendTickCount) >
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//(connection->getNetworkPlayer()->GetCurrentRtt()>>4) &&
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!connection->done)) {
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lastBrupSendTickCount = tickCount;
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okToSend = true;
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MinecraftServer::s_slowQueuePacketSent = true;
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// static
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//std::unordered_map<std::wstring,__int64> mapLastTime;
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// __int64 thisTime =
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//System::currentTimeMillis();
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// __int64 lastTime =
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//mapLastTime[connection->getNetworkPlayer()->GetUID().toString()];
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// app.DebugPrintf(" - OK
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//to send (%d ms since last)\n", thisTime - lastTime);
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// mapLastTime[connection->getNetworkPlayer()->GetUID().toString()]
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//= thisTime;
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} else {
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// app.DebugPrintf(" - <NOT
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//OK>\n");
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}
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}
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if (okToSend) {
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ServerLevel* level = server->getLevel(dimension);
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int flagIndex =
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getFlagIndexForChunk(nearest, this->level->dimension->id);
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chunksToSend.remove(nearest);
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bool chunkDataSent = false;
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// Don't send the chunk to the local machine - the chunks there
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// are mapped directly to the server chunks. We could
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// potentially stop this process earlier on by not adding to the
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// chunksToSend list, but that would stop the tile entities
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// being broadcast too
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if (!connection
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->isLocal()) // force here to disable sharing of data
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{
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// Don't send the chunk if we've set a flag to say that
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// we've already sent it to this machine. This stops two
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// things (1) Sending a chunk to multiple players doing
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// split screen on one machine (2) Sending a chunk that
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// we've already sent as the player moves around. The
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// original version of the game resends these, since it
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// maintains
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// a region of active chunks round each player in the
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// "infinite" world, but in our finite world, we don't
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// ever request that chunks be unloaded on the client
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// and so just gradually build up more and more of the
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// finite set of chunks as the player moves
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if (!g_NetworkManager.SystemFlagGet(
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connection->getNetworkPlayer(), flagIndex)) {
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// app.DebugPrintf("Creating
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//BRUP for %d %d\n",nearest.x, nearest.z);
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PIXBeginNamedEvent(0, "Creation BRUP for sending\n");
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std::shared_ptr<BlockRegionUpdatePacket> packet =
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std::shared_ptr<BlockRegionUpdatePacket>(
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new BlockRegionUpdatePacket(
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nearest.x * 16, 0, nearest.z * 16, 16,
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Level::maxBuildHeight, 16, level));
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PIXEndNamedEvent();
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if (dontDelayChunks) packet->shouldDelay = false;
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if (packet->shouldDelay == true) {
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// Other than the first packet we always want these
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// initial chunks to be sent over QNet at a lower
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// priority
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connection->queueSend(packet);
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} else {
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connection->send(packet);
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}
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// Set flag to say we have send this block already to
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// this system
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g_NetworkManager.SystemFlagSet(
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connection->getNetworkPlayer(), flagIndex);
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chunkDataSent = true;
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}
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} else {
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// For local connections, we'll need to copy the lighting
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// data over from server to client at this point. This is to
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// try and keep lighting as similar as possible to the java
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// version, where client & server are individually
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// responsible for maintaining their lighting (since 1.2.3).
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// This is really an alternative to sending the lighting
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// data over the fake local network connection at this
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// point.
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MultiPlayerLevel* clientLevel =
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Minecraft::GetInstance()->getLevel(
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level->dimension->id);
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if (clientLevel) {
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LevelChunk* lc =
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clientLevel->getChunk(nearest.x, nearest.z);
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lc->reSyncLighting();
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lc->recalcHeightmapOnly();
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clientLevel->setTilesDirty(
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nearest.x * 16 + 1, 1, nearest.z * 16 + 1,
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nearest.x * 16 + 14, Level::maxBuildHeight - 2,
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nearest.z * 16 + 14);
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}
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}
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// Don't send TileEntity data until we have sent the block data
|
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if (connection->isLocal() || chunkDataSent) {
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std::vector<std::shared_ptr<TileEntity> >* tes =
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level->getTileEntitiesInRegion(
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nearest.x * 16, 0, nearest.z * 16,
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nearest.x * 16 + 16, Level::maxBuildHeight,
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nearest.z * 16 + 16);
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for (unsigned int i = 0; i < tes->size(); i++) {
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// 4J Stu - Added delay param to ensure that these
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// arrive after the BRUPs from above Fix for #9169 - ART
|
|
// : Sign text is replaced with the words Awaiting
|
|
// approval.
