Use standard screenshot buffer types
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@@ -146,7 +146,7 @@ void CConsoleMinecraftApp::ReleaseSaveThumbnail()
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}
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void CConsoleMinecraftApp::GetScreenshot(int iPad,PBYTE *pbData,DWORD *pdwSize)
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void CConsoleMinecraftApp::GetScreenshot(int iPad, std::uint8_t **screenshotData, unsigned int *screenshotSize)
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{
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}
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