|
|
broadcast(tes->at(i),
|
|
!connection->isLocal() && !dontDelayChunks);
|
|
}
|
|
delete tes;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ServerPlayer::doTickB(bool ignorePortal) {
|
|
#ifndef _CONTENT_PACKAGE
|
|
// check if there's a debug dimension change requested
|
|
if (app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
|
|
(1L << eDebugSetting_GoToNether)) {
|
|
if (level->dimension->id == 0) {
|
|
ignorePortal = false;
|
|
isInsidePortal = true;
|
|
portalTime = 1;
|
|
}
|
|
unsigned int uiVal =
|
|
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad());
|
|
app.SetGameSettingsDebugMask(ProfileManager.GetPrimaryPad(),
|
|
uiVal & ~(1L << eDebugSetting_GoToNether));
|
|
}
|
|
// else if
|
|
// (app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_GoToEnd))
|
|
// {
|
|
// if(level->dimension->id == 0 )
|
|
// {
|
|
// server->players->toggleDimension(
|
|
// std::dynamic_pointer_cast<ServerPlayer>( shared_from_this() ), 1 );
|
|
// }
|
|
// unsigned int
|
|
// uiVal=app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad());
|
|
// app.SetGameSettingsDebugMask(ProfileManager.GetPrimaryPad(),uiVal&~(1L<<eDebugSetting_GoToEnd));
|
|
// }
|
|
else if (app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
|
|
(1L << eDebugSetting_GoToOverworld)) {
|
|
if (level->dimension->id != 0) {
|
|
ignorePortal = false;
|
|
isInsidePortal = true;
|
|
portalTime = 1;
|
|
}
|
|
unsigned int uiVal =
|
|
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad());
|
|
app.SetGameSettingsDebugMask(
|
|
ProfileManager.GetPrimaryPad(),
|
|
uiVal & ~(1L << eDebugSetting_GoToOverworld));
|
|
}
|
|
#endif
|
|
|
|
if (!ignorePortal) {
|
|
if (isInsidePortal) {
|
|
if (server->isNetherEnabled()) {
|
|
if (containerMenu != inventoryMenu) {
|
|
closeContainer();
|
|
}
|
|
if (riding != NULL) {
|
|
this->ride(riding);
|
|
} else {
|
|
portalTime += 1 / 80.0f;
|
|
if (portalTime >= 1) {
|
|
portalTime = 1;
|
|
changingDimensionDelay = 10;
|
|
|
|
int targetDimension = 0;
|
|
if (dimension == -1)
|
|
targetDimension = 0;
|
|
else
|
|
targetDimension = -1;
|
|
|
|
server->getPlayers()->toggleDimension(
|
|
std::dynamic_pointer_cast<ServerPlayer>(
|
|
shared_from_this()),
|
|
targetDimension);
|
|
lastSentExp = -1;
|
|
lastSentHealth = -1;
|
|
lastSentFood = -1;
|
|
|
|
// awardStat(Achievements::portal);
|
|
}
|
|
}
|
|
isInsidePortal = false;
|
|
}
|
|
} else {
|
|
if (portalTime > 0) portalTime -= 1 / 20.0f;
|
|
if (portalTime < 0) portalTime = 0;
|
|
}
|
|
if (changingDimensionDelay > 0) changingDimensionDelay--;
|
|
}
|
|
|
|
if (getHealth() != lastSentHealth ||
|
|
lastSentFood != foodData.getFoodLevel() ||
|
|
((foodData.getSaturationLevel() == 0) != lastFoodSaturationZero)) {
|
|
// 4J Stu - Added m_lastDamageSource for telemetry //4jcraft, nice but
|
|
// you never initialized it
|
|
connection->send(std::shared_ptr<SetHealthPacket>(new SetHealthPacket(
|
|
getHealth(), foodData.getFoodLevel(), foodData.getSaturationLevel(),
|
|
m_lastDamageSource)));
|
|
lastSentHealth = getHealth();
|
|
lastSentFood = foodData.getFoodLevel();
|
|
lastFoodSaturationZero = foodData.getSaturationLevel() == 0;
|
|
}
|
|
|
|
if (totalExperience != lastSentExp) {
|
|
lastSentExp = totalExperience;
|
|
connection->send(
|
|
std::shared_ptr<SetExperiencePacket>(new SetExperiencePacket(
|
|
experienceProgress, totalExperience, experienceLevel)));
|
|
}
|
|
}
|
|
|
|
std::shared_ptr<ItemInstance> ServerPlayer::getCarried(int slot) {
|
|
if (slot == 0) return inventory->getSelected();
|
|
return inventory->armor[slot - 1];
|
|
}
|
|
|
|
void ServerPlayer::die(DamageSource* source) {
|
|
server->getPlayers()->broadcastAll(source->getDeathMessagePacket(
|
|
std::dynamic_pointer_cast<Player>(shared_from_this())));
|
|
inventory->dropAll();
|
|
}
|
|
|
|
bool ServerPlayer::hurt(DamageSource* dmgSource, int dmg) {
|
|
if (invulnerableTime > 0) return false;
|
|
|
|
if (dynamic_cast<EntityDamageSource*>(dmgSource) != NULL) {
|
|
// 4J Stu - Fix for #46422 - TU5: Crash: Gameplay: Crash when being hit
|
|
// by a trap using a dispenser getEntity returns the owner of
|
|
// projectiles, and this would never be the arrow. The owner is
|
|
// sometimes NULL.
|
|
std::shared_ptr<Entity> source = dmgSource->getDirectEntity();
|
|
|
|
if (std::dynamic_pointer_cast<Player>(source) != NULL &&
|
|
(!server->pvp || !std::dynamic_pointer_cast<Player>(source)
|
|
->isAllowedToAttackPlayers())) {
|
|
return false;
|
|
}
|
|
|
|
if (source != NULL && source->GetType() == eTYPE_ARROW) {
|
|
std::shared_ptr<Arrow> arrow =
|
|
std::dynamic_pointer_cast<Arrow>(source);
|
|
if (std::dynamic_pointer_cast<Player>(arrow->owner) != NULL &&
|
|
(!server->pvp ||
|
|
!std::dynamic_pointer_cast<Player>(arrow->owner)
|
|
->isAllowedToAttackPlayers())) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
bool returnVal = Player::hurt(dmgSource, dmg);
|
|
|
|
if (returnVal) {
|
|
// 4J Stu - Work out the source of this damage for telemetry
|
|
m_lastDamageSource = eTelemetryChallenges_Unknown;
|
|
|
|
if (dmgSource == DamageSource::fall)
|
|
m_lastDamageSource = eTelemetryPlayerDeathSource_Fall;
|
|
else if (dmgSource == DamageSource::onFire ||
|
|
dmgSource == DamageSource::inFire)
|
|
m_lastDamageSource = eTelemetryPlayerDeathSource_Fire;
|
|
else if (dmgSource == DamageSource::lava)
|
|
m_lastDamageSource = eTelemetryPlayerDeathSource_Lava;
|
|
else if (dmgSource == DamageSource::drown)
|
|
m_lastDamageSource = eTelemetryPlayerDeathSource_Water;
|
|
else if (dmgSource == DamageSource::inWall)
|
|
m_lastDamageSource = eTelemetryPlayerDeathSource_Suffocate;
|
|
else if (dmgSource == DamageSource::outOfWorld)
|
|
m_lastDamageSource = eTelemetryPlayerDeathSource_OutOfWorld;
|
|
else if (dmgSource == DamageSource::cactus)
|
|
m_lastDamageSource = eTelemetryPlayerDeathSource_Cactus;
|
|
else {
|
|
std::shared_ptr<Entity> source = dmgSource->getEntity();
|
|
if (source != NULL) {
|
|
switch (source->GetType()) {
|
|
case eTYPE_PLAYER:
|
|
case eTYPE_SERVERPLAYER:
|
|
m_lastDamageSource =
|
|
eTelemetryPlayerDeathSource_Player_Weapon;
|
|
break;
|
|
case eTYPE_WOLF:
|
|
m_lastDamageSource = eTelemetryPlayerDeathSource_Wolf;
|
|
break;
|
|
case eTYPE_CREEPER:
|
|
m_lastDamageSource =
|
|
eTelemetryPlayerDeathSource_Explosion_Creeper;
|
|
break;
|
|
case eTYPE_SKELETON:
|
|
m_lastDamageSource =
|
|
eTelemetryPlayerDeathSource_Skeleton;
|
|
break;
|
|
case eTYPE_SPIDER:
|
|
m_lastDamageSource = eTelemetryPlayerDeathSource_Spider;
|
|
break;
|
|
case eTYPE_ZOMBIE:
|
|
m_lastDamageSource = eTelemetryPlayerDeathSource_Zombie;
|
|
break;
|
|
case eTYPE_PIGZOMBIE:
|
|
m_lastDamageSource =
|
|
eTelemetryPlayerDeathSource_ZombiePigman;
|
|
break;
|
|
case eTYPE_GHAST:
|
|
m_lastDamageSource = eTelemetryPlayerDeathSource_Ghast;
|
|
break;
|
|
case eTYPE_SLIME:
|
|
m_lastDamageSource = eTelemetryPlayerDeathSource_Slime;
|
|
break;
|
|
case eTYPE_PRIMEDTNT:
|
|
m_lastDamageSource =
|
|
eTelemetryPlayerDeathSource_Explosion_Tnt;
|
|
break;
|
|
case eTYPE_ARROW:
|
|
if ((std::dynamic_pointer_cast<Arrow>(source))->owner !=
|
|
NULL) {
|
|
std::shared_ptr<Entity> attacker =
|
|
(std::dynamic_pointer_cast<Arrow>(source))
|
|
->owner;
|
|
if (attacker != NULL) {
|
|
switch (attacker->GetType()) {
|
|
case eTYPE_SKELETON:
|
|
m_lastDamageSource =
|
|
eTelemetryPlayerDeathSource_Skeleton;
|
|
break;
|
|
case eTYPE_PLAYER:
|
|
case eTYPE_SERVERPLAYER:
|
|
m_lastDamageSource =
|
|
eTelemetryPlayerDeathSource_Player_Arrow;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case eTYPE_FIREBALL:
|
|
m_lastDamageSource = eTelemetryPlayerDeathSource_Ghast;
|
|
break;
|
|
default:
|
|
break;
|
|
};
|
|
}
|
|
};
|
|
}
|
|
|
|
return returnVal;
|
|
}
|
|
|
|
bool ServerPlayer::isPlayerVersusPlayer() { return server->pvp; }
|
|
|
|
void ServerPlayer::changeDimension(int i) {
|
|
if (!connection->hasClientTickedOnce()) return;
|
|
|
|
if (dimension == 1 && i == 1) {
|
|
app.DebugPrintf("Start win game\n");
|
|
awardStat(GenericStats::winGame(), GenericStats::param_winGame());
|
|
|
|
// All players on the same system as this player should also be removed
|
|
// from the game while the Win screen is shown
|
|
INetworkPlayer* thisPlayer = connection->getNetworkPlayer();
|
|
|
|
if (!wonGame) {
|
|
level->removeEntity(shared_from_this());
|
|
wonGame = true;
|
|
m_enteredEndExitPortal =
|
|
true; // We only flag this for the player in the portal
|
|
connection->send(
|
|
std::shared_ptr<GameEventPacket>(new GameEventPacket(
|
|
GameEventPacket::WIN_GAME, thisPlayer->GetUserIndex())));
|
|
app.DebugPrintf("Sending packet to %d\n",
|
|
thisPlayer->GetUserIndex());
|
|
}
|
|
if (thisPlayer != NULL) {
|
|
for (AUTO_VAR(it, MinecraftServer::getInstance()
|
|
->getPlayers()
|
|
->players.begin());
|
|
it !=
|
|
MinecraftServer::getInstance()->getPlayers()->players.end();
|
|
++it) {
|
|
std::shared_ptr<ServerPlayer> servPlayer = *it;
|
|
INetworkPlayer* checkPlayer =
|
|
servPlayer->connection->getNetworkPlayer();
|
|
if (thisPlayer != checkPlayer && checkPlayer != NULL &&
|
|
thisPlayer->IsSameSystem(checkPlayer) &&
|
|
!servPlayer->wonGame) {
|
|
servPlayer->wonGame = true;
|
|
servPlayer->connection->send(
|
|
std::shared_ptr<GameEventPacket>(
|
|
new GameEventPacket(GameEventPacket::WIN_GAME,
|
|
thisPlayer->GetUserIndex())));
|
|
app.DebugPrintf("Sending packet to %d\n",
|
|
thisPlayer->GetUserIndex());
|
|
}
|
|
}
|
|
}
|
|
app.DebugPrintf("End win game\n");
|
|
} else {
|
|
awardStat(GenericStats::theEnd(), GenericStats::param_theEnd());
|
|
|
|
Pos* pos = server->getLevel(i)->getDimensionSpecificSpawn();
|
|
if (pos != NULL) {
|
|
connection->teleport(pos->x, pos->y, pos->z, 0, 0);
|
|
delete pos;
|
|
}
|
|
server->getPlayers()->toggleDimension(
|
|
std::dynamic_pointer_cast<ServerPlayer>(shared_from_this()), 1);
|
|
lastSentExp = -1;
|
|
lastSentHealth = -1;
|
|
lastSentFood = -1;
|
|
}
|
|
}
|
|
|
|
// 4J Added delay param
|
|
void ServerPlayer::broadcast(std::shared_ptr<TileEntity> te,
|
|
bool delay /*= false*/) {
|
|
if (te != NULL) {
|
|
std::shared_ptr<Packet> p = te->getUpdatePacket();
|
|
if (p != NULL) {
|
|
p->shouldDelay = delay;
|
|
if (delay)
|
|
connection->queueSend(p);
|
|
else
|
|
connection->send(p);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ServerPlayer::take(std::shared_ptr<Entity> e, int orgCount) {
|
|
if (!e->removed) {
|
|
EntityTracker* entityTracker = getLevel()->getTracker();
|
|
if (e->GetType() == eTYPE_ITEMENTITY) {
|
|
entityTracker->broadcast(
|
|
e, std::shared_ptr<TakeItemEntityPacket>(
|
|
new TakeItemEntityPacket(e->entityId, entityId)));
|
|
}
|
|
if (e->GetType() == eTYPE_ARROW) {
|
|
entityTracker->broadcast(
|
|
e, std::shared_ptr<TakeItemEntityPacket>(
|
|
new TakeItemEntityPacket(e->entityId, entityId)));
|
|
}
|
|
if (e->GetType() == eTYPE_EXPERIENCEORB) {
|
|
entityTracker->broadcast(
|
|
e, std::shared_ptr<TakeItemEntityPacket>(
|
|
new TakeItemEntityPacket(e->entityId, entityId)));
|
|
}
|
|
}
|
|
Player::take(e, orgCount);
|
|
containerMenu->broadcastChanges();
|
|
}
|
|
|
|
void ServerPlayer::swing() {
|
|
if (!swinging) {
|
|
swingTime = -1;
|
|
swinging = true;
|
|
getLevel()->getTracker()->broadcast(
|
|
shared_from_this(),
|
|
std::shared_ptr<AnimatePacket>(
|
|
new AnimatePacket(shared_from_this(), AnimatePacket::SWING)));
|
|
}
|
|
}
|
|
|
|
Player::BedSleepingResult ServerPlayer::startSleepInBed(int x, int y, int z,
|
|
bool bTestUse) {
|
|
BedSleepingResult result = Player::startSleepInBed(x, y, z, bTestUse);
|
|
if (result == OK) {
|
|
std::shared_ptr<Packet> p =
|
|
std::shared_ptr<EntityActionAtPositionPacket>(
|
|
new EntityActionAtPositionPacket(
|
|
shared_from_this(),
|
|
EntityActionAtPositionPacket::START_SLEEP, x, y, z));
|
|
getLevel()->getTracker()->broadcast(shared_from_this(), p);
|
|
connection->teleport(this->x, this->y, this->z, yRot, xRot);
|
|
connection->send(p);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void ServerPlayer::stopSleepInBed(bool forcefulWakeUp, bool updateLevelList,
|
|
bool saveRespawnPoint) {
|
|
if (isSleeping()) {
|
|
getLevel()->getTracker()->broadcastAndSend(
|
|
shared_from_this(),
|
|
std::shared_ptr<AnimatePacket>(
|
|
new AnimatePacket(shared_from_this(), AnimatePacket::WAKE_UP)));
|
|
}
|
|
Player::stopSleepInBed(forcefulWakeUp, updateLevelList, saveRespawnPoint);
|
|
if (connection != NULL) connection->teleport(x, y, z, yRot, xRot);
|
|
}
|
|
|
|
void ServerPlayer::ride(std::shared_ptr<Entity> e) {
|
|
Player::ride(e);
|
|
connection->send(std::shared_ptr<SetRidingPacket>(
|
|
new SetRidingPacket(shared_from_this(), riding)));
|
|
|
|
// 4J Removed this - The act of riding will be handled on the client and
|
|
// will change the position of the player. If we also teleport it then we
|
|
// can end up with a repeating movements, e.g. bouncing up and down after
|
|
// exiting a boat due to slight differences in position on the client and
|
|
// server
|
|
// connection->teleport(x, y, z, yRot, xRot);
|
|
}
|
|
|
|
void ServerPlayer::checkFallDamage(double ya, bool onGround) {}
|
|
|
|
void ServerPlayer::doCheckFallDamage(double ya, bool onGround) {
|
|
Player::checkFallDamage(ya, onGround);
|
|
}
|
|
|
|
void ServerPlayer::nextContainerCounter() {
|
|
containerCounter = (containerCounter % 100) + 1;
|
|
}
|
|
|
|
bool ServerPlayer::startCrafting(int x, int y, int z) {
|
|
if (containerMenu == inventoryMenu) {
|
|
nextContainerCounter();
|
|
connection->send(
|
|
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
|
containerCounter, ContainerOpenPacket::WORKBENCH, 0, 9)));
|
|
containerMenu = new CraftingMenu(inventory, level, x, y, z);
|
|
containerMenu->containerId = containerCounter;
|
|
containerMenu->addSlotListener(this);
|
|
} else {
|
|
app.DebugPrintf(
|
|
"ServerPlayer tried to open crafting container when one was "
|
|
"already open\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ServerPlayer::startEnchanting(int x, int y, int z) {
|
|
if (containerMenu == inventoryMenu) {
|
|
nextContainerCounter();
|
|
connection->send(
|
|
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
|
containerCounter, ContainerOpenPacket::ENCHANTMENT, 0, 9)));
|
|
containerMenu = new EnchantmentMenu(inventory, level, x, y, z);
|
|
containerMenu->containerId = containerCounter;
|
|
containerMenu->addSlotListener(this);
|
|
} else {
|
|
app.DebugPrintf(
|
|
"ServerPlayer tried to open enchanting container when one was "
|
|
"already open\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ServerPlayer::startRepairing(int x, int y, int z) {
|
|
if (containerMenu == inventoryMenu) {
|
|
nextContainerCounter();
|
|
connection->send(
|
|
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
|
containerCounter, ContainerOpenPacket::REPAIR_TABLE, 0, 9)));
|
|
containerMenu = new RepairMenu(
|
|
inventory, level, x, y, z,
|
|
std::dynamic_pointer_cast<Player>(shared_from_this()));
|
|
containerMenu->containerId = containerCounter;
|
|
containerMenu->addSlotListener(this);
|
|
} else {
|
|
app.DebugPrintf(
|
|
"ServerPlayer tried to open enchanting container when one was "
|
|
"already open\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ServerPlayer::openContainer(std::shared_ptr<Container> container) {
|
|
if (containerMenu == inventoryMenu) {
|
|
nextContainerCounter();
|
|
connection->send(
|
|
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
|
containerCounter, ContainerOpenPacket::CONTAINER,
|
|
container->getName(), container->getContainerSize())));
|
|
|
|
containerMenu = new ContainerMenu(inventory, container);
|
|
containerMenu->containerId = containerCounter;
|
|
containerMenu->addSlotListener(this);
|
|
} else {
|
|
app.DebugPrintf(
|
|
"ServerPlayer tried to open container when one was already open\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ServerPlayer::openFurnace(std::shared_ptr<FurnaceTileEntity> furnace) {
|
|
if (containerMenu == inventoryMenu) {
|
|
nextContainerCounter();
|
|
connection->send(
|
|
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
|
containerCounter, ContainerOpenPacket::FURNACE, 0,
|
|
furnace->getContainerSize())));
|
|
containerMenu = new FurnaceMenu(inventory, furnace);
|
|
containerMenu->containerId = containerCounter;
|
|
containerMenu->addSlotListener(this);
|
|
} else {
|
|
app.DebugPrintf(
|
|
"ServerPlayer tried to open furnace when one was already open\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ServerPlayer::openTrap(std::shared_ptr<DispenserTileEntity> trap) {
|
|
if (containerMenu == inventoryMenu) {
|
|
nextContainerCounter();
|
|
connection->send(std::shared_ptr<ContainerOpenPacket>(
|
|
new ContainerOpenPacket(containerCounter, ContainerOpenPacket::TRAP,
|
|
0, trap->getContainerSize())));
|
|
containerMenu = new TrapMenu(inventory, trap);
|
|
containerMenu->containerId = containerCounter;
|
|
containerMenu->addSlotListener(this);
|
|
} else {
|
|
app.DebugPrintf(
|
|
"ServerPlayer tried to open dispenser when one was already open\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ServerPlayer::openBrewingStand(
|
|
std::shared_ptr<BrewingStandTileEntity> brewingStand) {
|
|
if (containerMenu == inventoryMenu) {
|
|
nextContainerCounter();
|
|
connection->send(
|
|
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
|
containerCounter, ContainerOpenPacket::BREWING_STAND, 0,
|
|
brewingStand->getContainerSize())));
|
|
containerMenu = new BrewingStandMenu(inventory, brewingStand);
|
|
containerMenu->containerId = containerCounter;
|
|
containerMenu->addSlotListener(this);
|
|
} else {
|
|
app.DebugPrintf(
|
|
"ServerPlayer tried to open brewing stand when one was already "
|
|
"open\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ServerPlayer::openTrading(std::shared_ptr<Merchant> traderTarget) {
|
|
if (containerMenu == inventoryMenu) {
|
|
nextContainerCounter();
|
|
containerMenu = new MerchantMenu(inventory, traderTarget, level);
|
|
containerMenu->containerId = containerCounter;
|
|
containerMenu->addSlotListener(this);
|
|
std::shared_ptr<Container> container =
|
|
((MerchantMenu*)containerMenu)->getTradeContainer();
|
|
|
|
connection->send(
|
|
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
|
containerCounter, ContainerOpenPacket::TRADER_NPC,
|
|
container->getName(), container->getContainerSize())));
|
|
|
|
MerchantRecipeList* offers = traderTarget->getOffers(
|
|
std::dynamic_pointer_cast<Player>(shared_from_this()));
|
|
if (offers != NULL) {
|
|
ByteArrayOutputStream rawOutput;
|
|
DataOutputStream output(&rawOutput);
|
|
|
|
// just to make sure the offers are matched to the container
|
|
output.writeInt(containerCounter);
|
|
offers->writeToStream(&output);
|
|
|
|
connection->send(std::shared_ptr<CustomPayloadPacket>(
|
|
new CustomPayloadPacket(CustomPayloadPacket::TRADER_LIST_PACKET,
|
|
rawOutput.toByteArray())));
|
|
}
|
|
} else {
|
|
app.DebugPrintf(
|
|
"ServerPlayer tried to open trading menu when one was already "
|
|
"open\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ServerPlayer::slotChanged(AbstractContainerMenu* container, int slotIndex,
|
|
std::shared_ptr<ItemInstance> item) {
|
|
if (dynamic_cast<ResultSlot*>(container->getSlot(slotIndex))) {
|
|
return;
|
|
}
|
|
|
|
if (ignoreSlotUpdateHack) {
|
|
// Do not send this packet!
|
|
//
|
|
// This is a horrible hack that makes sure that inventory clicks
|
|
// that the client correctly predicted don't get sent out to the
|
|
// client again.
|
|
return;
|
|
}
|
|
|
|
connection->send(std::shared_ptr<ContainerSetSlotPacket>(
|
|
new ContainerSetSlotPacket(container->containerId, slotIndex, item)));
|
|
}
|
|
|
|
void ServerPlayer::refreshContainer(AbstractContainerMenu* menu) {
|
|
std::vector<std::shared_ptr<ItemInstance> >* items = menu->getItems();
|
|
refreshContainer(menu, items);
|
|
delete items;
|
|
}
|
|
|
|
void ServerPlayer::refreshContainer(
|
|
AbstractContainerMenu* container,
|
|
std::vector<std::shared_ptr<ItemInstance> >* items) {
|
|
connection->send(std::shared_ptr<ContainerSetContentPacket>(
|
|
new ContainerSetContentPacket(container->containerId, items)));
|
|
connection->send(std::shared_ptr<ContainerSetSlotPacket>(
|
|
new ContainerSetSlotPacket(-1, -1, inventory->getCarried())));
|
|
}
|
|
|
|
void ServerPlayer::setContainerData(AbstractContainerMenu* container, int id,
|
|
int value) {
|
|
// 4J - added, so that furnace updates also have this hack
|
|
if (ignoreSlotUpdateHack) {
|
|
// Do not send this packet!
|
|
//
|
|
// This is a horrible hack that makes sure that inventory clicks
|
|
// that the client correctly predicted don't get sent out to the
|
|
// client again.
|
|
return;
|
|
}
|
|
connection->send(std::shared_ptr<ContainerSetDataPacket>(
|
|
new ContainerSetDataPacket(container->containerId, id, value)));
|
|
}
|
|
|
|
void ServerPlayer::closeContainer() {
|
|
connection->send(std::shared_ptr<ContainerClosePacket>(
|
|
new ContainerClosePacket(containerMenu->containerId)));
|
|
doCloseContainer();
|
|
}
|
|
|
|
void ServerPlayer::broadcastCarriedItem() {
|
|
if (ignoreSlotUpdateHack) {
|
|
// Do not send this packet!
|
|
// This is a horrible hack that makes sure that inventory clicks
|
|
// that the client correctly predicted don't get sent out to the
|
|
// client again.
|
|
return;
|
|
}
|
|
connection->send(std::shared_ptr<ContainerSetSlotPacket>(
|
|
new ContainerSetSlotPacket(-1, -1, inventory->getCarried())));
|
|
}
|
|
|
|
void ServerPlayer::doCloseContainer() {
|
|
containerMenu->removed(
|
|
std::dynamic_pointer_cast<Player>(shared_from_this()));
|
|
containerMenu = inventoryMenu;
|
|
}
|
|
|
|
void ServerPlayer::setPlayerInput(float xa, float ya, bool jumping,
|
|
bool sneaking, float xRot, float yRot) {
|
|
xxa = xa;
|
|
yya = ya;
|
|
this->jumping = jumping;
|
|
this->setSneaking(sneaking);
|
|
this->xRot = xRot;
|
|
this->yRot = yRot;
|
|
}
|
|
|
|
void ServerPlayer::awardStat(Stat* stat, byteArray param) {
|
|
if (stat == NULL) {
|
|
delete[] param.data;
|
|
return;
|
|
}
|
|
|
|
if (!stat->awardLocallyOnly) {
|
|
#ifndef _DURANGO
|
|
int count = *((int*)param.data);
|
|
delete[] param.data;
|
|
|
|
while (count > 100) {
|
|
connection->send(std::shared_ptr<AwardStatPacket>(
|
|
new AwardStatPacket(stat->id, 100)));
|
|
count -= 100;
|
|
}
|
|
connection->send(std::shared_ptr<AwardStatPacket>(
|
|
new AwardStatPacket(stat->id, count)));
|
|
#else
|
|
connection->send(std::shared_ptr<AwardStatPacket>(
|
|
new AwardStatPacket(stat->id, param)));
|
|
// byteArray deleted in AwardStatPacket destructor.
|
|
#endif
|
|
} else
|
|
delete[] param.data;
|
|
}
|
|
|
|
void ServerPlayer::disconnect() {
|
|
if (riding != NULL) ride(riding);
|
|
if (rider.lock() != NULL) rider.lock()->ride(shared_from_this());
|
|
if (this->m_isSleeping) {
|
|
stopSleepInBed(true, false, false);
|
|
}
|
|
}
|
|
|
|
void ServerPlayer::resetSentInfo() { lastSentHealth = -99999999; }
|
|
|
|
void ServerPlayer::displayClientMessage(int messageId) {
|
|
ChatPacket::EChatPacketMessage messageType = ChatPacket::e_ChatCustom;
|
|
// Convert the message id to an enum that will not change between game
|
|
// versions
|
|
switch (messageId) {
|
|
case IDS_TILE_BED_OCCUPIED:
|
|
messageType = ChatPacket::e_ChatBedOccupied;
|
|
connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(L"", messageType)));
|
|
break;
|
|
case IDS_TILE_BED_NO_SLEEP:
|
|
messageType = ChatPacket::e_ChatBedNoSleep;
|
|
connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(L"", messageType)));
|
|
break;
|
|
case IDS_TILE_BED_NOT_VALID:
|
|
messageType = ChatPacket::e_ChatBedNotValid;
|
|
connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(L"", messageType)));
|
|
break;
|
|
case IDS_TILE_BED_NOTSAFE:
|
|
messageType = ChatPacket::e_ChatBedNotSafe;
|
|
connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(L"", messageType)));
|
|
break;
|
|
case IDS_TILE_BED_PLAYERSLEEP:
|
|
messageType = ChatPacket::e_ChatBedPlayerSleep;
|
|
// broadcast to all the other players in the game
|
|
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
|
i++) {
|
|
std::shared_ptr<ServerPlayer> player =
|
|
server->getPlayers()->players[i];
|
|
if (shared_from_this() != player) {
|
|
player->connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(
|
|
name, ChatPacket::e_ChatBedPlayerSleep)));
|
|
} else {
|
|
player->connection->send(std::shared_ptr<ChatPacket>(
|
|
new ChatPacket(name, ChatPacket::e_ChatBedMeSleep)));
|
|
}
|
|
}
|
|
return;
|
|
break;
|
|
case IDS_PLAYER_ENTERED_END:
|
|
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
|
i++) {
|
|
std::shared_ptr<ServerPlayer> player =
|
|
server->getPlayers()->players[i];
|
|
if (shared_from_this() != player) {
|
|
player->connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(
|
|
name, ChatPacket::e_ChatPlayerEnteredEnd)));
|
|
}
|
|
}
|
|
break;
|
|
case IDS_PLAYER_LEFT_END:
|
|
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
|
i++) {
|
|
std::shared_ptr<ServerPlayer> player =
|
|
server->getPlayers()->players[i];
|
|
if (shared_from_this() != player) {
|
|
player->connection->send(std::shared_ptr<ChatPacket>(
|
|
new ChatPacket(name, ChatPacket::e_ChatPlayerLeftEnd)));
|
|
}
|
|
}
|
|
break;
|
|
case IDS_TILE_BED_MESLEEP:
|
|
messageType = ChatPacket::e_ChatBedMeSleep;
|
|
connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(L"", messageType)));
|
|
break;
|
|
|
|
case IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED:
|
|
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
|
i++) {
|
|
std::shared_ptr<ServerPlayer> player =
|
|
server->getPlayers()->players[i];
|
|
if (shared_from_this() == player) {
|
|
player->connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(
|
|
name, ChatPacket::e_ChatPlayerMaxPigsSheepCows)));
|
|
}
|
|
}
|
|
break;
|
|
case IDS_MAX_CHICKENS_SPAWNED:
|
|
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
|
i++) {
|
|
std::shared_ptr<ServerPlayer> player =
|
|
server->getPlayers()->players[i];
|
|
if (shared_from_this() == player) {
|
|
player->connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(
|
|
name, ChatPacket::e_ChatPlayerMaxChickens)));
|
|
}
|
|
}
|
|
break;
|
|
case IDS_MAX_SQUID_SPAWNED:
|
|
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
|
i++) {
|
|
std::shared_ptr<ServerPlayer> player =
|
|
server->getPlayers()->players[i];
|
|
if (shared_from_this() == player) {
|
|
player->connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(
|
|
name, ChatPacket::e_ChatPlayerMaxSquid)));
|
|
}
|
|
}
|
|
break;
|
|
case IDS_MAX_WOLVES_SPAWNED:
|
|
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
|
i++) {
|
|
std::shared_ptr<ServerPlayer> player =
|
|
server->getPlayers()->players[i];
|
|
if (shared_from_this() == player) {
|
|
player->connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(
|
|
name, ChatPacket::e_ChatPlayerMaxWolves)));
|
|
}
|
|
}
|
|
break;
|
|
case IDS_MAX_MOOSHROOMS_SPAWNED:
|
|
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
|
i++) {
|
|
std::shared_ptr<ServerPlayer> player =
|
|
server->getPlayers()->players[i];
|
|
if (shared_from_this() == player) {
|
|
player->connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(
|
|
name, ChatPacket::e_ChatPlayerMaxMooshrooms)));
|
|
}
|
|
}
|
|
break;
|
|
case IDS_MAX_ENEMIES_SPAWNED:
|
|
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
|
i++) {
|
|
std::shared_ptr<ServerPlayer> player =
|
|
server->getPlayers()->players[i];
|
|
if (shared_from_this() == player) {
|
|
player->connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(
|
|
name, ChatPacket::e_ChatPlayerMaxEnemies)));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case IDS_MAX_VILLAGERS_SPAWNED:
|
|
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
|
i++) {
|
|
std::shared_ptr<ServerPlayer> player =
|
|
server->getPlayers()->players[i];
|
|
if (shared_from_this() == player) {
|
|
player->connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(
|
|
name, ChatPacket::e_ChatPlayerMaxVillagers)));
|
|
}
|
|
}
|
|
break;
|
|
case IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED:
|
|
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
|
i++) {
|
|
std::shared_ptr<ServerPlayer> player =
|
|
server->getPlayers()->players[i];
|
|
if (shared_from_this() == player) {
|
|
player->connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(
|
|
name,
|
|
ChatPacket::e_ChatPlayerMaxBredPigsSheepCows)));
|
|
}
|
|
}
|
|
break;
|
|
case IDS_MAX_CHICKENS_BRED:
|
|
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
|
i++) {
|
|
std::shared_ptr<ServerPlayer> player =
|
|
server->getPlayers()->players[i];
|
|
if (shared_from_this() == player) {
|
|
player->connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(
|
|
name, ChatPacket::e_ChatPlayerMaxBredChickens)));
|
|
}
|
|
}
|
|
break;
|
|
case IDS_MAX_MUSHROOMCOWS_BRED:
|
|
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
|
i++) {
|
|
std::shared_ptr<ServerPlayer> player =
|
|
server->getPlayers()->players[i];
|
|
if (shared_from_this() == player) {
|
|
player->connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(
|
|
name, ChatPacket::e_ChatPlayerMaxBredMooshrooms)));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case IDS_MAX_WOLVES_BRED:
|
|
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
|
i++) {
|
|
std::shared_ptr<ServerPlayer> player =
|
|
server->getPlayers()->players[i];
|
|
if (shared_from_this() == player) {
|
|
player->connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(
|
|
name, ChatPacket::e_ChatPlayerMaxBredWolves)));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case IDS_CANT_SHEAR_MOOSHROOM:
|
|
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
|
i++) {
|
|
std::shared_ptr<ServerPlayer> player =
|
|
server->getPlayers()->players[i];
|
|
if (shared_from_this() == player) {
|
|
player->connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(
|
|
name, ChatPacket::e_ChatPlayerCantShearMooshroom)));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case IDS_MAX_HANGINGENTITIES:
|
|
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
|
i++) {
|
|
std::shared_ptr<ServerPlayer> player =
|
|
server->getPlayers()->players[i];
|
|
if (shared_from_this() == player) {
|
|
player->connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(
|
|
name, ChatPacket::e_ChatPlayerMaxHangingEntities)));
|
|
}
|
|
}
|
|
break;
|
|
case IDS_CANT_SPAWN_IN_PEACEFUL:
|
|
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
|
i++) {
|
|
std::shared_ptr<ServerPlayer> player =
|
|
server->getPlayers()->players[i];
|
|
if (shared_from_this() == player) {
|
|
player->connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(
|
|
name,
|
|
ChatPacket::e_ChatPlayerCantSpawnInPeaceful)));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case IDS_MAX_BOATS:
|
|
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
|
i++) {
|
|
std::shared_ptr<ServerPlayer> player =
|
|
server->getPlayers()->players[i];
|
|
if (shared_from_this() == player) {
|
|
player->connection->send(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(
|
|
name, ChatPacket::e_ChatPlayerMaxBoats)));
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
app.DebugPrintf(
|
|
"Tried to send a chat packet to the player with an unhandled "
|
|
"messageId\n");
|
|
assert(false);
|
|
break;
|
|
}
|
|
|
|
// Language *language = Language::getInstance();
|
|
// std::wstring languageString =
|
|
// app.GetString(messageId);//language->getElement(messageId);
|
|
// connection->send( std::shared_ptr<ChatPacket>( new ChatPacket(L"",
|
|
// messageType) ) );
|
|
}
|
|
|
|
void ServerPlayer::completeUsingItem() {
|
|
connection->send(std::shared_ptr<EntityEventPacket>(
|
|
new EntityEventPacket(entityId, EntityEvent::USE_ITEM_COMPLETE)));
|
|
Player::completeUsingItem();
|
|
}
|
|
|
|
void ServerPlayer::startUsingItem(std::shared_ptr<ItemInstance> instance,
|
|
int duration) {
|
|
Player::startUsingItem(instance, duration);
|
|
|
|
if (instance != NULL && instance->getItem() != NULL &&
|
|
instance->getItem()->getUseAnimation(instance) == UseAnim_eat) {
|
|
getLevel()->getTracker()->broadcastAndSend(
|
|
shared_from_this(),
|
|
std::shared_ptr<AnimatePacket>(
|
|
new AnimatePacket(shared_from_this(), AnimatePacket::EAT)));
|
|
}
|
|
}
|
|
|
|
void ServerPlayer::restoreFrom(std::shared_ptr<Player> oldPlayer,
|
|
bool restoreAll) {
|
|
Player::restoreFrom(oldPlayer, restoreAll);
|
|
lastSentExp = -1;
|
|
lastSentHealth = -1;
|
|
lastSentFood = -1;
|
|
entitiesToRemove =
|
|
std::dynamic_pointer_cast<ServerPlayer>(oldPlayer)->entitiesToRemove;
|
|
}
|
|
|
|
void ServerPlayer::onEffectAdded(MobEffectInstance* effect) {
|
|
Player::onEffectAdded(effect);
|
|
connection->send(std::shared_ptr<UpdateMobEffectPacket>(
|
|
new UpdateMobEffectPacket(entityId, effect)));
|
|
}
|
|
|
|
void ServerPlayer::onEffectUpdated(MobEffectInstance* effect) {
|
|
Player::onEffectUpdated(effect);
|
|
connection->send(std::shared_ptr<UpdateMobEffectPacket>(
|
|
new UpdateMobEffectPacket(entityId, effect)));
|
|
}
|
|
|
|
void ServerPlayer::onEffectRemoved(MobEffectInstance* effect) {
|
|
Player::onEffectRemoved(effect);
|
|
connection->send(std::shared_ptr<RemoveMobEffectPacket>(
|
|
new RemoveMobEffectPacket(entityId, effect)));
|
|
}
|
|
|
|
void ServerPlayer::teleportTo(double x, double y, double z) {
|
|
connection->teleport(x, y, z, yRot, xRot);
|
|
}
|
|
|
|
void ServerPlayer::crit(std::shared_ptr<Entity> entity) {
|
|
getLevel()->getTracker()->broadcastAndSend(
|
|
shared_from_this(), std::shared_ptr<AnimatePacket>(new AnimatePacket(
|
|
entity, AnimatePacket::CRITICAL_HIT)));
|
|
}
|
|
|
|
void ServerPlayer::magicCrit(std::shared_ptr<Entity> entity) {
|
|
getLevel()->getTracker()->broadcastAndSend(
|
|
shared_from_this(), std::shared_ptr<AnimatePacket>(new AnimatePacket(
|
|
entity, AnimatePacket::MAGIC_CRITICAL_HIT)));
|
|
}
|
|
|
|
void ServerPlayer::onUpdateAbilities() {
|
|
if (connection == NULL) return;
|
|
connection->send(std::shared_ptr<PlayerAbilitiesPacket>(
|
|
new PlayerAbilitiesPacket(&abilities)));
|
|
}
|
|
|
|
ServerLevel* ServerPlayer::getLevel() { return (ServerLevel*)level; }
|
|
|
|
void ServerPlayer::setGameMode(GameType* mode) {
|
|
gameMode->setGameModeForPlayer(mode);
|
|
connection->send(std::shared_ptr<GameEventPacket>(
|
|
new GameEventPacket(GameEventPacket::CHANGE_GAME_MODE, mode->getId())));
|
|
}
|
|
|
|
void ServerPlayer::sendMessage(
|
|
const std::wstring& message,
|
|
ChatPacket::EChatPacketMessage type /*= e_ChatCustom*/,
|
|
int customData /*= -1*/, const std::wstring& additionalMessage /*= L""*/) {
|
|
connection->send(std::shared_ptr<ChatPacket>(
|
|
new ChatPacket(message, type, customData, additionalMessage)));
|
|
}
|
|
|
|
bool ServerPlayer::hasPermission(EGameCommand command) {
|
|
return server->getPlayers()->isOp(
|
|
std::dynamic_pointer_cast<ServerPlayer>(shared_from_this()));
|
|
}
|
|
|
|
// 4J - Don't use
|
|
// void ServerPlayer::updateOptions(std::shared_ptr<ClientInformationPacket>
|
|
// packet)
|
|
//{
|
|
// // 4J - Don't need
|
|
// //if (language.getLanguageList().containsKey(packet.getLanguage()))
|
|
// //{
|
|
// // language.loadLanguage(packet->getLanguage());
|
|
// //}
|
|
//
|
|
// int dist = 16 * 16 >> packet->getViewDistance();
|
|
// if (dist > PlayerChunkMap::MIN_VIEW_DISTANCE && dist <
|
|
//PlayerChunkMap::MAX_VIEW_DISTANCE)
|
|
// {
|
|
// this->viewDistance = dist;
|
|
// }
|
|
//
|
|
// chatVisibility = packet->getChatVisibility();
|
|
// canChatColor = packet->getChatColors();
|
|
//
|
|
// // 4J - Don't need
|
|
// //if (server.isSingleplayer() &&
|
|
//server.getSingleplayerName().equals(name))
|
|
// //{
|
|
// // server.setDifficulty(packet.getDifficulty());
|
|
// //}
|
|
//}
|
|
|
|
int ServerPlayer::getViewDistance() { return viewDistance; }
|
|
|
|
// bool ServerPlayer::canChatInColor()
|
|
//{
|
|
// return canChatColor;
|
|
// }
|
|
//
|
|
// int ServerPlayer::getChatVisibility()
|
|
//{
|
|
// return chatVisibility;
|
|
// }
|
|
|
|
// Get an index that can be used to uniquely reference this chunk from either
|
|
// dimension
|
|
int ServerPlayer::getFlagIndexForChunk(const ChunkPos& pos, int dimension) {
|
|
// Scale pos x & z up by 16 as getGlobalIndexForChunk is expecting tile
|
|
// rather than chunk coords
|
|
return LevelRenderer::getGlobalIndexForChunk(pos.x * 16, 0, pos.z * 16,
|
|
dimension) /
|
|
(Level::maxBuildHeight /
|
|
16); // dividing here by number of renderer chunks in one column;
|
|
}
|
|
|
|
// 4J Added, returns a number which is subtracted from the default view distance
|
|
int ServerPlayer::getPlayerViewDistanceModifier() {
|
|
int value = 0;
|
|
|
|
if (!connection->isLocal()) {
|
|
INetworkPlayer* player = connection->getNetworkPlayer();
|
|
|
|
if (player != NULL) {
|
|
int rtt = player->GetCurrentRtt();
|
|
|
|
value = rtt >> 6;
|
|
|
|
if (value > 4) value = 4;
|
|
}
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
void ServerPlayer::handleCollectItem(std::shared_ptr<ItemInstance> item) {
|
|
if (gameMode->getGameRules() != NULL)
|
|
gameMode->getGameRules()->onCollectItem(item);
|
|
}
|
|
|
|
#ifndef _CONTENT_PACKAGE
|
|
void ServerPlayer::debug_setPosition(double x, double y, double z, double nYRot,
|
|
double nXRot) {
|
|
connection->teleport(x, y, z, nYRot, nXRot);
|
|
}
|
|
#endif
|